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AcesAndEights Ensign
Joined: 11 Apr 2007 Posts: 48
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Posted: Fri Apr 13, 2007 11:09 pm Post subject: Character Point "Miscalculations." |
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In both of the games I am playing issues with skills being "too high" (meaning higher than earned CP would allow) have popped up recently. One of them was a legitimate miscalculation and the verdict is still out on the other.
The one has been handled by completely removing an attribute (control; this is a Jedi campaign and he had a good deal of dice in it.) via a dark Jedi. This miscalculation was relatively small and the moral character of the person is impeccable. We know, for fact, that it was an error.
The other issue will be resolved in the next day or so. If it too is an error, it is a gross error (talking 700+). This person has a somewhat questionable character(in the moral sense of the word, since we are talking RPs here.)
So, my general question is, how would you guys handle the unresolved situation. And also, do you think the punishment for the resolved situation was fitting? If you need any more information, feel free to ask. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Fri Apr 13, 2007 11:26 pm Post subject: |
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well, since you now know that they have questionably character, you can demand that they give you thier character sheet between sessions, so cheating is prevented, or avoided.
I have had a character in one of my games who would always cheat on dice, and i would see him doing it, so i would make things harder for his chr to do, making it harder for him to succeed until he stopped cheating. With regards to chr points, and having extra (along the magnitude of 700) im surprised you hadn't noticed before
i guess with regards to punishment, i would either penalize them on character points (i guess saying he as many as he was over, he is now under is too harsh, and may cause him to quit) i may bring him below the average by forcing him to create a new chr, or simply lowing his skills -> but i may even give him something debilitating to roleplay the drop in points (along the lines of he got captured, and they gave him an overdose of a drug, giving him a nice twitch, squeuing his ability to shoot, or such).
And of course, if you didnt like him that much you can kick him out. gaming should be more about fun, not about high stats. and a cheater is not always welcome :s _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Apr 14, 2007 12:49 am Post subject: |
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Give his character the death penalty.
I'm kidding, but if the cheating keeps up, you could probably resort to extreme measures. I've always watched character advancement very closely with players that are likely to make a mistake. But I would definately take a good close look at his character and at the very least take away the skills that have received the most benefit from his "error," until he's on par with the other characters. But that doesn't give him much incentive to not cheat in the future.
You could, of course, draft up a new character sheet for him and tell him that it's a backup in case his current character has bad karma. |
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PsiberDragon Commander
Joined: 31 Jul 2006 Posts: 260
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Posted: Sat Apr 14, 2007 12:53 am Post subject: |
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Vong's brought up a good point - one that I had to deal with not that long ago, either.
Had players make up a characters. Before starting, we all sat down and I told everyone that I wanted to see their char. sheets. One guy said "Oh, I never right things down, I keep track of it in my head."
I told him that if he didn't have it written down, he wasn't playing. Luckily, I had extra Char Sheets in my bag. (Although, in retrospect, I wonder if that was the right idea... check out my other couple of posts about size to understand)
At the end, I told everyone to write everything down on a SECOND character sheet, and give me that copy. Basically, I told them it prevents cheating, either by them or by me. I could know if they'd modified anything and vice versa. Keeps everyone honest.
If there IS a descrepancy, in either direction w/out a VERY good explanation, the game would stop until it was resolved, and if necessary, the offending player would be asked to leave. Especially if it were a constant thing. _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Apr 14, 2007 2:06 am Post subject: |
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I made up Excel character sheets, and we always email the most current version of the character sheet to the GM. Works out great, easy to keep track of, and if someone forgets their sheet, they can just print it up. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Apr 14, 2007 11:24 am Post subject: |
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I always carry an up-to-date copy of all my player's character sheets, it's not so much to prevent cheating (I have trustworthy players who wouldn't do such a dumb thing), but so that I always have all the sheets in case someone forgets theirs or a game pops out of nowhere. It's also helpful when planning an adventure, to know how capable your group is in order to shape your challenges accordingly.
Character evolution is handled either at the end of the session or at the beginning of the next one. Everybody say what they'll increase and why, I have the option of allowing or disallowing it, based on what that character has done, and I immediately update my sheets.
Now, If I ever caught a player deliberately altering his sheet, I would be very pissed off. I would be very harsh to that character, probably killing him, otherwise I would lower his skills well beyond what he wrongly increased. _________________ "He's Gry Sarth, of course he has the stats for them." |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Sat Apr 14, 2007 11:26 am Post subject: |
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and having them is good for secret rolls. altho it is fun to randomly ask everyone to make a search check to see if they notice something _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Apr 14, 2007 11:35 am Post subject: |
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Yes, I forgot to mention that. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sat Apr 14, 2007 11:59 am Post subject: |
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vong wrote: | and having them is good for secret rolls. altho it is fun to randomly ask everyone to make a search check to see if they notice something |
I do that sort of thing all the time... sometimes there's an in-game reason, sometimes it's just to keep them wondering |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Sat Apr 14, 2007 12:00 pm Post subject: |
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got to love to watch em squirm _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 14, 2007 6:05 pm Post subject: |
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vong wrote: | well, since you now know that they have questionably character, you can demand that they give you thier character sheet between sessions, so cheating is prevented, or avoided.
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I second that notion. Too often, in many game systems, i see people cheating on their characters, during down time between gaming sessions, cause they have the sheets. By you keepig them, not only do you reduce this risk to almost non existant, but you also get rid of the 'i lost my character sheet' whining that sometimes erupts...
vong wrote: | I have had a character in one of my games who would always cheat on dice, and i would see him doing it, so i would make things harder for his chr to do, making it harder for him to succeed until he stopped cheating. |
That sounded like a reasonable response to what he did... An alternate, is to when he rolls, roll yourself, and take the lesser result.
Quote: | having them is good for secret rolls. altho it is fun to randomly ask everyone to make a search check to see if they notice something |
In adnd, that is oen reason i have used to keep their sheets (random or secret saving throws), but for sw, i rather them roll the dice. And just to keep them guessing, i have them make ones when there is no need, so they cannot cotton onto what i am doing.. _________________ Confucious sayeth, don't wash cat while drunk! |
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PsiberDragon Commander
Joined: 31 Jul 2006 Posts: 260
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Posted: Sat Apr 14, 2007 6:15 pm Post subject: |
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As for cheating at dice rolls, I've told all my players that, unless specifically told otherwise and for good reason (one character doing something secret), all rolls are made in the middle of the table, with another player making sure it's correct as far as number of dice and total.
Even if they are making a secret roll, I still have to see the results, myself. _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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AcesAndEights Ensign
Joined: 11 Apr 2007 Posts: 48
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Posted: Sat Apr 14, 2007 6:44 pm Post subject: |
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I personally feel that the miscalculation (the legitimate one) was handled a bit harshly. I think he should have been penalized, but I think that completely relieving a combat relient Jedi of his entire control attribute (all 14D of it) to be a bit crippling.
If the other player is cheating I think his character should be crippled a great deal, however. The GM informed me of the situation to help figure out the a round about number of CPs he had assigned. He mentioned that he will probably remove the characters Dex blander, thereby placing the character way into the red (the majority of his "miscalculations" were in the dodge, blaster and sniper (A) skills.) I think this is an appropriate punishment and am interested to see how things play out tomorrow. |
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PsiberDragon Commander
Joined: 31 Jul 2006 Posts: 260
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Posted: Sun Apr 15, 2007 12:43 pm Post subject: |
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Another option, if you have the time and the inkling, is to figure out how many CP's have been given (if you haven't kept track, that is) and have the player re-make his character from scratch, using just those points.
Of course, the problem there is how much time it would take to actually do such, and making sure you have the right number of CPs.
And, from that point on, keep track of the char. sheets. Solves pretty much everyone's problems. When the chars need improving, they can tell you and you can both figure out how many CPs each improvement would take. _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 15, 2007 1:30 pm Post subject: |
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PsiberDragon wrote: | Another option, if you have the time and the inkling, is to figure out how many CP's have been given (if you haven't kept track, that is) and have the player re-make his character from scratch, using just those points.
Of course, the problem there is how much time it would take to actually do such, and making sure you have the right number of CPs.
And, from that point on, keep track of the char. sheets. Solves pretty much everyone's problems. When the chars need improving, they can tell you and you can both figure out how many CPs each improvement would take. |
I like that suggestion. if you wish, i have a sheet i made, that tracks such awards (cp gained, spent and running total, along with fp gained, spent and total, and lastly dsp tally).. _________________ Confucious sayeth, don't wash cat while drunk! |
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