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PC-032 Lieutenant

Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Aug 14, 2006 9:11 am Post subject: |
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I'm working on a "Hole in your Perceptions" Jedi stelth power ATM with my GM, it makes people "Not See" the Force Adept and uses a Dificalty scale like Battle Medtasion, it has Affect Minds as a pre-requsite and is broken by Overt interaction with an indvidual (or some one points them out) or a hostial act, and if you use it to lanch a "Stelth Attack" you get a Dark Side Point. _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Aug 14, 2006 9:14 am Post subject: |
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Isn't this the same as using Affect Mind to create an illusion in which the Jedi is not there? _________________ "He's Gry Sarth, of course he has the stats for them." |
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PC-032 Lieutenant

Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Aug 14, 2006 9:36 am Post subject: |
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Nope Affect Mind is done to the Indvidual and has three uses
1) to Alter Memories after the fact, could be used to erace the preasence of the Force Adept from their Memory.
or
2) clowed their perceptions on an out side fact, like "Thease are not the Droids your looking for"
or
3) alter the emotoinal state of a subject espechialy in reguards to somthing.
Where thinking along the lines of a Group Effect that makes people Egnore the User or Except their preasence, kind of a Telepathic Mass Hypnosis, of cause you would have to keep the power up or folks would notice you all of a sudden. _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Aug 14, 2006 10:11 am Post subject: |
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Well, I don't have my Force Powers list here with me at work, but if I'm not mistaken that's nor quite what Affect Mind does. What it does is alter a person's perception of the world around him, his memories or his conclusions. You don't alter emotions directly, though you might achieve such a reaction by tweaking one's mind in other ways. It's not about clouding perceptions, but altering them.
You can convince a group of people that you're not really there, but you'll need some pretty high scores. _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Mon Aug 14, 2006 11:48 am Post subject: |
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PC-032 wrote: | I'm working on a "Hole in your Perceptions" Jedi stelth power ATM with my GM, it makes people "Not See" the Force Adept and uses a Dificalty scale like Battle Medtasion, it has Affect Minds as a pre-requsite and is broken by Overt interaction with an indvidual (or some one points them out) or a hostial act, and if you use it to lanch a "Stelth Attack" you get a Dark Side Point. |
Check the Jedi Handbook to get a reference point. They have a power similar to that. It was, however, a bit of a mess. There wasn't much difference between that and dim another's senses.
There's also a d20 power that I decided not to convert because it was supposed to use the Force to help hide the Jedi adding to their stealth skill (equivalant of D6 sneak). You may want to use that as a frame of reference, I think it was called Force Stealth. Though with the way the feat is stated, it just didn't make a lot of sense in D6. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Aug 15, 2006 6:41 am Post subject: |
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Here is a new one i was thinking of on the plane coming back from the con..
Graduations..
Cont, sense and alter skill.
Control roll - 25
Sense roll - 20+ highest roll of 'targets' perception OR opposed control roll
Alter roll - 25 for a 10 by 10 area, 35 for a 15 by 15 area, add 10 for each increase of 5 by 5.
Note using this power to actually cause harm nets the force user 1DSP per person caught in the area. Using this to just hamper them does not cause any.
When this power is activated, the jedi using it, causes an area of increased gravity. When initially formed, the area is at double gravity. This makes those inside have to make a lifting check with the TN equal to their weight AND the weight of all equipment (doubled due to the gravity being double) to walk out. Every 4 rounds it is maintained, the gravity goes up one level, 2-3, 3-4 etc... When the gravity hits 6, it starts to cause physical damage due to 'crushing'. Starting at 3d (GM can increase if the character is carrying lots of items or is wearing armor of any type). This goes up 2d for each additional gravity level that comes up....
And the other 2 i mentioned above..
Flames of Anger
Sense-Alter power.
Sense Diff: 20 + Proximity LOS range
Alter Diff: 25 +5 per additional meter range, + proximity
NOTE using this power causes the user to gain one dark side point per target in the area of 'effect'.
Requires: Inflict pain, injure kill, bolt of hatred, TK, rage
Effect: The user channels all his rage into manifest fury, fueling the flames of anger which burst forth suddenly as the user desires, be it a column of wispy black and red flame that erupts from the sky or a fiery black explosion of dark anger that seemingly pops from out of thin air.
This is a major corruption of the force, and as such is not truly energy, instead the effect of the blast is that of the users anger and rage manifested into this dark power.
The force user effects a 2 meter area (base) to be engulfed by his rage and hate. The above difficulties are to USE the power.
If successfully used, those in the ‘Area’ take damage of the force users Perception (not modified by multi action penalties) + 1d for each 3d he currently has in Alter. They resist with their perception, though force users get to add in 1d for every 3d they currently have in Control. Treat the overflow as the ‘damage (0-3 stun, 4-8 wounded etc).
IF the power is successfully used on someone they loose 1 character point, and they loose a second if they take a wound or greater. Also, if they take a wound or greater, they are in writhing pain for that round and the next (similar to force lightning).
Influence mind.
Required powers: Affect mind, control mind, receptive telepathy, projective telepathy.
Control, sense and alter power.
Control diff: Moderate plus proximity and relationship. For a 2 level ‘emotion shift’ base diff is difficult.
Sense diff: Target’s control or perception roll, + proximity
Alter diff: Moderate, plus proximity and relationship. For a 2 level’ emotion shift’ the base diff is difficult.
With this power, a force user, can actually change the feelings a person has for them, from hatred to love. The user can change the recipients feelings 2 levels at most, per application. Also, it can only be used on a person once every 2 days. E.g. from neutral, to like, to love. Or from like, to neutral, to guarded. If the person’s emotional reaction is love, the affected person regards the user as his or her bestest friend, and will explicitly trust them. Afflicted people at ‘like’ level, is almost as strong, but they will only trust them as they would a normal friend.
Emotional chart…
Hatred
Suspicious
Cautious
Guarded
Neutral
Friendly
Like
Love
Enamored _________________ Confucious sayeth, don't wash cat while drunk! |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Aug 15, 2006 8:23 am Post subject: |
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Power 1 - I believe there's somethign similar to that in the Jedi Handbook, Control Gravity or some such, and I don't like it either. Tampering with gravity supposedly needs a global intervention. I think the same effects can be accomplished in an easier and simpler way by using TK to push down your targets.
Power 2 - Jedi throwing fireballs? Really?
Power 3 - I also think there's a similar power in the Jedi Handbook, Affect Emotions if I'm not mistaken. This one makes more sense, but are you talking about a permanent emotion shift, or is it in effect just so long as the Jedi keeps the power up? _________________ "He's Gry Sarth, of course he has the stats for them."
Last edited by Gry Sarth on Tue Aug 15, 2006 9:13 am; edited 1 time in total |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Aug 15, 2006 8:26 am Post subject: |
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Double post, sorry. _________________ "He's Gry Sarth, of course he has the stats for them."
Last edited by Gry Sarth on Tue Aug 15, 2006 9:11 am; edited 1 time in total |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Tue Aug 15, 2006 9:00 am Post subject: |
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Well... it was in there... but it needed serious help:
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Affect Emotions
Sense Difficulty: Target’s Con, Will or Per (Highest) modified by Relationship
Alter Difficulty: Moderate => Hunger/Thirst
Difficult => Happy/Sad/Awe/Fear/Fatigue/Confused
Very Diff => Very Sad/Very Happy
Heroic => Hatred / Love
*Add/Subtract Difficulties where appropriate. Ex=> Target is Happy and user desires Love (Hate). The difficulty is 15 (45) or 30-15 (30+15).
Required Powers: Affect Mind
This power may be kept "up."
Effect: Allows a Jedi to manipulate the emotional state of a target. Be careful... this power can lead to a Dark Side Point real fast! |
I mean, look at it! Hunger and thirst is listed as an emotion! Next thing you'll tell me is that needing to go to the bathroom is an emotion. There is no end of ridicule waiting to happen here. Though with some tweaking, is the idea useful?
Right now, the only thing we've really come to any sort of consensus on is that Force Jump and Force Sight are in (and the tweaking on Force Jump is going on in another thread), and that Redirect Energy is out.
Let's discuss the usefulness of the affect emotions and we'll see if it's viable. |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Aug 15, 2006 9:10 am Post subject: |
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Triple post, sorry. _________________ "He's Gry Sarth, of course he has the stats for them." |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 16, 2006 8:11 pm Post subject: |
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Gry Sarth wrote: |
Power 2 - Jedi throwing fireballs? Really?
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Nope. He is making the dark side manefist INSIDE you as fire... Not tossing a ball of flame. _________________ Confucious sayeth, don't wash cat while drunk! |
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Pel Line Captain


Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Thu Aug 17, 2006 11:05 am Post subject: |
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So it's a Flaming Column of Hatred! Definitely evokes images of a pillar of fire. I like it! _________________ Aha! |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Aug 17, 2006 10:47 pm Post subject: |
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Pel wrote: | So it's a Flaming Column of Hatred! Definitely evokes images of a pillar of fire. I like it! |
Thanks... Note also, the # of dsps earned is related to the # of targets that get hit.. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Fri Aug 18, 2006 9:41 am Post subject: |
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Here's one I'm REALLY not sure about. Something like this was done in KotoR, but that's far from an example of what would be balanced D6 material. There was something like it in the Jedi Handbook, called Vampirism, and I just didn't like the way it could drain Character Points. So, I adapted it to this, and I'm not sure about it. I don't think it's overdoing super-human power, but I'm not sure it feels Star Wars-ish.
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Drain life
Control Difficulty: Target’s Perception or control roll.
Sense Difficulty: Difficult
Alter Difficulty: Target’s Strength roll
Warning: A character that activates this power automatically gains a Dark Side Point.
Required powers: Drain life energy, drain life essence, control pain, hibernation trance, life detection, life sense, magnify senses, receptive telepathy, sense Force, telekinesis, farseeing, projective telepathy, control another's pain, transfer Force, affect mind, control mind, dim another's senses, accelerated healing, accelerate another’s healing
Effect: When the Force user has suffered a wound, the Dark Side offers a swift way to preserve her life at the expense of another. The Force user draws the life force from a victim to have a surge of power to aid her own body. In game terms, a character that has a wounded status or worse may attempt to use this power to move up one more wound levels. First, the Force user must make a control roll against the target’s Perception or control roll. If the roll succeeds, the Force user rolls her alter skill as damage. If the Force user inflicts a wound then she may recover one wound status; if she manages to inflict a damage of wounded twice then she may recover two wound status levels, and so on. The character may not draw life away from the target unless she is at least wounded. While using this power, the character must be in physical contact with the target.
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Pel Line Captain


Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Fri Aug 18, 2006 12:07 pm Post subject: |
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Looks good to me. That's a spot-on write-up for the KOTOR & Jedi Academy power. I especially like how it has to inflict a wound (or greater) to heal a wound. That's pretty much the ultimate Dark Side power depicted in those games, I think. Nice work!  _________________ Aha! |
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