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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Tue May 15, 2007 8:32 pm Post subject: How does MFTAS work? |
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I know that MFTAS is a part of Stormtrooper helmet. Official rules say: "MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.". Bonus dice may differ between versions.
Bu what does it mean? Only polarized lenses are clear for me.
About low-visiblity - I always used it not as a bonus, but as a reduction of penalty (for example: complete darkness has +4D modifier to difficulty, but for Stormtrooper it's only +2D, light smoke +1D is reduced by MFTAS to +0 etc.).
But what about MFTAS and moving target? I think it will not work as a penalty reduction (I haven't found any difficulty modifiers for attacking a moving target). So, it looks for me like a strange device, that can't help you as long as your target moves <2m/s (<10m/round), but gives you great bonus (+2D, compared to Stormtroopers' blaster 4D - armor 1D = 3D) if target moves 2.01m/s or more. In my games I'm ignoring it - I think it's a kind of authors' mistake.
Also - I see thet many sources don't tell about MFTAS as part of Stortrooper helmet: Imperial Sourcebook doesn't mention about MFTAS at all, SE Trilogy Sourcebook says about something called MTFS (page 154, Game Notes for E-11). Probably I could find more examples, but it's not needed. It's present in SWRPG R&E, are there other sources describing/referring it?
Wookiepedia doesn't mention about MFTAS "moving target" feature, it says only: "Multi-Frequency Targeting and Acquisition System (MFTAS) helped with the stormtroopers' perception in darkness as well as smoke and other visibility obscuring conditions". |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Tue May 15, 2007 9:17 pm Post subject: |
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I always figured it was labeled as a "multi-frequency way to help the trooper acquire a target" as it it was filtering out non visible light with visible light, helping the trooper see and thus acquire targets.
As for the bouns / reduction in penalty it works the same. you have -4D for low light and +2D for MFTAS giving you a net -2D penalty _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue May 15, 2007 10:28 pm Post subject: |
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I'm with you on this one Tupteq. I deal with the low-visibility thing the same way you do, and am also at a loss regarding the speed thing. It's obvious that the "moving bonus" should operate as something that negates a penalty, but the problem is that the game system doesn't have a difficulty modifier for moving targets. It doesn't make sense that a targeting system would exist where it's actually EASIER to hit a target that's moving fast than one that's just sitting there.
The more correct thing to do would be to raise the difficulty when anyone is shooting at a moving target, and then the ST would get that bonus in those situations.... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue May 15, 2007 11:02 pm Post subject: |
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Perhaps the moving target thing helps only if the target is dodging so if you call a dodge and make the difficulty higher than the range difficulty then the stormtrooper gets his bonus dice to hitting you. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Tue May 15, 2007 11:17 pm Post subject: |
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well, this only adds to perception, and it is easier to see a moving target... _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Wed May 16, 2007 7:48 am Post subject: |
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vong wrote: | well, this only adds to perception, and it is easier to see a moving target... |
Hmm, "+2D to ranged weapon skill uses against targets moving more than 10 meters per round" doesn't sound like a bonus to perception. I think it's best to just ignore this part of description. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed May 16, 2007 7:58 am Post subject: |
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hmm, well, it could show the ST the targets current trajectory, so the difficulity of increased range is brought down a bit, as the trooper just shoots where the dot is.. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed May 16, 2007 8:06 am Post subject: |
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Again, the entry says nothing about "increased range". We have to try to work with what WEG gave us.
As I see it, this system scans the target in front of you, calculates its movement and speed and feeds into your visor an image of its projected trajectory. So if the target is standing still or moving slowly, it makes no real difference because the projection will be practically on top of the real target. But if the target is traveling fast, than you won't have to mentally calculate where to "overshoot" your target, you simply shoot where your MFTAS tells you the target will be (taking into acount target speed and trajectory and you blaster bolt's travelling speed). _________________ "He's Gry Sarth, of course he has the stats for them." |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Wed May 16, 2007 11:00 am Post subject: |
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I totally agree with you Gry!
This system could only negate penalties (shows you most probable vector, so you can shoot to moving target as it was motionless). It doesn't help you with dodging target (random moves, no vector) nor with long range shots. |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Wed May 16, 2007 3:22 pm Post subject: |
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People dodging aren't moving 2m/sec. usually. So if a character was moving quickly and dodging, they're still S.O.L. and the Stormtrooper gets the bonus. _________________ Xynar
The Great Adventurer |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed May 16, 2007 4:18 pm Post subject: |
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Hummm.. I don't know. A dodge seems like too brief a movement for the MFTAS to be used effectively. The system would have to be able to effectively predict the future in order to aid on a quick subtle dodge. _________________ "He's Gry Sarth, of course he has the stats for them." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed May 16, 2007 4:54 pm Post subject: |
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I have always used the low vis as an offset of penalties too. Especially in smoke or darkness (in fact i use stormies with smoke grenades as a battle tactic)..
Quote: | In my games I'm ignoring it - I think it's a kind of authors' mistake. |
Actually i use it all the time. Think aboutit... not often in a regular game will it come into play (eg against speeders or aliens with a higher base move). And most people know that stormies have it so limit their movement anyway..
Quote: | well, this only adds to perception, and it is easier to see a moving target... |
Good point vong. Perhaps we could change that to where it adds +2d to perception checks to see NON moving targets instead of having it add to hit moving targets. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed May 16, 2007 5:20 pm Post subject: |
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Xynar wrote: | People dodging aren't moving 2m/sec. usually. So if a character was moving quickly and dodging, they're still S.O.L. and the Stormtrooper gets the bonus. |
Hmmmm probably correct. I suppose it'd only work if you dodged in a certain way (like turning off your jetpack and dropping like a stone or something) |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed May 16, 2007 5:30 pm Post subject: |
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I can confirm that Stormies with Smoke Grenades are *LETHAL*! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed May 16, 2007 10:11 pm Post subject: |
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Ray wrote: | I can confirm that Stormies with Smoke Grenades are *LETHAL*! |
_________________ Confucious sayeth, don't wash cat while drunk! |
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