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Random Encoutners
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Go Dorito
Cadet
Cadet


Joined: 08 Aug 2007
Posts: 12
Location: Memphis, TN

PostPosted: Tue Aug 14, 2007 9:59 am    Post subject: Reply with quote

Wow, I Didn't think there were any other Lobot fans Smile. I'll switch to avoid confusion. I just thought it was a safe bet Smile

Yes, forests and dangerous regions of space make sense. That is a good suggestion.
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Matthias777
Commodore
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Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Tue Aug 14, 2007 11:21 am    Post subject: Reply with quote

Go Dorito wrote:
Wow, I Didn't think there were any other Lobot fans Smile. I'll switch to avoid confusion. I just thought it was a safe bet Smile

At least there are two to pick from:

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Vanion
Lieutenant
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Joined: 27 May 2005
Posts: 96
Location: Austin, Texas

PostPosted: Tue Aug 28, 2007 5:52 am    Post subject: Reply with quote

In my D&D games, I love rolling for encounters... even in town. Also, encounters for my groups don't always mean they are hostile to the PCs. Sometimes an encounter has turned out very fortunate for the group.

However... although I like rolling for encounters in my star wars campaigns, they never seem to add anything to the game and often just bog down the game's pace. My players have often just gotten frustrated and tired of surprise Imperial checkpoints and random "galactic scum".

Often, I just throw an encounter at the group as needed to pick up the game's pace or story progression.

As far as outer rim encounters... I can only say that the frequency of encounters shouldn't change. In the absence of organized law or Imperial presence, there would be just as many "galactic scum" to take their place and you can always use the occasional "natural" encounter... as in, an uncharted debris or astroid field, creature, or even strange natural phenomenon (like an electromagnetic storm).
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awfulalex
Commander
Commander


Joined: 03 Aug 2007
Posts: 303
Location: South Africa

PostPosted: Tue Aug 28, 2007 6:14 am    Post subject: Reply with quote

Random enounters are awesome, but I believe in "planned random" encounters. I would create a few encounters with triggers that sets them off and NPCs, etc. And then while we are playing when the triggers come up so does the encounter.
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K21DUBIE
Lieutenant Commander
Lieutenant Commander


Joined: 15 Jun 2007
Posts: 237

PostPosted: Tue Aug 28, 2007 10:12 am    Post subject: Reply with quote

I use both methods, and as long as the action is going or the pace of the game is moving I do not use these very often, but when it does slow down and I can tell the characters are getting bored. you just have to know what method works well for your group. I had a guy that was always getting bored if someone else in the group was getting the attention and he would run off and cause trouble. So with that group I almost never had random enconunters because I did not need them.
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Sun Sep 02, 2007 2:02 am    Post subject: Reply with quote

Yeah, your 'random' encounter was your PC! hehehe

Random encounters are very helpful, but only if used in moderation, and then only when it makes sense. Even if you're only throwing one or two at your players during a game, if they're not placed properly they'll cause the cinematic feel to stumble, and that can potentially throw off the rest of the game.
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Sep 02, 2007 8:07 am    Post subject: Reply with quote

Just throw Squibs at them.

You don't get more Random than that!
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Mon Sep 03, 2007 1:19 am    Post subject: Reply with quote

Hehehe...

More words of wit and wisdom from the Far Orbit, Ray? Razz
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ifurin
Lieutenant Commander
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Joined: 20 May 2007
Posts: 208

PostPosted: Mon Sep 03, 2007 7:45 am    Post subject: Reply with quote

squibs, they're what's for dinner!
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Sep 03, 2007 7:46 am    Post subject: Reply with quote

No, more words of "OH DEAR GOD NO! Ray's THINKING AGAIN!".
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awfulalex
Commander
Commander


Joined: 03 Aug 2007
Posts: 303
Location: South Africa

PostPosted: Mon Sep 03, 2007 8:36 am    Post subject: Reply with quote

Ray wrote:
No, more words of "OH DEAR GOD NO! Ray's THINKING AGAIN!".


Oh Blessed Budha Say it is not so! Ray's enganging his higher brain functions once more!

Laughing Sorry just could not resist
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Go Dorito
Cadet
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Joined: 08 Aug 2007
Posts: 12
Location: Memphis, TN

PostPosted: Fri Oct 05, 2007 1:48 pm    Post subject: Reply with quote

Back in HS one of the players chose a squib quixotic jedi.

he ran around with a stick and made humming noises. It made us all laugh every time. his partner was a Jawa bounty hunter. And the third was a Wookie. It was the weirdest party ever.
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Aries Bachen
Cadet
Cadet


Joined: 24 Sep 2007
Posts: 17
Location: Louisville,KY

PostPosted: Mon Oct 15, 2007 8:53 am    Post subject: Reply with quote

I don't care for random encounters at all. They can seriously mess up the flow of your run. Really the only randomness I use in my games comes from the dice. All encounters aren't always preconceived, but far from random. I think it's important to have a good mix of story and combat. Ofcourse if the players go looking for trouble, they'll probably find it. Use yer own judgement, but do it by design.
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