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Weapons for your more 'husky' species
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Esoomian
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Joined: 29 Oct 2003
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Location: Auckland, New Zealand

PostPosted: Tue Dec 23, 2003 6:46 pm    Post subject: Weapons for your more 'husky' species Reply with quote

Found on a SW website that no longer seems to exist this weapon doesn't have any d6 stats so feel free to post some so I can get an idea of what you guys think

And yes I think the website was for d20 sw

<Esoomian War-Hammer>

- This behemoth weapon is nearly 1.5 meters long with a heavy metallic-grain stalk and a hard-bounded leather wrapped handle. The fearsome head on this weapon is made of a compressed carbon, stronger than most known metals and as hard as diamond.

* Being the powerful beings the Esoomians are, these hammers are the typical weapons of their warrior-class. Within their hands, they have been known to render the armored-hull of vehicles into mere tin-cans.

Damage: Moderate
Skill Type: Melee
Range: Melee Range
Ammo: None
Ammo Cost: None
Ammo Rate: 0
Dual-Wield Ability: No
Stun: No
Automatic Fire: No
Bleeding: No

Manufacture: Custom
Availability: 3
Base Cost: 500 credits
Game Notes: None

IC Quote: "This weapon is much to big and heavy for most beings to even try and use. Even as a human, you'd have to be in top physical shape and I mean, TOP shape to lift the thing enough to swing it at something. I've only seen a few human men strong enough to do this, whereas a wookiee or them hulking esoomians seem to have little trouble making use of the hammer."
- Red (Pandora City Loan Shark)
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Ray
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Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Dec 24, 2003 10:21 am    Post subject: Reply with quote

Really big Sledgehammer, nice.

'Course, you could get something like the Star Wars version of those Titanium Crowbars that are coming out of the former USSR areas... I like Crowbars... You can open crates, stuck doors, and minds with it.
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Urhart the Fallen Angel
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Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Sat Dec 27, 2003 5:44 pm    Post subject: Reply with quote

I'd have to say that would be sweet, but I would be the only Esoomian to design their own weapon, it'd probably look like a huge hammer too, but MA is still just a deadly 8)
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Esoomian
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Location: Auckland, New Zealand

PostPosted: Sun Dec 28, 2003 3:28 pm    Post subject: Reply with quote

My GM gave this weapon a damage of strength plus 3d and a difficulty to use of 13

It has no max damage. It made sense that a species who can have 7d in strength would have weapons that can take advantage of that Twisted Evil
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Urhart the Fallen Angel
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PostPosted: Mon Dec 29, 2003 11:24 pm    Post subject: Reply with quote

nice! MA could still do more damage(Str7D+kick2D+flying kick2D)
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Esoomian
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Location: Auckland, New Zealand

PostPosted: Mon Dec 29, 2003 11:43 pm    Post subject: Reply with quote

Don't forget there are some things that you can't kick... Especially if someone has designed a droid that has spikes on it or even worse one that has an electrical current running over it's armour... of course a carbon headed hammer with a metal haft is not going to stop that one

(MA? who/what is MA?)


Last edited by Esoomian on Tue Dec 30, 2003 12:11 am; edited 1 time in total
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Loc Taal
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Joined: 17 Jun 2003
Posts: 801

PostPosted: Mon Dec 29, 2003 11:53 pm    Post subject: Reply with quote

I assume MA = Martial Arts?
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Esoomian
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PostPosted: Tue Dec 30, 2003 12:10 am    Post subject: Reply with quote

Hmmm that makes sense...

But I can't really picture Esoomians having too many martial art styles.

This despite the fact that Oovavoo actually does have 10d in martial arts but it's more akin to wrestling than martial arts so if My GM ever actually lets me use the martial arts rules I'll only be able to use the techniques that a wrestler would possibly know
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Urhart the Fallen Angel
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PostPosted: Tue Dec 30, 2003 2:12 am    Post subject: Reply with quote

Well some good armour could make up for the problem with spikes, but melee weapons would be cool, especially if you could have a huge spiked chain or a flail, maybe 5m long (how big are Esoomians anyway? I really want to know. ooh!! ooh!! Modified super armour, from fantastic techs that absorbs energy, made to fit an esoomian!!!!!!!
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Volo Enrunk
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PostPosted: Fri Jan 02, 2004 7:47 pm    Post subject: Reply with quote

i could see an esoomian doing that faces of death thing were you clap your hands on the guys ears and his head explodes but thats a little graphic... i did how ever just elude to a dead esoomian or 2 on a ship my bounty hunter found.... it apeared he ate a grenade....
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Urhart the Fallen Angel
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PostPosted: Sat Jan 03, 2004 11:25 am    Post subject: Reply with quote

lol I don't think they're THAT stupid! I mean they do have 2D kno, and that's average.
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Hellstorm
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PostPosted: Mon Jan 05, 2004 12:16 am    Post subject: Reply with quote

LOL
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Esoomian
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Location: Auckland, New Zealand

PostPosted: Mon Jan 05, 2004 3:14 pm    Post subject: Reply with quote

Stay on target...

remember this thread is about weapons and equipment for species which don't fit the 'standard human sized' equipment
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Ray
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PostPosted: Mon Jan 05, 2004 5:10 pm    Post subject: Reply with quote

I'll say it again...

"Crunch Have Plan! Crunch Have Rock!!!" "No Crunch, Bad Plan." "You right..." *Goes away, comes back* "Crunch have new, better plan! See, Crunch have BIGGER ROCK!"

It worked. And Crunch ain't that big, either! Built like a Durasteel ****house, but not that big.
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