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Starting Force Users
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Sandokiri
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Joined: 16 Mar 2006
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PostPosted: Sun Apr 30, 2006 5:05 am    Post subject: Reply with quote

garhkal wrote:
As to the force powers.. Some gms i know only grant the powers when increasig it in game. Not from character creation... which blew bits the one time i wanted a jedi..


Is there a reason they decided this? It doesn't even seem to fit the... verisimilitude of the setting to just *have* Force skills but no powers. If the skills themselves *did* anything, like they do in WotC, then maybe. Smile
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garhkal
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PostPosted: Wed May 03, 2006 5:13 am    Post subject: Reply with quote

I thnk it was his way, to toning the jedi down. If they had to decide whether to use their CPs to buy the powers, or increase the skills, they were 'limited' in how high they could get.


Side question. How do you determin what powers a jedi can learn? What if his master (or source) does not have it, how would they go about learning it??
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Sandokiri
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PostPosted: Wed May 03, 2006 10:32 am    Post subject: Reply with quote

garhkal wrote:
I thnk it was his way, to toning the jedi down. If they had to decide whether to use their CPs to buy the powers, or increase the skills, they were 'limited' in how high they could get.


Side question. How do you determin what powers a jedi can learn? What if his master (or source) does not have it, how would they go about learning it??


I'd say it depends on the power.

1. Self-learning: If a desired power is very similar to one the Force-user has (receptive and projective telepathy, Control powers on self and their Control+Alter counterparts on others, for examples) then it is reasonable for the Force-user to be able to acquire these extensions of known powers on her own.

For example, Luke using a telekinetic force-choke on the Gamorrean guards at Jabba's palace, based on his existing knowledge of TK.

2. Experiencing the power: Whether observing an effect and recognising (Sense Force roll required?) it as being the Force, or actually being the target of an unknown Force power, becoming aware of a power by experiencing it could be the basis for a Force-user to discover the power.

For example, NJO's Luke using "emerald" force lightning, having been fried by the Emperor's lightning before.

3. Gifts from the Force. Now, this generally works better for dark side powers Twisted Evil but perhaps something in the Force and in the user's mind can trigger awareness of a power.

For example, Luke receives Farseeing-like visions of his friends in danger in Bespin's cloud city, while practicing telekinesis. Thus, through a random act of the Force, Luke has awareness of Farseeing and can train himself to have better control (ie, proficiency) of it.

Or Anakin spontaneously acquiring the ability to force-choke during the clone wars.

Mara Jade is an excellent (if different) example, as well; she wasn't all that great of a Force-user, in and of herself; but when the Emperor augmented her abilities with his own, she became a rather powerful Emperor's Hand.
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Volar the Healer
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PostPosted: Sun May 07, 2006 9:38 pm    Post subject: Reply with quote

garhkal wrote:
How do you determin what powers a jedi can learn? What if his master (or source) does not have it, how would they go about learning it??


THAT is a good question. It wll have a huge impact on any Jedi in your game. Here's my house rule:

1) A starting Jedi can begin with them (subject to the Director's approval). This represents what he learned while a padawan.

In my "padawan escape" campaign each of the PCs have different powers. If a PC padawan is lost, so are those powers. This gives a good reason to work as a team.

2) A Jedi who has 5D in a related non-force skill and 3D in the appropriate force power can learn/invent the power for 10 CPs.

For instance; 5D (A)Medicine plus 3D Control plus 10 CPs equal accelerate healing.

3) A jedi can learn a power if it is used on him and he has 3D in the appropriate force skill and spends 10 CPs.

4) How to learn a force power may be written down on a datapad by some dead Jedi master. This should be used as an adventure hook.

5) A holocron can teach powers as if it were a master if the PC meets it's conditions - usually already force sensitive and no dark side points. The holocron is effectivly an artificial master, but of course, everyone will come for it. Remeber, there are only a few of these in the whole galaxy.

6) Another PC can teach it to him if both have at least 3D in the appropriate force skills and the teacher has 3D in instruction.

Again, this is just my house rule.

As any experienced Director can tell you, the Director controls what powers the PCs have.
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Jedi Skyler
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PostPosted: Mon May 08, 2006 11:22 am    Post subject: Reply with quote

Volar, I like the rule about having 5D in the non-Force skill, and 3D in the appropriate Force skill in order to basically translate it into a Force power. In a way, this allows for more intuitive characters and ought to really encourage people's creativity.
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Pel
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PostPosted: Thu May 11, 2006 5:12 am    Post subject: Reply with quote

Our Jedi usually develop powers either after they're taught or after they experiment a bit.

One great example: A padawan didn't have Accelerate Other's Healing or Transfer Force, but wanted to 'use the Force' to save another, and spent a Force Point to do so. I allowed it, the player boosted her Force Powers with the CPs from the adventure, and got AOH. I like this method better since I feel it has a more dramatic air about it.
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Mythologian
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PostPosted: Thu May 11, 2006 9:32 pm    Post subject: Reply with quote

Hey guys, thanks for the input. I like what a lot of people have to say about the Force user learning to use the powers because of other skills that are related.

I was reading through the character templates at the back of the book the other day and noticed that the Young Jedi template has 1D in all three Force skills. Under the special abilities, it says that the character chooses nine Force powers. I guess that solved my problem. 1D is equal to three pips, one pip grants a Force power. This goes against what y'all were saying earlier. I have just the 2nd edition, not the revised & expanded. Was this changed in R&E?
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Pel
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PostPosted: Fri May 12, 2006 2:04 am    Post subject: Reply with quote

Not to my knowledge. I believe that remained standard from 2nd Ed. onward.

If I'm in left field on that one, someone please slap some sense into me! Wink
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Sandokiri
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PostPosted: Fri May 12, 2006 1:21 pm    Post subject: Reply with quote

Mythologian wrote:
Hey guys, thanks for the input. I like what a lot of people have to say about the Force user learning to use the powers because of other skills that are related.

I was reading through the character templates at the back of the book the other day and noticed that the Young Jedi template has 1D in all three Force skills. Under the special abilities, it says that the character chooses nine Force powers. I guess that solved my problem. 1D is equal to three pips, one pip grants a Force power. This goes against what y'all were saying earlier. I have just the 2nd edition, not the revised & expanded. Was this changed in R&E?


In R&E, the first 1d of each Force skill only gives a single power. After that, at least in theory, it's one power per pip. :3nod:
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Jedi Skyler
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PostPosted: Fri May 12, 2006 1:33 pm    Post subject: Reply with quote

Mythologian wrote:
Hey guys, thanks for the input. I like what a lot of people have to say about the Force user learning to use the powers because of other skills that are related.

I was reading through the character templates at the back of the book the other day and noticed that the Young Jedi template has 1D in all three Force skills. Under the special abilities, it says that the character chooses nine Force powers. I guess that solved my problem. 1D is equal to three pips, one pip grants a Force power. This goes against what y'all were saying earlier. I have just the 2nd edition, not the revised & expanded. Was this changed in R&E?


Actually, the Young Jedi template I saw had the character starting out with 5D in each Force skill, but still massively underdeveloped in the number of Force powers they know. This represents the fact that the character is learning the Force on his own, but allows him to actually be proficient in the powers he does know.

He also starts with a sword of some kind, rather than a lightsaber, which makes for a HUGE adventure hook, since one of the template character's goals is to find or learn how to build a lightsaber.

Having the template start out so high in Force skills makes up (somewhat) for the fact that he has to spend so many CPs to learn the powers, as he has no master. If he's able to find a teacher, however, then he's in a position to become very powerful, very quickly- if not properly moderated by the GM, that is.
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darthomer09
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PostPosted: Fri May 12, 2006 9:20 pm    Post subject: Reply with quote

I've also always seen Young Jedi start out with only 1 or 2D in each. Which book says 5?
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garhkal
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PostPosted: Sat May 13, 2006 2:30 am    Post subject: Reply with quote

The 'jedi' like template that starts out with a sword, rather than the lightsabers is the Quixotic jedi.
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Pel
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PostPosted: Sat May 13, 2006 4:10 am    Post subject: Reply with quote

Didn't the Quixotic have only 1D in Sense, or maybe just Force Sensitive with no powers in later editions? Maybe I'm recalling something else...
*quietly curses pesky job for separation from WEG books*
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Rasputiza
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PostPosted: Sat May 13, 2006 12:47 pm    Post subject: Reply with quote

Jedi Skyler wrote:

He also starts with a sword of some kind, rather than a lightsaber, which makes for a HUGE adventure hook, since one of the template character's goals is to find or learn how to build a lightsaber.


Now, this is interesting, since iirc, having lost his lightsaber, Luke learns how to build a lightsaber on his own between ESB and ROJ, isn't it?

This could make us suppose that force powers can be learnt even on one's own, without a teacher (i don't think that Luke met with Yoda between EP V and IV). Even if being able to build a lightsaber it's somewhat weird to be regarded as a true force power (it as much more to do with technical skills than force one, imho)...

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Gry Sarth
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PostPosted: Sat May 13, 2006 2:13 pm    Post subject: Reply with quote

Luke did have the aid of some of OB1's old journals which he found in a secret basement in his abandoned home. That taught him how to build a lightsaber.
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