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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sun Jul 16, 2006 3:03 am Post subject: Character Background |
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Ok, we all know part of creating a character is giving them a background, usually something pretty quick. A few short sentences to maybe a two or three quick little paragraphs, just something really to folks an idea who the character is. But after the adventure begins, does anyone go back and really give their character a fuller detailed background, one that incorporates the background they gave on the character sheet but really goes beyond what is there.
A while ago I decided to do essentially that in one of Jamfke's PbPs, something that took me like a week to write up and then two posts just to get out there. Basically a story rather than a mere background as I did it more as if my character was remembering his past rather than as if some biographer was trying to tell folks who he was.
In PbP's I think folks are more likely to get away with telling a character's background more as a story in the actual game while giving a more biographer's quick background in the character sheet than they can in person as doing such would mean one player sitting there for several minutes just telling things either from a character's memory or in a dream sequence. In a PbP other players can skip over such things during moments of intense play so as to be active in the game then go back and read them later when things are a little quiter. Where as in the in person games it would be better for a player who really wanted to do such a thing to write or type up something that they could then pass around to the other players and let them read at will. _________________ FLUFFY for President!!!!
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darthomer09 Commodore
Joined: 10 Jan 2005 Posts: 1392 Location: Virginia, USA
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Posted: Sun Jul 16, 2006 1:53 pm Post subject: |
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I did the same thing in the PbP and improved on my background going into detail before Bandon's memory loss. I've actually been thinking about chronicling his adventures during the war although i have to finish up the Rebel Uprisings first. _________________ Rebel Uprisings
In Soviet Russia, RPG plays you!! |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jul 17, 2006 1:18 am Post subject: |
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I suppose it's a great way to get some fan fiction going. Start playing a character then find yourself really getting in depth with their background. _________________ FLUFFY for President!!!!
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darthomer09 Commodore
Joined: 10 Jan 2005 Posts: 1392 Location: Virginia, USA
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Posted: Mon Jul 17, 2006 9:17 pm Post subject: |
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Bandons actually been in dozens of games throughout all the different eras, including a game in the sith era centered on not directly him but his lightsabers, before he came to Rebel Uprisings. I have tons of background stuff. _________________ Rebel Uprisings
In Soviet Russia, RPG plays you!! |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Tue Jul 18, 2006 3:25 pm Post subject: |
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We frequently create background material for use in our adventures. Most of it I leave up to the players so they can be as detailed as they like. More than one story arc has resulted from a ship's background or a character's childhood friend. The lightsaber background is an excellent idea. _________________ Aha! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Jun 11, 2007 12:06 pm Post subject: |
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I know this thread hasn't been active for almost a year, but it's still relevant.
I personally prefer to, if I have the time to spend, go ahead and write up a fairly detailed backstory for any character I play. I love to write, so it's not an issue; the problem 99.999% of the time is finding the TIME to do the write-up.
I find this helps me identify more fully with the character, allows me the chance to develop some quirks, personality traits, etc. that can be exploited in-game to make the roleplaying experience that much more realistic. Plus I find this often times can provide the GM with any number of possible adventure hooks, because whenever possible I will create those opportunities. For instance, I have a Jedi in one of Jamfke's PbP games set about six months after EPI III. This character has a lot of money, clone trooper armor and weapons. However, these items are stored in caches all across the galaxy. Even the credits are stashed at various banks scattered here and there. When he deposited the creds to begin with he was careful not to lay too many eggs in one basket (as with the armor and weapons) in case any cache or account were discovered and/or looted. A trip to EACH ONE of these could be a complete, seperate campaign, but more importantly they can be yet another chance for our characters to venture forth as a party and learn to be a cohesive team.
In addition, this also builds a certain level of trust with the GM, because in writing out such a detailed history there are WAY fewer opportunities to say, "Oh, my character did _________ before. It should be in his skill set." This means that if there is anything I'd like to add to the character sheet I have to ASK for it, not just whine and wheedle about it. I also find that usually a GM is receptive to the addition if I can add some more details to my write up. |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Mon Jun 11, 2007 12:28 pm Post subject: |
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I don't get ultra-detailed, but I generally write about a page's worth of stuff as background for my characters.
I've had a couple of characters from a particularly defunct mercenary group, the old one was kind of a grizzled old sargeant, been there, done that kind of guy, now I'm playing a younger demolitions guy from the same unit. The basic plot of the background is that the unit was betrayed to the Empire and wiped out. The only survivors (so far) are my two characters and the one who betrayed them.
I'm going off on a tangent, but the point is that I like my characters to have a motivation (revenge, in this case) and with a detailed enough background, it gives my GM hooks to use in game, which he's been doing lately, so my character can get closer to his goals, and I have the fun of having some of my ideas become integral to the plot. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Jun 11, 2007 4:28 pm Post subject: |
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That's what I'm talking about.
Even if you're NOT the GM, it's always cool to have been a part of making the story come alive! |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Jun 14, 2007 3:04 am Post subject: |
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Jedi Skyler wrote: | For instance, I have a Jedi in one of Jamfke's PbP games set about six months after EPI III. |
Whom a couple of clones have tied up at the moment . Man, we've really got to get back to that one and see what's gonna happen to Ridge. _________________ FLUFFY for President!!!!
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Thu Jun 14, 2007 5:13 am Post subject: |
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Yeah we do. And one of those clones is more then willing to blow out the 'jedis' brain pan. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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