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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Oct 25, 2006 6:57 am Post subject: New melee attack maneuver.. |
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I have been thinking about somethig. You can opt to go all out for defense, but nothing has been wrote (that i know of) for doing an all out attack..
So with that in mind, i offer the following 2 rules.
1) Weapon breakage. When using melee weapons, a person can opt to go beyond the weapons max damage, but with a price. It may break. If when he does go beyond it, the damage roll is above the max potential of the weapon, any excess is applied as damage. EG grub is using a vibro axe with a 7d+2 max damage rating. He has called a FP to try and take down this critter he is fighting, and seeing it shrug off his 2 prior smacks, decides to go full bore. His damage on the fp is now 9d+2, 2 full dice over the max. WHen he rolls he gets a whapping 55. The max damage value is (7 x 6 = 42 +2 =44), so his weapon takes 11 points of damage, which makes it heavily damaged.
2) All out attack. When a person wishes he can make an all out attack. During this round, he can do no other action, even dodging or other reactions. He also goes last in the round. When making the all out attack, if he succeeds in hitting, he does DOUBLE the weapon's damage, so a str+2d+2 weapon goes to Str+4d+4.. This can take it above the weapons normal max damage. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Oct 25, 2006 7:03 am Post subject: |
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I think #2 would make more sense if the strength was doubled or, perhaps x1.5 rather than doubling the weapon bonus. Going all out with the attack means that you're using more of your muscle power, it doesn't represent a change in the nature of the weapon itself.
You might also consider an increase in the difficulty of the attack, since you're probably sacrificing an ability to aim for a more powerful swing. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Oct 26, 2006 4:14 am Post subject: |
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I was initially thinking abou that, when i reminded myself, that can already be simulated with a FP. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Oct 26, 2006 8:35 am Post subject: |
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That can be simulated with a FP... but, FPs are expensive. I know I never take the choice to use a FP casually, it takes a lot of consideration.
As such, I would be inclined to go with 1.5x Str rather than a 2x; which retains the FP's status as a powerful fallback |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Oct 26, 2006 9:37 am Post subject: |
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It's funny how people regard Force Points differently. Garkhal's statement seem to imply that he and his group are in the habit of using Force Points often. Certainly not as often as Character Points, but it doesn't sound like a rare think. On the other hand, in over 10 years of gaming with my group I believe a total of 3 Force Points were used among us. We just see it as a very valuable thing, that can only be spend in that one precise situation, and it probably won't come back for a long time.
Not saying who's right, just pointing out the amusing difference. _________________ "He's Gry Sarth, of course he has the stats for them."
Last edited by Gry Sarth on Thu Oct 26, 2006 11:35 am; edited 1 time in total |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Oct 26, 2006 10:18 am Post subject: |
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Yeah, I think in the decade I've been playing I've seen... 5 FPs used. (2 of which were by me about 2 months ago... and the character still died)
It's the difficulty in regaining them that makes them such a prize... if poorly used, you leave yourself at a potential liability later in a game if the need should arise. But, again that's all dependent upon GM and game style. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 27, 2006 3:18 am Post subject: |
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Quote: | That can be simulated with a FP... but, FPs are expensive. I know I never take the choice to use a FP casually, it takes a lot of consideration.
As such, I would be inclined to go with 1.5x Str rather than a 2x; which retains the FP's status as a powerful fallback |
Interesting point. But how would that work for someone with odd die?> Eg 3d? Would they get +1d+1? +1d+2??
Quote: | statement seem to imply that he and his group are in the habit of using Force Points often. Certainly not as often as Character Points, but it doesn't sound like a rare think. |
Unfortunatly, that is the case. Even with some gms (like me) starting to get stricter on what warrents getting a spent force point back, we have plenty of characters roaming around with 8-12 of them... _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Oct 27, 2006 7:25 am Post subject: |
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garhkal wrote: | Quote: | That can be simulated with a FP... but, FPs are expensive. I know I never take the choice to use a FP casually, it takes a lot of consideration.
As such, I would be inclined to go with 1.5x Str rather than a 2x; which retains the FP's status as a powerful fallback |
Interesting point. But how would that work for someone with odd die?> Eg 3d? Would they get +1d+1? +1d+2?? |
General rule of thumb is to round down; so, +1D+1.
You could also condsider, perhaps, adding the weapon's difficulty to the damage (like with a full dodge). With most melee weapons, that's not much, like a +5 or something, but could be quite formidible with some. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 27, 2006 8:53 pm Post subject: |
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I like that latter possibility.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Liam (Gunman) Kissane Sub-Lieutenant
Joined: 03 Jan 2006 Posts: 73 Location: Adelaide, South Australia
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Posted: Tue Nov 28, 2006 6:53 am Post subject: |
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I was wondering about using the weapon breakage rule with opposed melee rolls. Example: Opposed roll Vibro-ax vs Vibro-blade.
Grub uses his Vibro-ax to attack rolling 42
Iberon uses Vibro-blade to block rolling 43
Grub's Vibro-ax is fine but Iberon's Vibro-blade takes 6 points damage (attack is above max damage of Vibro-blade by 6 pts).
Either that or any time a melee weapon would recieve dmg, it breaks on a "luck roll" of 1.
(I use a 1d6 "luck roll" sometimes in my games when things could easily go one way or another, my players seem to like the idea, it keeps them guessing as much as it keeps me on my toes) |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 01, 2010 4:51 am Post subject: |
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Well, it has been a long time since anyone made any comments to this thread...
What are the new folks' thoughts on it? _________________ Confucious sayeth, don't wash cat while drunk! |
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Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Tue Jun 01, 2010 5:56 am Post subject: |
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I don't really like that rule 1. I think breakage should happen when you fail or fumble an attack. Not cause you hit harder. Unless you are attacking with your fist...
The difference between weapons (considering both type and quality) is not taken into account. _________________ Random is who random does... |
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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Tue Jun 01, 2010 8:19 am Post subject: |
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I always thought it would make a lot sense to have the option of an all-out attack in logical counterpart to the all-out defense. Not doing anything else and going last seems a fair price to me. So that's a "yes" from me on that count.
However, I'm already using other houserules allowing for increased damage on attacks. For the All-Out Attack I'd personally go the exact opposite route from the proposal and grant a bonus to the to-hit roll, not damage.
I also think that x2 is not that bad for the multiplier, whatever you choose to multiply, damage or to-hit dice. Yes, an FP does that, but an FP doubles both at once, so it's still more powerfull.
Breaking melee weapons... The initial idea doesn't look bad. Beyond that, I don't really have an idea. But if I did, it would have to somehow involve the weapons' relative size (mass) and wielders' strength, and probably fumbling. But generally that's a can of worms I don't feel like opening right now, sorry. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Tue Jun 01, 2010 5:55 pm Post subject: |
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Maybe give free offensive actions in an all out attack? _________________ Random is who random does... |
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