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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Sep 12, 2006 10:46 pm Post subject: |
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How's this? I wouldn't even consider this a Fan-Made power, just a new reinterpreted conversion of the d20 powers:
Force Push
Source: Core Rulebook, page 86.
Alter Difficulty: Target's control or Strength roll, +3 to difficulty for every 5 meters away from target, line of sight only.
Required Powers: Concentration, Life Detection, Telekinesis.
Effect: With this power, a Jedi may use the Force to push several adjacent targets backwards, knocking them prone or banging them against a wall. Each target past the first incurs a -1D penalty on the Jedi using the power (ie, 1 target, no penalty; 2 targets, -1D penalty; 3 targets, -2D penalty; 4 targets, -3D penalty…). Each target makes either a control or Strength roll to resist, and the acting Jedi's alter roll result is compared to each result in turn to determine the effects. A target that is knocked back into a wall or other solid object takes the listed damage. If a Jedi kills a living being as a result of this power he immediately receives a Dark Side Point; as such, he may roll less than his full alter score if he so chooses.
Alter Roll >
Difficulty: Effect
0-5 Target pushed back 2 meter, collision does 2D damage.
6-10 Target pushed back 3 meters, collision does 3D damage.
11-15 Target pushed back 5 meters, collision does 4D damage.
16-20 Target pushed back 10 meters, collision does 5D damage.
21+ Target pushed back 15 meters, collision does 6D damage. _________________ "He's Gry Sarth, of course he has the stats for them." |
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PsiberDragon Commander


Joined: 31 Jul 2006 Posts: 260
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Posted: Wed Sep 13, 2006 12:50 am Post subject: |
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Ok... so as a quick question: What is the limit of "Force Push"?
think of the old hex maps... is it just in front of the Jedi? Or does it encompass the area(s) he's facing? or could he, in theory, do a quick spin and knock all his opponents to the ground?
The power as written looks good... just wanting to clarify that point for my own edification... _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Sep 13, 2006 8:00 am Post subject: |
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Well, I wrote "adjacent targets", so that would mean something like a single "firing arc". If you wanted to do a sweep along many arcs, you'd have to use the power several times consecutively (which I guess would be generally the same regarding the total penalty, but you'd have to make several rolls). _________________ "He's Gry Sarth, of course he has the stats for them." |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Sep 13, 2006 10:56 pm Post subject: |
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I was thinking about Induce Tranquility and Force Stun, and I think the best way to solve this matter would be to meld these into a single power. Think about it, Qui-Gon tries to calm Jar Jar, but he overdoes it, mildly stunning him. Thus we could think of a power that has calming someone down on one end of the spectrum and knocking him out cold on the other end. It wouldn't be as intense as Morichro and would definetly have to be contact-only.
Probably a Control / Alter power with Alter going against the target's Control or Perception (WEG really screwed by not using Willpower properly). Depending on by how much you beat it, you would calm your target down, or cause 2D, 3D, 4D, 5D.. stun damage.
Waddya think?
And what would that power be called? Force Stun?
PS: Looking at Drain Life, just one bug: It's impossible to inflict a "Wounded Twice", you either Wound or Incapacitate. Only if your target happened to already be Wounded would you inflict Wounded Twice. _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4862
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Posted: Thu Sep 14, 2006 5:21 pm Post subject: |
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Here's my thought. If the effect of "overdoing it" is a stunning result, then it would probably be a misnomer to call it Force Stun. A name that reflect pacification or reduction of the person's anxiety would probably be better. |
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Soniv Lieutenant Commander


Joined: 11 Jul 2005 Posts: 210
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Posted: Thu Sep 14, 2006 5:39 pm Post subject: |
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Hmm. Perhaps Calm Another? Force Pacify? Not entirely sure what to call it myself. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 14, 2006 5:49 pm Post subject: |
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I just feel that a whole new power just to calm someone down is a bit dumb. How often do you need to go about calming people? On the "overdone" issue, imagine Qui-Gon wants to calm Jar Jar, and he knows that if he uses just a bit of Force Stun, the gungan will stop freaking out, but he overdoes it a bit and mildly stuns him...
The main goal of the power is indeed to Stun, but if used in mild doses it can just calm your target down. Think of it as a "Force Sedative", if you take just one pill, you'll feel relaxed and forget about your troubles, if you take a handful you're out cold. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Sep 15, 2006 11:13 am Post subject: |
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Look at it this way: there's a Sith power called Aura of Uneasiness. The light side equivalent would be something like Aura of Affinity. Rather than causing those within the area of effect (who fail their resistance rolls) to scurry away for some reason, this power would calm the nerves of whomever was in the target area. It might even cause those who fail the resistance roll to find themselves inclined to be a bit more helpful to the Jedi than they might otherwise have been, afterwards simply chalking it up to the Jedi's charisma or their own good nature... |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Sep 15, 2006 11:16 am Post subject: |
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Yeah, that's alright. But then again I don't know how an overdone "Aura of Affinity" would stun someone, it would probably make them fall in love with you... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Sep 15, 2006 11:21 am Post subject: |
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Yeah, that COULD be a humorous plot device for a twisted GM (I hope Jamfke isn't reading this... )
But the stun result could come from the target botching their resistance roll- not simply failing it, mind you, but rolling all low numbers... the target's mind is simply jarred momentarily, and they can't do anything but stand there and drool over themselves...  |
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Kayle Skolaris Lieutenant Commander

Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Fri Sep 15, 2006 11:56 am Post subject: |
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Aura of Affinity... So does that mean the opposite of Bolts of Hatred is Beams of Love? |
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Sep 15, 2006 12:16 pm Post subject: |
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Perhaps it's more like Showers of Hearts and Flowers...  |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Sep 15, 2006 12:34 pm Post subject: |
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... yet another derailed thread..... _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4862
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Posted: Fri Sep 15, 2006 12:58 pm Post subject: |
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Jedi Skyler wrote: | Look at it this way: there's a Sith power called Aura of Uneasiness. The light side equivalent would be something like Aura of Affinity. Rather than causing those within the area of effect (who fail their resistance rolls) to scurry away for some reason, this power would calm the nerves of whomever was in the target area. It might even cause those who fail the resistance roll to find themselves inclined to be a bit more helpful to the Jedi than they might otherwise have been, afterwards simply chalking it up to the Jedi's charisma or their own good nature... |
This is a good idea. And Gry has a good point too. Just calming someone down seems a bit pointless in game. It made sense when Qui Gon was doing it in the movie, but it doesn't seem to translate well into mechanics unless you're trying to put them out. |
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Sep 15, 2006 2:26 pm Post subject: |
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Perhaps, in game mechanics, Qui Gon could have been attempting a more focused version of this power, sharpening down his focus to just Jar-Jar. But with the BIIIIIIG goober fish chasing them, plus Binks' ranting and flailing around, he felt he had to do it quickly and in so doing, konked him out for a few moments.
Not that ANYONE in the audience minded...  |
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