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Allst Beamem Lieutenant Commander
Joined: 09 Apr 2005 Posts: 131 Location: Memphis, TN USA
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Posted: Sun Sep 10, 2006 4:33 pm Post subject: |
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stunned means you are out cold for xD rounds. x=what ever the stunning weapon says but its usually 1D. _________________ We're all gona die!! |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sun Sep 10, 2006 4:37 pm Post subject: |
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See page 97 of the R&E Rulebook.
If the damage roll is higher than the Strength roll by 0-3, you are stunned.
Stunned (per stun): -1D for that round and next round. Stun "in effect" for half hour; if suffering as many stuns as Strength dice, unconscious doe 2D minutes. Characters remove stuns by retsing one minute.
Another form of stun is that caused by stun weapons:
Weapons set for stun: A "wounded" or worse result means unconscious for 2D minutes.
I personally don't use that last rule, it makes stun weapons too overpowered. I suggest either using normal damage rules for stun weapons (with the difference being that it causes no actual physical damage) or use those official rules but dramatically decrease a stun weapon's range. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Mon Sep 11, 2006 2:38 am Post subject: |
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Gry Sarth wrote: | Weapons set for stun: A "wounded" or worse result means unconscious for 2D minutes.
I personally don't use that last rule, it makes stun weapons too overpowered. I suggest either using normal damage rules for stun weapons (with the difference being that it causes no actual physical damage) or use those official rules but dramatically decrease a stun weapon's range. | In our group, we use wounded = inconscious for 2D minutes, however a blaster set for stun can't fire at long range and rate of fire becomes 1 shot / round |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 17, 2006 3:46 am Post subject: |
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PsiberDragon wrote: | The limit on spending CP for actions is 2.
and you can't spend a FP in the same round as a CP. |
2 for normal actions,
5 for a specialty
5 for life saving acitons (like dodge or vehicle piloting) _________________ Confucious sayeth, don't wash cat while drunk! |
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