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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 1:47 am Post subject: TIE Fighter Veriants |
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arfter (many) years playing other games I and some freinds are back to playing Star Wars, anyway Where Playing a (orignal) Movie Era Imperials game and where using 4 TIE (Not TIE/in) Fighters and a pair of TIE/gt's, the GM has asked me to find out if the Conversions we did from 1st ed to 2nd ed came out right, so I thought I'd post them and find out if we got close or not, once I'm done with them I'll post some stuff where cooking up on out own.
First up the TIE
Craft: Siner Fleet Systems TIE Fighter
Type: Space Sperioty Fighter
Length: 6.3m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D
Pasangers: None
Cargo: 65kg, 25L
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 8
Atomsphere: 365, 1050 kph
Hull: 2D
Sheilds: 0D
Sencors:
Pasive 20/0D
Scan 40/1D
Serch 60/2D
Focous 3/3D
Weapons:
Double Laser Cannon
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 3D
Next our TIE/gt Conversion _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand.
Last edited by PC-032 on Mon Jul 31, 2006 2:55 am; edited 1 time in total |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 2:06 am Post subject: |
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Now the GT, From what we can figure it is baced on Technology marginaly more advanced than the Replublic Era T.I.E. but less advanced than the Eerly Imperial TIE, we also have somthing we cooked up baced on building a /gt from a TIE and another from a TIE/in
Craft: Siner Fleet Systems TIE/gt Fighter
Type: Close Support Fighter/ Light Fighter Bomber
Length: 6.3m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D
Pasangers: None
Cargo: 1 ton
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 1D
Space: 4
Atomsphere: 280, 800 kph
Hull: 2D
Sheilds: 0D
Sencors:
Pasive 15/0D
Scan 25/1D
Serch 40/2D
Focous 1/3D
Weapons:
Laser Cannon
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 2D+2
Concussion Missle Lancher
Arc:
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 2/8/15
Atmophere Range: 200m/800m/1.5km
Damage: 8D
And the TIE/gt A
Craft: Siner Fleet Systems TIE/gt A Fighter
Type: Close Support Fighter/ Light Fighter Bomber
Length: 6.3m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D
Pasangers: None
Cargo: 1 ton
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 6
Atomsphere: 330, 950 kph
Hull: 2D
Sheilds: 0D
Sencors:
Pasive 20/0D
Scan 40/1D
Serch 60/2D
Focous 3/3D
Weapons:
Dubble Laser Cannon
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 3D
Concussion Missle Lancher
Arc:
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 2/8/15
Atmophere Range: 200m/800m/1.5km
Damage: 8D
Next I'll post the TIE/gt II a TIE/gt built off the TIE/in. _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jul 31, 2006 2:34 am Post subject: |
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I'm gonna post some stats for you from fellow Pit member Gry Sarth's Starship Stats pdf. I'd point you to the Fan PDF's in the Tools forum to be able to download it, but I think Gry had to take it down because some folks complained about some of the material. Anyway, Gry collected a lot of offical stats and conversions of D20 stats for what is still a rather magnificent work.
Quote: | TIE/ln Fighter
Craft: Sienar Fleet Systems TIE/ln
Alignment: Empire
Era: Rise of the Empire
Source: Core Rulebook (pages 249-250), The Thrawn
Trilogy Sourcebook (pages 226-227), The Essential
Guide to Vehicles and Vessels (pages 180-181)
Type: Space superiority fi ghter
Scale: Starfi ghter
Length: 6.3 meters
Skill: Starfi ghter piloting: TIE
Crew: 1
Crew Skill: Starfi ghter piloting 4D+1, starship gunnery
4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: 60,000 (new), 25,000 (used)
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Laser Cannons (fi re linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D |
Quote: | TIE Ground Targeting
Craft: Sienar Fleet Systems TIE/gt
Alignment: Empire
Era: Rise of the Empire
Type: Ground-targeting starfi ghter/bomber
Scale: Starfi ghter
Length: 6.3 meters
Skill: Starfi ghter piloting: TIE
Crew: 1
Crew Skill: Starfi ghter piloting 4D+1, starship gunnery
4D
Cargo Capacity: 10 metric tons
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Concussion Missile Launcher *
Fire Arc: Front
Skill: Starship gunnery: concussion missiles
Fire Control: 1D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 8D
* The usual payload is 12 concussion missiles, but
the missile launcher can also handle other specially
packed payloads, including six proton torpedoes, 18
air-deployed mines, two cluster bombs, and, in unusual
cases, 20,000 plastic leafl ets. |
_________________ FLUFFY for President!!!!
Wanted Poster |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 2:43 am Post subject: |
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now the one built off a Tie/in, From day one (once we get the Bloody things built) we are going to have the Sheilds and Droid Brain from the Advanced Modle, although the Players have devloped it where also saying that the Maw Instalasion has cooked up something nilly identical.
I now give you the TIE/gt II
Craft: Siner Fleet Systems TIE/gt II Fighter
Type: Close Support Fighter/ Light Fighter Bomber
Length: 6.3m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1 (+1 Droid Brain on Advanced Modles and Fury Prototypes)
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D (Droid Brain: Star Fighter 4D, Sheilds 3D some also have Starship Gunnery 3D)
Pasangers: None
Cargo: 1 ton
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 8
Atomsphere: 365, 1050 kph
Hull: 2D
Sheilds: 0D (2D on advanced Modles and Fury Prototypes)
Sencors:
Pasive 20/0D
Scan 40/1D
Serch 60/2D
Focous 3/3D
Weapons:
Two Laser Cannons (Twin Linked)
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 5D
Concussion Missle Lancher
Arc:
Skill: Starship Gunnery
Fire Controll: 2D
Space Range: 2/8/15
Atmophere Range: 200m/800m/1.5km
Damage: 8D _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 3:01 am Post subject: |
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Apart from the Sencors and Cargo looks like we got the /gt right, are their any 2nd ed stats on the orignal T.I.E. and TIE (We have the TIE/in in our 2nd ed books) where intersted since ATM we (as the Characters) are runing old TIE's and haven't got TIE/in's yet. _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jul 31, 2006 3:05 am Post subject: |
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Ask and you shall recieve.
Quote: | T.I.E. Starfighter
Craft: Sienar Fleet Systems T.I.E.
Alignment: Empire
Era: Rise of the Empire
Type: Space superiority starfi ghter
Scale: Starfi ghter
Length: 6.3 meters
Skill: Starfi ghter piloting: TIE
Crew: 1
Crew Skill: Starfi ghter piloting 4D+1, starship gunnery
4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D
Sensors
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Double Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D |
_________________ FLUFFY for President!!!!
Wanted Poster |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 3:21 am Post subject: |
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Arn't the sencors a bit powerfull for an Old Replublic era fighter? I thought they'ed be closer to the Z-95 Headhunters, also I'd think the Spead, Maneuver and Weapon would be less than the Improved Imperial Era TIE, or am I underestimating Clone Wars era Tech? _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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Chandra Mindarass Lieutenant Commander
Joined: 01 Jun 2005 Posts: 152 Location: Hilden, Germany
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Posted: Mon Jul 31, 2006 4:48 am Post subject: |
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Quote: | am I underestimating Clone Wars era Tech? |
Difficult question. Earlier novels established an inferiour technology for the Clone Wars like the Z-95, the prequels showed us powerful ships like the ARC-170 or the Aethersprites, yet the first were an adaption being made by planetary governments to defend their systems, while the latter were the instruments of the dying Galactic Republic. In any case it seems, that hyperspace technology for fighters was only on the rise and I do like the old ships to be less powerful as I believe in a steady growth of technology. The whole Ion Engine thing is a recent development during the events of the movies.
In my games, I use some sort of scale system for flying fossils. In case you would find a 4000+-year-old Sith transport in a burial chamber on Korriban and given you would get it to work, it would have die caps for damage and targeting and a hyperspace modifier of x798. _________________ RPGGamer (featuring a big portion of DLOS-stats!)
>-q=p--- |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Mon Jul 31, 2006 5:46 am Post subject: |
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I rember When I had the PC's find a 2000 year old ship with a X1/4 drive they where over the moon untill I Explained Jump Beacons and how their new ships Hyperdrive needed one to lock on to or else they where going nowhere. this was back in '97 the week after I got the "Tails of the Jedi" Sourcebook. _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Tue Aug 01, 2006 1:54 am Post subject: |
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and now the TIE Strike, a Strike TIE fighter built of the TIR Interceptor, some optionsfor the Modular Bay include a secound Concussion Missle Lancher that can be Fire Linked to the Hard Mounted or Fired Indpendintaly, a Photon Torpedo lancher and Electronic Warfair Equpment like found on the Rebel A-Wing. the Prototypes where developed by the Fighter Pilots and Engineers of the Patroll Corvette Fury just before the Battle of Endore, the Forces of Admiral Thrawn conducted futher experments on the Platform wile Developing the Scimitar, and even deploied a few during his campain, few Imperial Remnents can afford to build and deploy theise craft so the few that exist have bean coustom Remanufactured From TIE Interceptors by indivdual Wings for their own use, as such many have smaller Modular Bays and or less advanced Droid Brains (lacking Gunnery and Sencors skills).
Craft: Siner Fleet Systems TIE Strike, A.K.A: Tisiphone
Type: Strike Fighter/ Light Fighter Bomber
Length: 9.6m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1 +1 Droid Brain
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D Droid Brain: Star Fighter 4D, Sheilds 3D, Starship Gunnery 3D, Sencors 3D
Pasangers: None
Cargo: 3 ton Modular Bay
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 3D
Space: 10
Atomsphere: 415, 1200 kph
Hull: 3D
Sheilds: 2D
Sencors:
Pasive 25/0D
Scan 40/2D
Serch 60/3D
Focous 4/3D+2
Weapons:
Four Laser Cannons (Fire Linked)
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 3D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 6D
Concussion Missle Lancher
Arc:
Skill: Starship Gunnery
Fire Controll: 3D
Space Range: 2/8/15
Atmophere Range: 200m/800m/1.5km
Damage: 8D _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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PC-032 Lieutenant
Joined: 31 Jul 2006 Posts: 91 Location: Brisbane
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Posted: Fri Aug 04, 2006 10:45 pm Post subject: |
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and now the TIE Interceptor B
Though within the capibilitys of the Empire by the Battle of Endore the "B" upgrade was not undertaken due to the Expence and higher requirement of Technision Man Hours, Under Grand Admiral Thrawn a few thousand where upgraded and are now scattered through the Imperial Reminents rearily at above Squadron Strength.
Craft: Siner Fleet Systems TIE Interceptor B
Type: Space Superioty Starfighter
Length: 9.6m
Scale: Starfighter
Skill: Starfighter, TIE Fighter
Crew: 1 +1 Droid Brain
Crew Skills: Starfighter 5D/4D, Starship Gunnery 4D/3D Droid Brain: Star Fighter 4D, Sheilds 3D, Starship Gunnery 3D, Sencors 3D
Pasangers: None
Cargo: 75kg .3 cubic meters
Consumables: 2 Days
Hyperdrive: None
Backup: None
Nav Computer: None
Maneuverability: 4D
Space: 12
Atomsphere: 45o, 1300 kph
Hull: 3D
Sheilds: 2D
Sencors:
Pasive 25/0D
Scan 40/2D
Serch 60/3D
Focous 4/3D+2
Weapons:
Four Laser Cannons (Fire Linked)
Arc: Fword
Skill: Starship Gunnery
Fire Controll: 3D
Space Range: 1-3/12/25
Atmophere Range: 300m/1.2km/25km
Damage: 6D _________________ "Remember There Are No Stupid Questions-Just Stupid People." Mr. Morgan Blackhand. |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Thu Mar 20, 2008 11:42 pm Post subject: |
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The stats for the other TIE Fighter models, like the TIE/FC, TIE/ RC & other models, were printed in one of WEG's Star Wars Adventure Journals (I forget which one exactly).
I had a TIE Interceptor variant that was based on the variant introduced by Captain Pellaeon in the Dark Empire Sourcebook (this adds a 2D Shield generator). I replaced the cockpit module with that of a standard TIE/IN & replaced the chin mounted lasers with light ion cannons (stats were FC:2D Damage:3D starfighter-scale) with a slight reduction in speed (10 as opposed to 11). It was a nasty surprise to more than a few groups. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Mar 30, 2008 6:54 pm Post subject: |
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Just got the Star Wars Complete Cross-sections book.
The Tie Interceptor is listed as having the mounts available for the Laser Cannons as optional. Probably draw some energy from the engines and manouverability, but 6 Fire-Linked Laser Cannons would give one heck of a punch! |
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Doomhead Commander
Joined: 08 Oct 2007 Posts: 252 Location: In the Heart of Texas
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Posted: Sun Mar 30, 2008 7:30 pm Post subject: This book |
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This book as a lot of the variants and home brew TIE fighters!!!
http://www.box.net/shared/fyqjm7syyh _________________ "Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH
http://www.box.net/shared/cn6f7sdkog |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Mon Mar 31, 2008 1:47 pm Post subject: |
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Some interesting stuff there! I'll have to go over it in greater detail. |
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