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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Fri Apr 27, 2007 2:12 pm Post subject: Stun setting |
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My group has a house rule that lightsabers can't parry blaster bolts set on the stun setting.
The logic behind it is that the bolt looks so wildly different from the kill bolt (being the hollow blue ring)that the lightsaber can't just bat them away.
What do you guys think?
Last edited by Esoomian on Fri Apr 27, 2007 3:04 pm; edited 1 time in total |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Apr 27, 2007 2:37 pm Post subject: |
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Yes, that's quite plausible. That "blue circle stun bolt" has always created some weird situations, which are not covered by the rules. The stun bolt seems to be such an "area effect" thing that it should have individual rules to reflect the movie. For example, can you shoot someone who's using another person as cover, and not stun the human shield as well? _________________ "He's Gry Sarth, of course he has the stats for them." |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Fri Apr 27, 2007 3:07 pm Post subject: |
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Hmmm I hadn't considered that the bolt is large enough that it may be able to hit multiple targets with a good enough shot... still I imagine the 'damage' would be shared between the two targets so you're unlikely to be able to stun two people at once.
Strangely enough we've never encountered the human shield situation before. Then again most of our NPCs tend to favour hard cover and our PCs tend to think human shields unsporting. |
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Endwyn Commander
Joined: 22 Jul 2005 Posts: 481
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Posted: Fri Apr 27, 2007 4:56 pm Post subject: |
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We usually give people +1D to hit (on stun) but -1D to the damage. (The bolt is spread out.)
So of course, it was not possible to parry. _________________ Luke, I am your father.
That's impossible!
And Leia is your sister!
That's improbable?
And the Empire will be destroyed by..EWOKS!
That's...highly unlikely.
The Force? Bacteria called midichlorians.
If you don’t take this seriously I'm out. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Apr 27, 2007 8:51 pm Post subject: |
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Depending on the campaign and the GM, we've gone either way with the parry thing.
With the human shield thing, I've thought about it, but we've always treated it as a regular targetting blast, since there is not blast radius associated with it. |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Sat Apr 28, 2007 9:22 am Post subject: |
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If it's area affect, why have Deck Sweepers? _________________ Xynar
The Great Adventurer |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Apr 28, 2007 11:07 am Post subject: |
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Indeed, that's wh I say the rules are not that consistant with the movies... _________________ "He's Gry Sarth, of course he has the stats for them." |
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PsiberDragon Commander
Joined: 31 Jul 2006 Posts: 260
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Posted: Sat Apr 28, 2007 2:25 pm Post subject: |
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As far as parrying stun blasts, you kind of have to look at a couple of things...
1) Every time we see a stun blast in the movies, it's pretty much the big, person sized blue rings.
2) In KOTOR, in the fish kingdom (I forget what it's called), where you have to go into the underwater base, they use similar weapons, but, if you have a lightsaber, it DOES allow you to parry them... You need to watch closely, but it does happen.
To me, this says that they CAN be parried, but, I would probably give a higher difficulty to do so...
just my 2 centicreds... _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 28, 2007 2:29 pm Post subject: |
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I always thought the no parry was an official rule, as i also use it.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sat Apr 28, 2007 2:38 pm Post subject: |
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PsiberDragon wrote: | 2) In KOTOR, in the fish kingdom (I forget what it's called), where you have to go into the underwater base, they use similar weapons, but, if you have a lightsaber, it DOES allow you to parry them... You need to watch closely, but it does happen.
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In KOTOR the fish creatures use a sonic weapon which shouldn't be able to be parried I thought that it was able to be parried because the game makers didn't bother to create rules for which guns could be parried and which couldn't.
Xynar wrote: | If it's area affect, why have Deck Sweepers? |
Yeah That's what we ruled too. |
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Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
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Posted: Mon Apr 30, 2007 8:43 am Post subject: |
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PsiberDragon wrote: |
2) In KOTOR, in the fish kingdom (I forget what it's called), where you have to go into the underwater base, they use similar weapons, but, if you have a lightsaber, it DOES allow you to parry them... You need to watch closely, but it does happen.
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Even if a lightsaber can operate into water, it is not possible to use it effectively in water. It's because of the nature of the blade which pushs away water and produces heavy vibrations.
The main reasons why stun beam is not considered by the rules as an area of effect beam is only in regards of game ballance: it is already more effective to use "stun beam weapon" (as a blaster set on "stun") than a "kill beam weapon". Thus adding one more advantage by giving the "area of effect" bonus unballance to much the system. _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Apr 30, 2007 9:24 am Post subject: |
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Yes, in the game, the stun beam was designed with game balance and ease-of-use mechanics in mind, not to match what we saw in the movies. _________________ "He's Gry Sarth, of course he has the stats for them." |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Mon Apr 30, 2007 10:07 am Post subject: |
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It could also be that the one stun shot we see in the movies (that I remember) is a wide effect setting. It is in a boarding operation setting, and the Pirates and Privateers book describes stun guns with that effect for that very purpose. This isn't any kind of official view, I'm merely speculating in order to reconcile the movie effect with the mechanics of the game. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Apr 30, 2007 10:12 am Post subject: |
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That's an interesting conjecture, but it's quite improbable, since the E-11 Stormtrooper Rifle has never been mentioned to possess such a wide effect setting. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Apr 30, 2007 1:24 pm Post subject: |
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Phalanks Balas wrote: |
Even if a lightsaber can operate into water, it is not possible to use it effectively in water. It's because of the nature of the blade which pushs away water and produces heavy vibrations. |
In the game you never actually use a lightsaber in the water you just happen to be in a base that is underwater
masque wrote: | It could also be that the one stun shot we see in the movies (that I remember) is a wide effect setting. It is in a boarding operation setting, and the Pirates and Privateers book describes stun guns with that effect for that very purpose. This isn't any kind of official view, I'm merely speculating in order to reconcile the movie effect with the mechanics of the game. |
Possible but as I recall the trooper who takes the shot has the same blaster as everyone else so unless all the stormies have these blasters then it's more likely to be a standard stun setting |
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