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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Jan 31, 2006 12:18 pm Post subject: |
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LOL |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Feb 01, 2006 7:36 pm Post subject: |
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Here's a funny one from a game I was GMing:
The group is aboard their freighter, approaching a planet.
GM: The planet fills your viewscreen.
Player: What time is it on the planet?
GM: ?... ALL OF THEM!! _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Thu Feb 02, 2006 10:04 am Post subject: |
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LOL!!! There ya go. There are no stupid questions, but there sure are some dumb ones...
hehehe |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Feb 02, 2006 5:21 pm Post subject: |
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Player: "If the enemy uses a re-usable stun-grenade, I can just throw it back!"
GM: "You mean if your lucky enough to survive 5d stun, your going to pick up the dead grenade, arm it with it's switch gone, and toss back the dead and inoperable grenade?"
Player: "Yeah, why not?"
A fellow player cut this conversation short... I think he wants the above player to survive a grenade only to watch and laugh as he fiddles around feebly. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Feb 02, 2006 10:23 pm Post subject: |
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The problem with reusable stun grenades is that they need to be recharged. They may be reuseable, but they're still one-shots. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Fri Feb 03, 2006 12:10 am Post subject: |
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But you never have to buy more. Just recollect them after the fight, assuming you win. Fairly simple. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Thu May 11, 2006 3:59 am Post subject: |
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Very true. Do you recharge those yourself, or bring them to some sort of charging facility (I'm thinking propane bottles here)? Walking in with a few sacks full could definitely turn some heads.
As for funniest line:
Early on, our resident Jedi lost his saber arm in a fight. He passed out soon after, but was rescued by the party and safely transported offworld.
Upon waking:
Jedi - "Hey, thanks for saving me. Where's my saber?"
GM - "Did anybody pick up the lightsaber?"
Other players (in unison) - "Uh, no."
GM - "Okay, you're saber's still in your hand."
Jedi - "I'm not holding it!"
GM - "Your other, missing hand." *chuckles* _________________ Aha! |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu May 11, 2006 8:36 am Post subject: |
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Pel wrote: | Very true. Do you recharge those yourself, or bring them to some sort of charging facility (I'm thinking propane bottles here)? Walking in with a few sacks full could definitely turn some heads. |
Recharge yourself, just requires electricity.
And a special power coupling, sold seprately unless you buy the grenades in bulk. |
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Beancounter Cadet
Joined: 09 Jun 2006 Posts: 2 Location: Edmonton, Canada
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Posted: Fri Jun 09, 2006 1:20 pm Post subject: |
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Here's a quote from my vaults...
Player takes a bandolier of thermal detonators, places them on a base's power core, runs outside of the room (not closing the blast door), hides behind control panel, and makes it all go boom!
Me: "The power core explodes, and you die."
PC: "No fair! I never got to roll for damage!"
Me: "You detonated a dozed TDs on top of a power plant not less than 20 feet from where you were hiding. You die!"
PC: "I DEMAND A DAMAGE ROLL!"
Me: "Fine. Hold that thought." I leave the room for a moment, and return with my patented "Bucket-o-Dice", making a dramatic motion of plunking it down on the table.
Me: "Okay, let's say 80D damage for the detonators' bulk explosion. You count out the dice."
PC: "I was behind cover."
Me: "78D. Get counting." So he counts out 78 dice. "Now, roll 'em." He rolls. And for the life of me, I've never seen that many ones and twos rolled in my life. Consequently, after burning a Force point and an obscene number of Character points, he rolls more fices and sixes than I'd care to remember. End result - incapacitation.
PC: <ooc> "Hoo rah!"
Me: "Yeah. So, while you're laying there, eardrums ruptured, head rattling from the concussion, you're dimly aware of the ground shaking from the subsequent explosion of the base's reactor, not twenty feet from you. You'd be aware of the explosion, if your eyes weren't already seeing black spots from the explosion."
PC: "Aw, crap."
Me: "Well say, 250D for the core's explosion, given your proximity. Oh, and your 'cover' was destroyed in the last blast."
PC2: "What about us?!"
Me: "You guys saw what initially happened, say what was left of your buddy, and made like bats outta hell. We'll deal with your 3D regular and 6D stun damage later."
PC: "Later?"
Me: "Yup. You got 250D to roll my friend. Start."
That was the last time anyone ever questioed one of my GM-doesn't-need-to-roll-the-dice deciscions. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Jun 09, 2006 1:56 pm Post subject: |
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That'll learn 'em! |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Mon Aug 02, 2010 1:23 pm Post subject: |
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Me "He wearing a helmet?"
GM "nope"
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
GM "k, roll it."
Me "he dodge?"
GM "you had surprise so no"
Me "whats the damage of that again?"
GM "don't worry about it" *rolls the bounty hunters body* "The three thermal detonators smack the bounty hunter in face one after another. He looks surprised at first, then pulls his carbine."
Me *facepalm* |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Mon Aug 02, 2010 5:10 pm Post subject: |
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tetsuoh wrote: | ...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
... |
3 Dark Side Points _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Praxian Lieutenant Commander
Joined: 30 Mar 2010 Posts: 190
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Posted: Thu Aug 05, 2010 7:11 pm Post subject: |
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Rerun941 wrote: | tetsuoh wrote: | ...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
... |
3 Dark Side Points |
rofl - why is that? The Thermal Dets weren't armed (thus he pulled his carbine) lol. |
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Praxian Lieutenant Commander
Joined: 30 Mar 2010 Posts: 190
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Posted: Thu Aug 05, 2010 7:15 pm Post subject: |
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NPC: *pulls out a thermal det and attempts to "intimidate" my char*
Me: Gimmie that! *uses Brawl skill to take the thermal det out of said NPCs hand* You could get hurt using that.
NPC: But.... but.... but... that's mine! |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Fri Aug 06, 2010 11:13 am Post subject: |
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Praxian wrote: | Rerun941 wrote: | tetsuoh wrote: | ...
Me "I use telekinesis to throw three thermal detonators at the bounty hunter's head"
... |
3 Dark Side Points |
rofl - why is that? The Thermal Dets weren't armed (thus he pulled his carbine) lol. |
I misread the intention that they were for intimidation, my bad.
During one game I did have a Jedi PC pull the pin on a grenade and use telekinesis to "throw" it at a target. I gave him the warning that it would be a DSP, but he couldn't get it through his thick skull as to why it would be a DSP. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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