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Corellian Corvette Bridge
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MA-3PO
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Joined: 17 Apr 2005
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Location: Olathe, Kansas

PostPosted: Fri Nov 03, 2006 10:19 am    Post subject: Corellian Corvette Bridge Reply with quote

I will be using a Corellian Corvette in my campaign and the PCs will be in command positions. My question is how many people would be on the bridge? I know you have positions such as helm, shields, sensors, communications, astrogation, and engineering. A corvette is a capital ship but a small one so how many crew members would be manning each position?

I'm also trying to map out the bridge. I was thinking of just taking the bridge of the Corellian space crusier from Episode I and expanding it several times to accomodate however many people would be on the bridge.
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KierlanVass
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Joined: 05 Nov 2006
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Location: Mountain View, CA

PostPosted: Sun Nov 05, 2006 6:02 pm    Post subject: 6 seats I think... Reply with quote

In Episode 3 there is a scene on a Corvette where Obi Wan is with the Senator.

I seem to remember four seats across the front of the bridge where the outer window is and 2 seats set back - presumably the captain and xo's spot.

... searching for images now.
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Orgaloth
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Joined: 23 Sep 2003
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PostPosted: Mon Nov 06, 2006 10:06 am    Post subject: Reply with quote

Try the Tantive IV mission in Battlefront 2
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hisham
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Joined: 06 Oct 2004
Posts: 432
Location: Malaysia

PostPosted: Mon Nov 06, 2006 10:16 am    Post subject: Reply with quote

Try this.

It doesn't tell you what station does what, but at least it shows you what's in and around the cockpit. No chairs behind the front four though. Maybe Obi-Wan and Bail pulled those chairs in from other rooms. Wink
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Jedi Skyler
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Joined: 07 Sep 2005
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PostPosted: Sat Sep 01, 2007 10:28 am    Post subject: Reply with quote

That was a good link, Hisham. (sorry so late; sometimes you just can't find these posts when they're made). I have checked out his stuff before, and he's got a lot of really decent deck plans on there.
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awfulalex
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Joined: 03 Aug 2007
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PostPosted: Mon Sep 03, 2007 9:34 am    Post subject: Reply with quote

real awesome link

(ditto on Skylers post)
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vong
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Joined: 30 Aug 2006
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Location: Ottawa, Canada

PostPosted: Mon Sep 03, 2007 1:43 pm    Post subject: Reply with quote

you know, ive always thought about giving my players a corvette to play with during their campaigns Razz
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OtterJethro
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Joined: 22 Jun 2007
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PostPosted: Mon Sep 03, 2007 1:46 pm    Post subject: Reply with quote

We had a vet once, wasn't that great of an idea though since there was only 4 of us trying to manage the thing and the skeleton is suppose to be 6.... We tried to get some enhancements to beef up security but with the large bounty on our heads we barely got out of that thing alive before it blew up......
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vong
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Location: Ottawa, Canada

PostPosted: Mon Sep 03, 2007 1:49 pm    Post subject: Reply with quote

Exactly my point! you would have to have a good slicer on board to try to develop ai for alot of the stations, mabye even hire a crew :0
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awfulalex
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Joined: 03 Aug 2007
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Location: South Africa

PostPosted: Mon Sep 03, 2007 3:38 pm    Post subject: Reply with quote

I played a Verpine Tech and I basically made Droid Brains and programmed them for specific actions makeing them part of the various systems. LOADS of security and all their needed skills hardwired.
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OtterJethro
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PostPosted: Mon Sep 03, 2007 3:39 pm    Post subject: Reply with quote

Our problem was the bounty hunters boarding our ship.....
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vong
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PostPosted: Mon Sep 03, 2007 4:05 pm    Post subject: Reply with quote

lol. just vet the atmosphere when you get boarded and everyone is on the bridge Wink
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awfulalex
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Joined: 03 Aug 2007
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Location: South Africa

PostPosted: Mon Sep 03, 2007 4:12 pm    Post subject: Reply with quote

Well I had aplan for that too. I took Deck Sweepers and severly modified them and lonked the to automated defences in all areas of the ship. Almost every area was covered on each range by two. So you had at the least three from front and three from back shooting at short, medium, long ranges. Kept us safe except against the most hardcore b@st@rd*.

Model: Merr-Sonn Deck Sweeper Stunning Blaster
Type: Stunner
Scale: Character
Skill: Blaster: deck-sweeper
Ammo: 5
Cost: 500 (power packs: 10)
Availability: 2, X
Fire Rate: 1/2
Range: 3/5/10
Damage: 6D stun
Game Notes: Everyone within a 45-degree arc of the shooter’s front is hit with a successful use. Characters within five meters of the blast cannot attempt to dodge; characters six to ten meters away may attempt to dodge, though all attempts are at -1D penalty. Source: Gundark’s Fantastic Technology (page 31), Pirates & Privateers (pages 42-43), Arms and Equipment Guide (page 17)
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vong
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PostPosted: Mon Sep 03, 2007 4:14 pm    Post subject: Reply with quote

wow. really cheap gun.
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awfulalex
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Location: South Africa

PostPosted: Mon Sep 03, 2007 4:26 pm    Post subject: Reply with quote

yeah and with upgrades and drawing power direct from ship you can shoot the s*** out of most guys, plus stun is good as it allows you to question/torture/initmidate/collect bounty later Laughing
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