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AcesAndEights Ensign
Joined: 11 Apr 2007 Posts: 48
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Posted: Sat May 05, 2007 5:28 pm Post subject: Kinetic Combat. |
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Does any one have addition information about this ability? I'm using the the fan sourcebook for force powers and it is kind of vague. I'm wondering if you can use it in combination with lightsaber combat, any of the forms, or cadences. Also, what the difficulties, if any? I've just been using it as an extension of telekinesis with a moderate-difficult rating. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sun May 06, 2007 1:26 am Post subject: |
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Are you using the Force Powers PDF Cheshire and I compiled? Because there I think the power is pretty well explained. You make a Difficult Alter roll and the power is activated, from then on you can fight with your saber/melee weapon from a distance as if you were wielding it normally... The only limitation is that you can only make one attack the first round.
Now, if you ask me if I like this power and its mechanics? Not very much no, it's just a d20 conversion so.. do with it as you please. _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sun May 06, 2007 5:51 pm Post subject: |
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I'm the one that converted it, and there are a number of difficulties when trying to move this from d20 to D6.
First, there really isn't a d20 lightsaber combat power. Second, the combat mechanics of d20 and D6 are very different, and so this power is a lot more useful in d20.
However, given the way that the power was written, I would personally say that it doesn't stack with lightsaber combat. But, the mechanics of lightsaber combat deal with sensing your oponent, and using your control to make the damage more effective. So, I see no logical reason why the two can't be used together.
As a GM I would have only one objection. I think this power can make a player a bit more powerful than the ought to be if you let them stack. The Jedi are supposed to be extremely powerful when in melee range. To give them too much reach with their weapons gives them too much of an edge over regular players, and could upset game balance. It's primarily for that reason why I would discourage it's use with lightsaber combat. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun May 06, 2007 6:52 pm Post subject: |
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Using the RAW, I'd say this would be a power that would probably incur a DSP to use as well; kind of like telekinetic kill and the like. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Mon May 07, 2007 9:23 am Post subject: |
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I see your logic, though I'm not sure I would agree.
If a Jedi decided to throw his/her lightsaber, but guided it with TK, I don't think that would be a DSP. Here the only difference is manipulating it, rather than aiming.
Also, the rules for TK say the following:
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+11 to +25 or more for complex maneuvers,
such as using a levitated lightsaber to attack. |
Later the power describes what happens if you try to hurl a rock at someone's head (some four paragraphs down). I don't think that they intend for you to get a DSP for using TK with a lightsaber. Kinetic Combat only makes you more effective at it.
Just my two cents. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon May 07, 2007 10:15 am Post subject: |
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Yeah. I'm not a big fan of the automatic DSP thing in a lot of cases in which it appears in official powers even. Just thought that it kind of fit with the theme that WEG tended to use to determine it. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 07, 2007 8:47 pm Post subject: |
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Ankhanu wrote: | Yeah. I'm not a big fan of the automatic DSP thing in a lot of cases in which it appears in official powers even. Just thought that it kind of fit with the theme that WEG tended to use to determine it. |
True it does fit, much like that 'shadow boxing' like power i saw somewhere, where you could use the force to make a ranged punch/kick etc, but if going for more than stun/incap damage it incured a DSP.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon May 07, 2007 10:53 pm Post subject: |
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Yeah, I saw either that power or a similar one that was described similarly. |
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Maur Cadet
Joined: 18 Jul 2006 Posts: 24
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Posted: Tue May 08, 2007 3:11 am Post subject: |
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D6 was a lot more stringent about handing out DSPs since it takes far fewer to turn to the Dark Side. D20 hands them out a lot more easily since it takes a lot more of them to turn a character (though non-force users still have a harder time aquiring them unlike the force users :) ). _________________ http://www.frappr.com/d6meetandgreet |
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AcesAndEights Ensign
Joined: 11 Apr 2007 Posts: 48
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Posted: Tue May 08, 2007 6:19 pm Post subject: |
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Thanks. The character I was going to have use it is an NPC. He is mostly defensive, which is one of the reasons I asked about he forms (Sorosu). I have a much better grasp on what it can be used for now, so what I have intended should be fine. Thanks to everyone who chimed in.
And as to non-force sensitvie characters getting DSPs, tell that to my characters. You would be surprised how easy it is to get DSPs when you like to play b@st@rd* characters. I currently have 5 DSPs on one of my characters (of course he started out with two), who is less than 3 months old. He will be a fun NPC to play against though... |
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