View previous topic :: View next topic |
Author |
Message |
Phaedrus Ensign
Joined: 06 Nov 2003 Posts: 26 Location: Santa Rosa, CA
|
Posted: Mon Dec 08, 2003 11:40 pm Post subject: Armor Weapons?? |
|
|
Hey guys... I've got a question for ya'll.
The other day while waiting for the guys to come over and play a little d6 Star Wars 8) I sat down to look through the 2nd edition R&E book, to brush up on the rules (you can never look at them TO often). I was looking at one of the skills when it said that Jet Pack Operation could be used to dodge, the same with Rocket Pack Operation. No proplem, I've seen Boba & Jango do that in the movies and games and stuff, but then I found that Powersuit Operation can be used to make a dodge roll too.
Sweet!! That means I can stick bad guys in some cool power armor and their dodge won't suffer So then I start looking in Galladium's (I think I spelled that right) Fantastic Tech book at power armor dreaming of ways to kill off a PC or two. Reading one of the most powerful suits in there, it says that the weapons built in to the power armor use the Armor Weapons skill. Never heard of that one, so I go back to my R&E rulebook, nothing there. I look on-line, can't find much there either.
So (I know, I'm a bit long winded) the question is, What does the Armor Weapon skill fall under? Dexterity or Mechanical?
If that skill is a Mechanical skill that would mean that a bad @$$ Merc in some killer power armor can use Powersuit Operation to dodge, and Armor Weapons to attack? Is this right? So any dexterity penalties from wearing the armor would only apply to thinks like carring a blaster and trying to shoot it? Or Acrobatics? or Vehical Blasters?
Anyone know?
~ phaedrus _________________ "That which does not kill us, makes us stronger" - Friedrich Nietzsche |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Tue Dec 09, 2003 4:10 am Post subject: |
|
|
Armor weapons is a Dex skill, I've seen it on the write up of Boba Fett... as per difficulties for using armor weapons, I'm not sure...
And officially, Acrobatics is a Strength skill, so it wouldn't suffer. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
|
Back to top |
|
|
Volo Enrunk Lieutenant Commander
Joined: 24 Nov 2003 Posts: 104 Location: emporia kansas
|
Posted: Tue Dec 09, 2003 3:22 pm Post subject: |
|
|
armor wep difficulty depends on the type of wep like wrist lasers flame throwers etc they use the wep diff +5 i belive... not that it really matters though i mean how often do you get to shoot at someone whose not going to try and dodge you would use that number anyways. _________________ Sabbac anyone? |
|
Back to top |
|
|
Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
|
Posted: Tue Dec 09, 2003 3:46 pm Post subject: |
|
|
I never liked the armour weapons skill; to me it just seems redundant to have an additional skill to cover weapons that could easily fit in other existing categories.
To me it undermines the simplicity of the system. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
|
Back to top |
|
|
Volo Enrunk Lieutenant Commander
Joined: 24 Nov 2003 Posts: 104 Location: emporia kansas
|
Posted: Tue Dec 09, 2003 4:26 pm Post subject: |
|
|
well kinda... but i mean it makes it a little more realistic if i can call it that... the way armor attachments work is a specific kind of hand move ment along with finger positons operates function A like boba fetts wrist lasers. he makes a balled fist and then rolls his rist down if the back of his hand is strait up. kinda like changing the throttle on a motorcycle only backwards. not nearly the same as looking down your arm over your hand and squeezing a trigger. also armor weps wouldn't line up right for aiming the same way. i think thats why they added the skill. *shrug* _________________ Sabbac anyone? |
|
Back to top |
|
|
Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
|
Posted: Tue Dec 09, 2003 5:39 pm Post subject: |
|
|
But the true functioning of Boba’s armour is mere speculation.
Balling a fist may just be…balling a fist, it may actually have sight tied to a direct feed to his visor plate, like a heads-up display, with voice activation, or eye movement…we don’t really know one way or the other. But to me that would not be very farfetched considering the American military is experimenting along those lines.
And if it functions along that line then using the wrist lasers would not be that much different than firing a blaster. Which in turn would make sense to utilize the blaster skill.
I think they just added to make an “easy way out”. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
|
Back to top |
|
|
Phaedrus Ensign
Joined: 06 Nov 2003 Posts: 26 Location: Santa Rosa, CA
|
Posted: Tue Dec 09, 2003 5:47 pm Post subject: |
|
|
Thanks for the info guys!!
I'll have to remember that the next time I try and pit the PC's against someone in power armor.
~ phaedrus _________________ "That which does not kill us, makes us stronger" - Friedrich Nietzsche |
|
Back to top |
|
|
Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
|
Posted: Sat Dec 13, 2003 4:43 am Post subject: |
|
|
actually, I saw Boba and Jango reach over with the left hand to use some of his wrist weapons. Like when Boba used the grapple hook thing to tie up Luke. Still, it would be GM call if it requires both hands to use such things. But it beats drawing weapons.
As for the different skill, armor wpn, I like it, because their is a difference between a wrist launcher and handheld grapplehook launcher. _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
|
Back to top |
|
|
Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
|
Posted: Sat Dec 13, 2003 3:35 pm Post subject: |
|
|
I agree, armor weapons doesn't just apply to guys like boba fett who attatch stuff to their armor, they've got phatty power armor with weapons already built in... so you need the skill to operate them... on top of that, you get some decent fire control to add on to your skill so... _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
|
Back to top |
|
|
Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
|
Posted: Sat Dec 13, 2003 5:08 pm Post subject: |
|
|
Sure he activated some of his weapons manually…and others like the blades, targeting scope, and missile, just seemed to activate out when needed. Perhaps this is one case where the Fett’s have redundant systems? Manual and “other” (since we are not sure how they activated).
As for the Armour Weapons skill…I don’t like it and don’t use it. I could understand if all the weapons on a suit would fall under this catchall skill, but that’s not the case. In the games it’s a hodgepodge between existing skills and the new Armour Weapons skill. There seems to be no logic to it, just a random mishmash of what weapons falls under what skill. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
|
Back to top |
|
|
worfbacca Lieutenant Commander
Joined: 31 Oct 2003 Posts: 105
|
Posted: Fri Mar 19, 2004 6:47 pm Post subject: Voice Activated.. |
|
|
Voice activated?? _________________ "That was left handed!" |
|
Back to top |
|
|
Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
|
Posted: Fri Mar 19, 2004 7:23 pm Post subject: |
|
|
I'm going to agree with SoF on this one. I also do not like the 'armour weapons' skill.
Fett's armour weapons include a wrist laser, flame thrower, and cable caster. Each of these weapons require a different skill to use properly.
We had a bounty hunter in our campaign who did the same thing (he had guided micromissiles, and a grenade launcher among others), all the players agreed the bounty hunter needed a different skill for each weapon.
I cannot come up with one logical reason why 'armour weapons' should be a skill. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
|
Back to top |
|
|
Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
|
Posted: Sat Mar 20, 2004 3:21 pm Post subject: |
|
|
Thanks for the support Volar.
The thing is if all of Fett’s weapons systems fell under the Armour Weapons skill, then I would be fine with it. But as it stands officially in the book…some of his skill use existing skills like Missile Weapons and such, while others fall under the Armour Weapons skill.
It does not really “gel” with me because there seems to be no reason for it. Either you use existing skills, or all weapons on a battle suit utilize the Armour Weapons skill. But they way its laid out its some kind of weird amalgamation of the two.
That’s why I just don’t bother with it at all. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
|
Back to top |
|
|
Maximilian Bernas Lieutenant Commander
Joined: 18 Mar 2004 Posts: 149 Location: So Cal
|
Posted: Sat Mar 20, 2004 9:11 pm Post subject: |
|
|
I think the best way to figure out the Boba Fett thing is to consider where the weapons are placed and how they are discharged.
For example:
If Boba can discharge the weapon from a toggle switch in his helmet, then it would be an armor suit weapons skill. If he must use his hands externally to fire the weapon, then he uses the requisite skill.
I know that this does not answer all of the questions, but at least you can sleep a little better knowing that an attempt was made to utilize logic. _________________ "Let your anger be like a monkey in a pinata"
- Master Tang |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Sun Mar 21, 2004 9:04 pm Post subject: |
|
|
I agree that the skill armour weapons should exist and that it should be used for anything that is 'fired' from a location other than the forearms or hands.
You may have excellent fire control and voice activated systems intergrated into your armour but your knee darts aren't going to hit anyone if you're standing behind a waist high wall.
Just the sort of mistake you might make if you were attempting to use the missile weapons skill rather than the armour weapons skill
Last edited by Esoomian on Mon Mar 22, 2004 4:09 pm; edited 1 time in total |
|
Back to top |
|
|
|