View previous topic :: View next topic |
Author |
Message |
Urhart the Fallen Angel Lieutenant Commander
Joined: 06 Oct 2003 Posts: 203 Location: New York City, USA
|
Posted: Sun Nov 23, 2003 7:28 pm Post subject: |
|
|
Heh, god idea. I don't suppose that cowardly wookiee desreves to live that much anyway. "Don't hate me I'm just the messenger, and now i'm gonna prove it..." _________________ 'God gave you grace to purge this place
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!' |
|
Back to top |
|
|
Wookie rage Sub-Lieutenant
Joined: 06 Dec 2003 Posts: 66
|
Posted: Tue Jan 13, 2004 3:58 pm Post subject: |
|
|
One huge problem I find with Gernade launchers...hard to conceal. seriously though, it isn't wise to go walking around with one of those things slung over your shoulder. It kinda says "hello, my name isn't important, I'm just looking for some trouble ." If you want to survive, I'd suggest finding another alternative. _________________ wookies+lightsabers=bad day
"Let's just say we'd like to avoid any Imperial entanglements." ~Obi Wan Kenobi |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Tue Jan 13, 2004 5:25 pm Post subject: |
|
|
That's right. Learn to be subtle, lie through your teeth, and mix household items in the right proportions. |
|
Back to top |
|
|
Urhart the Fallen Angel Lieutenant Commander
Joined: 06 Oct 2003 Posts: 203 Location: New York City, USA
|
Posted: Sun Jan 18, 2004 2:52 am Post subject: |
|
|
Who says We need a launcher?
a good right arm is launcer enough for meplus regular grenades maybe thermal detinators are just plain old cool. For proof of this I recomend you to a fight scene in the end of the last episode of Cowboy Bebop, oh yeah, and the rest of the seriese . _________________ 'God gave you grace to purge this place
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!' |
|
Back to top |
|
|
Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
|
Posted: Fri Feb 20, 2004 7:59 pm Post subject: Re: Character Creation |
|
|
Urhart the Fallen Angel wrote: | I am always making new characters, and they are all kind of likely to die in a nasty way...I try to make sure they can stay alive until they get good at doing other things, but then I'm just stiing there not dieing so that kind of sucks. HELP! |
1) Wear Armour!
2) When the fight turns against your group, run away!
3) Hire an NPC body guard (or two). Make sure they understand they get
a BIG bonus for dragging your unconscious body to the med droid.
4) Play a character with a rare skill your group needs so the entire group
will protect your character!
5) Save a high ranking Imperial official's life so he owes you a favor. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
|
Back to top |
|
|
Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
|
Posted: Mon Feb 23, 2004 12:44 pm Post subject: |
|
|
I don't think it comes down to wearing the best armor. Its about playing smart so you don't have to be in a situation where the odds are against you. Also if you are going to hire NPC/GMC's then make sure to hire a variety not just bruiser types, get people that have unique skills not just a guy with a gun. And finally don't just hire people try to befriend and make new "allies" not just hired guns, hired gun types can turn against you when it counts most. |
|
Back to top |
|
|
|