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awfulalex Commander
Joined: 03 Aug 2007 Posts: 303 Location: South Africa
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Posted: Tue Sep 04, 2007 4:18 am Post subject: Defel & Blind-fighting |
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Blind Fighting: Time to use: one round. Defel can use this skill instead of their brawling or melee combat skills when deprived of their sight visors or otherwise rendered blind. Blind fighting teaches the Defel to use its senses of smell and hearing to overcome any blindness penalties.
Now what is interesting is that they can brawl and melee with this Dex skill, but what about brawl & melee parry? My feeling from the description is that it should be a yes. _________________ ***witty remark under construction - coming soon to a board near you*** |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Sep 04, 2007 9:13 am Post subject: |
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Humm, not really sure. Perhaps they really meant it to be offensive only. Smell and hearing might be enough to locate an enemy and deal a blow accordingly, but it might not have the accuracy to detect precisely when, where and how an attack is coming for him to be able to parry it. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Tue Sep 04, 2007 9:14 am Post subject: |
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In my games I removed any "... parry" skills long time ago. But about your question - I think you're right. But now this skill is too powerful (it can replace 4 other skills), I've never had a defel in my games as a PC, but my idea to solve this problem is to not use this skill, but just let defel to learn "Blindfighting" maneuver (Rebel SpecForce Handbook p.116) and allow to use it for both brawl and melee. |
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awfulalex Commander
Joined: 03 Aug 2007 Posts: 303 Location: South Africa
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Posted: Tue Sep 04, 2007 12:30 pm Post subject: |
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yes i agree it can be a bit powerful, but i get the idea they are powerful look at their story line. Also I would say even so they would still have penalties - one or two level higher difficulties becuase of being blind. Yes they can blindfight, but it is just not as easy as with your goggles on man _________________ ***witty remark under construction - coming soon to a board near you*** |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Sep 04, 2007 1:40 pm Post subject: |
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It's the same as lightsaber combat being used for attack and defence.
I think the reason for that is a lot of races can have very high strength and if Brawling poarry fell under brawl it'd be too easy for them (Case and point Esoomians 7D strength).
I feel blindfighting should only work offensively as otherwise why not just put all your points in that and just close your eyes every combat? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Sep 04, 2007 1:45 pm Post subject: |
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Ditto. It's already plenty powerful without us reading more into it. _________________ "He's Gry Sarth, of course he has the stats for them." |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Tue Sep 04, 2007 2:36 pm Post subject: |
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yes, if they "see" by smell, they will know where the center of mass is of different smells, they would not be able to smell a fist moving fast at them. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Sep 04, 2007 6:21 pm Post subject: |
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Although if they also use sound then they should be able to figure out where a lightsabrer is pretty easily. They make distinctive sounds as they move through the air.
Of course parrying a lightsaber is not easy even if you know exactly where it is. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Tue Sep 04, 2007 6:56 pm Post subject: |
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Esoomian wrote: | Of course parrying a lightsaber is not easy even if you know exactly where it is. |
Especially with your hands... _________________ If I wanted him alive, I would have set my blaster for stun.... |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Sep 04, 2007 7:19 pm Post subject: |
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In theory it's possible you'd just have to grab the hilt or the arm of the person who's swinging it at you but there is no way I'd try it blind! _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Tue Sep 04, 2007 7:41 pm Post subject: |
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I'm about to start up (GMing) a bounty hunter group campaign, and one of my players is playing a Defel...so this has been on my mind lately. Honestly I don't think that the Blind Fighting skill (the one outlined in the Defel species stats, not the SpecForces "blindfighting") was thought out very well by WEG and needs to be reworked. I think that its purpose should be to work towards negating the penalties imposed by darkness, fog, blindness, etc.; not replace your other fighting skills. But obviously you can't have the player simply add it to his roll---if he has Blind Fighting raised much at all he'll be like a ninja on crack.
If we did that, here's the problem: Complete darkness is only a +4D modifier to the difficulty of any attacks/parries, and most Defel PCs are going to have a decent Dexterity attribute to begin with (3D or higher). So if he has just 1D put into Blind Fighting, the bonus matches or beats the difficulty modifier. That's clearly just too powerful.
For my house rules I'd like to keep it as a skill intended to partially (at lower levels) or potentially fully (at a skill level of say, 6D+) negate darkness (or similar) penalties. Since making the skill a direct bonus is out, what ideas come to mind? I was thinking possibly have the player roll their Blind Fighting skill in addition to their, say, Melee Combat skill, but make each roll count as an action, and halving the Blind Fighting roll total afterwards. This means that they're rolling at -1D to both Blind Fighting and to Melee Combat (because of multiple action penalties, reflecting the fact that they're attempting to both determine where their opponent is as well as attack them). This also means that a Blind Fighting skill of 6D will only give a benefit of about 3D, since you're halving the total (although I admit this seems very trite).
Any other ideas for this, keeping in mind the spirit of the skill (at least in my games)? Also, based on how I'm defining the skill, wouldn't it make sense for me to make it a Perception-based skill rather than a Dexterity skill? _________________ Arek | Kage |
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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Tue Sep 04, 2007 7:57 pm Post subject: |
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I would just not use the blindfighting skill and change the difficulty for him in the dark(much less). _________________ If I wanted him alive, I would have set my blaster for stun.... |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Tue Sep 04, 2007 8:03 pm Post subject: |
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Hmm...I really like that. Simpler is better. Maybe make Blind Fighting a Defel Special Ability instead of a skill, one which may be improved (starting at +1D with a cap at say +4D). That makes a ton more sense than jumping through eighteen hoops to get it to work as a skill. _________________ Arek | Kage |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Sep 04, 2007 8:13 pm Post subject: |
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Still too useful in my mind as it can be used for melee weapons and brawling. Also possibly for defense as well.
Perhaps make it work like an advanced skill so that you get no benifit from having a high dex skill so you can either uses Dex + the appropriate skill with penalties or blindfighting alone with no penalties. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Tue Sep 04, 2007 9:39 pm Post subject: |
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OtterJethro wrote: | I would just not use the blindfighting skill and change the difficulty for him in the dark(much less). |
you can just say it halves the penalties for lighting conditions _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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