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akreder Cadet
Joined: 13 Sep 2006 Posts: 5
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Posted: Wed Sep 13, 2006 2:34 pm Post subject: XP FOR GAME SESSIONS |
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I am new to gamemastering WEG SW. How do I dish out XP to my players?
Thanks _________________ VADER WAS FRAMED..... |
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akreder Cadet
Joined: 13 Sep 2006 Posts: 5
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Posted: Wed Sep 13, 2006 3:59 pm Post subject: |
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I mean is the XP skill point or just character points? Is the Xp to up skills?
thanks _________________ VADER WAS FRAMED..... |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Sep 13, 2006 4:10 pm Post subject: |
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There's no such thing as XP in SWD6. At the end of the adventure you give Character Points to your players, which they can either use to improve their skills or save a few to use during a future adventure in order to get a +1D bonus on a roll. _________________ "He's Gry Sarth, of course he has the stats for them." |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Wed Sep 13, 2006 7:49 pm Post subject: |
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See the thread in the Gamemaster section for my reply. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Yank Lieutenant
Joined: 28 Aug 2006 Posts: 82
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Posted: Thu Sep 14, 2006 6:00 pm Post subject: |
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how do i upgrade my skills..
So lets say i have 4D of Blasters.. it costs 4 character points to put it up to 4d+1 then 4 extre points for 4D+2 then 4 extra points for 5D !?!?!? tell me if im wrong..
and how much character points do you give up per adventures. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 14, 2006 6:19 pm Post subject: |
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You are.... RIGHT!
As I said before, my groups usually gives 5-10 CPs per session. If I'm not mistaken, the Rulebook advocates a larger number, but we like to keep out evolution slow. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Yank Lieutenant
Joined: 28 Aug 2006 Posts: 82
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Posted: Thu Sep 14, 2006 6:26 pm Post subject: |
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You guys wouldnt have any chrats for weapons dammages etc. wouldnt you? |
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Yank Lieutenant
Joined: 28 Aug 2006 Posts: 82
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Posted: Thu Sep 14, 2006 6:33 pm Post subject: |
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If someone wants to buy a skill he dosn't have.. how does it work? |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 14, 2006 7:04 pm Post subject: |
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1- There's my "Weapons Stats" pdf in the "Fan-Made Sourcebooks" thread under Tools.
2- It works normally, starting at the base attribute level. So if you have Dexterity 3D and want to buy the Blasters skill which you don't have, you would spend 3 CP to get Blasters 3D+1. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Yank Lieutenant
Joined: 28 Aug 2006 Posts: 82
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Posted: Thu Sep 14, 2006 7:13 pm Post subject: |
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And for the special die.. if he gets 6 and 1 ... and then gets another 6 or 1.. does he roll again? |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 14, 2006 8:08 pm Post subject: |
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If you roll a "1" on the wild die, then you subtract that "1" and the highest dice from that roll's total.
If you roll a "6" on the wild die, you add it up, then roll the wild die again, adding whatever comes up to the total. If you roll a "1" then, you just add it normally, no penalties. If you roll another "6", you add it an roll again. If you keep rolling "6"es you can keep on adding and rolling. _________________ "He's Gry Sarth, of course he has the stats for them." |
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