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Revenge of the Sith Sourcebook
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Tejma_Muhog
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PostPosted: Wed Apr 12, 2006 8:43 am    Post subject: Reply with quote

Quote:
Looking back on old WEG material the likes of Vader & C'Boath are a lot more powerful (& packed with a lot more force points) then your versions of Mace Windu, Kenobi & Yoda when they aren’t. If anything Anakin & Obi Wans skills have diminished by the time of original trilogy so there ROTS counterparts should be stronger (of course in game terms regressing isn’t really on the cards, but new rules are easily made).

I'm not sure I agree -- I've always felt that WEG-era characters should be very powerful because (especially in the case of Jedi) they have become, by necessity, more self-reliant -- and they have more serious enemies to contend with than droids and the occasional non-FS pirate. I doubt the Jedi Council would have approved of every John and Jane Q. Jedi having 13D+ in their C/S/A, so therefore, they don't.

As for the regression point, I agree that some of their skills (like, obviously, lightsaber) would be significantly lower, but they could have a lot more potent Force stuff going on "behind-the-scenes," stuff we audience members can't see in ANH.
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langboy
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PostPosted: Thu Apr 13, 2006 6:24 am    Post subject: Reply with quote

Tejma_Muhog wrote:
Quote:
Looking back on old WEG material the likes of Vader & C'Boath are a lot more powerful (& packed with a lot more force points) then your versions of Mace Windu, Kenobi & Yoda when they aren’t. If anything Anakin & Obi Wans skills have diminished by the time of original trilogy so there ROTS counterparts should be stronger (of course in game terms regressing isn’t really on the cards, but new rules are easily made).

I'm not sure I agree -- I've always felt that WEG-era characters should be very powerful because (especially in the case of Jedi) they have become, by necessity, more self-reliant -- and they have more serious enemies to contend with than droids and the occasional non-FS pirate. I doubt the Jedi Council would have approved of every John and Jane Q. Jedi having 13D+ in their C/S/A, so therefore, they don't.

As for the regression point, I agree that some of their skills (like, obviously, lightsaber) would be significantly lower, but they could have a lot more potent Force stuff going on "behind-the-scenes," stuff we audience members can't see in ANH.



I know where your coming from, but the prequal era is supposed to be when the Jedi order was at its height. George Lucas has said on the dvd commentary that the jedi of the sequel era aren’t as hot as those who proceeded them because they were all limited Vader by injuries, Kenobi by age (what about Dooku?) & Luke by inexperience. You also have to remember that Sidious is described in just about every bit of star wars lore as being the most powerful sith lord ever, yet Mace & Yoda both stand toe to toe with him. Jorus was a run of the mill jedi, he shouldn’t be higher then the prequal trilogy’s elite, of course the simple thing to do would be to downgrade all the other WEG stats but I don’t agree with that.

I also think that Anakin needs a lot more force points, he’s the hero without fear, the guy who’s been virtually single handedly kicking @$$ left right & center. He’s also described, as been perhaps the most powerful jedi in the history of the galaxy, yet he’s weaker in all force areas then Dooku according to the stats that Gry Sarth has kindly converted from D20. So the simple way to make up for this is to give him loads of force points then have him waste a fair few during the temple massacre thus allowing Kenobi to narrow the gap on him.

Also how about a D6 Skywalker blood line bonus
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Admiral Zaarin
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PostPosted: Thu Apr 13, 2006 2:20 pm    Post subject: Reply with quote

I agree with some of the comments above.

I wanted to like d20 version, but the folks at Wizards underpowered the main characters to a ridiculous point (it was a miracle to see a 18 in their stats, and I cringe whenever I remember how average and mediocre HAn Solo was).

In fact, I even think the old WEG made a few mistakes (biggest was having RoTJ Luke so weak that he wouldn't be able to kill Vader on his sleep). I always use Luke's stats as of Dark Empire or Dark Force Rising sourcebooks for Luke in Endor (with minor modifications). Otherwise, the duel at the end has no sense.

My point is that now you Gry and Cody are making the stats, you could do whatever you want. It is always difficult to come with the proper stats to simulate what happens in a movie or a novel, but I think whatever stats you come with will be better than straightforward conversions from the people who made a dungeonish scenario for starwars (complete with Sith ghost and treasure, and I don't joke Shocked )

And BTW, as I said in one previous post, the main characters of the movie are not two-bit-Jedi. The fate of the Galaxy rested in the actions of Anakin, Obi Wan, Yoda and Mace and their Sith foes for a while, so they must be good.
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Admiral Zaarin
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PostPosted: Thu Apr 13, 2006 2:31 pm    Post subject: Reply with quote

Before I forget, I also agree in some ways with Tejgma's comments above. That's why I think making the stats is so tricky...
Anakin and Obi Wan were possibly at their dueling best in Mustafar. Yet, I think that in Episode 4 Obi Wan has grown in the force to an incredible degree (being one of the few Jedi to make the ghostly "trick").

So, I think perhaps he would be better in lightsaber+sense at Ep 3 (because of the lightsaber skill) so his lightsaber would be downgraded to 11D at ANH along with a substantial Force Skills growth. Obviously, his lightsaber+sense would be lower at Ep 4 (but he also wouldn't be a pushover, anyway I think his WEG stats don't make him qualify as such, heheh).

And so with the other characters and other skills.

May the Force be with the one who faces this headache Wink
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Commander Cody
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PostPosted: Thu Apr 13, 2006 5:51 pm    Post subject: Reply with quote

Thanks to everyone for your comments, our main goal was to make sure that these characters were not super powerfull, I know with yoda and obi wan for instance we took the stats that were created by WEG from the origonal trilogy and reduced them, I know from Obi Wan's stand point he might not be a good duelist in Ep 4, but he is much stronger in the force. Also reducing there stats based off of the origonal WEG stats gives them room to grow in the years between Ep3 and 4. Gry these are the chracters I have come up with that we have not done: Terr Taneel (neelanon senator), Sweitt Concorkill (Vurk Senator), Koyi Mateil ( Twilek gold digger), Duke Teta (Empress Teta Noble), Zo Howler (Anx Senator), Cellhein Anujo (Senatorial Aide), Eeusu Estornii (Zeuolin Senator), Elle' ( Naboo Handmaiden), Lampay Fay ( Pau'an Aide), Zyn Javeb (Pau'an Aide), Siya Shessaun (Thesme Sector Senator), Sateen Veste (Alderaanian Bodyguard), Rute Gunnay (Neimoidian Aide), Veedaaz Awmetth (Sarrish Senator) and of course the Naberries with padme's funeral a focal point at the end of the move and the fact we left them out of Ep2 sourcebook we should do them. I will have all these finished by the end of the weekend, so we can move.

Thanks
Cody
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Gry Sarth
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PostPosted: Thu Apr 13, 2006 10:50 pm    Post subject: Reply with quote

This is my list of remaining characters. Mind you, it's the FULL list. For many of those there's simply not enough information to warrant an entry. I think the rule of thumb is, if you can't find enough info to write a single paragraph about the character, scrap him.

Beru Lars (Moisture Farmer)
Coruscant Landing Pad Crew
Greeata (Rodian Entertainer)
Guanta (Wookiee Warrior)
Horox Ryyder (Anx Retired Senator)
Lechichuk (Wookiee Warrior)
Motée (Naboo Handmaiden)
Jobal Naberrie (Housewife)
Pooja Naberrie (Kid)
Ruwee Naberrie (Teacher)
Ryoo Naberrie (Kid)
Sola Naberrie (Housewife)
Owen Lars (Moisture Farmer)
Terr Taneel (Neelanon Senator)
Sweitt Concorkill (Vurk Senator)
Koyi Mateil (Twi'lek Gold-digger)
Duke Teta (Empress Teta Noble)
Zo Howler (Anx Senator)
Cellheim Anujo (Senatorial Aide)
Eeusu Estornii (Zeuolin Senator)
Ellé (Naboo Handmaiden)
Lampay Fay (Pau'an Aide)
Zyn Javeb (Pau'an Aide)
Nee Alavar (Lorrdian Senator)
Silya Shessaun (Thesme Sector Senator)
Sateen Veste (Alderaanian Bodyguard)
Rute Gunray (Neimoidian Aide)
Veedaaz Awmetth (Sarrish Senator)
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Commander Cody
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PostPosted: Thu Apr 13, 2006 11:21 pm    Post subject: Reply with quote

Thanks, I think we had already decided to scap the Lars family. I will use your rule of thumb on those remaining characters, but you know we could use some of them and be creative and maybe create a background. Also I know this maybe a starnge question? After this ROTS, we are definatly wanting to do TPM next, but are we going to do a Clone Wars book, the reason I ask is that we can make the bio's longer by explaining there role in the war. What do you think? BTW I would like to do the Naberries even if they don't have much in the way of stats and a bio. I think in some way we should discuss padme's funeral maybe with a write up on Naboo and bring the family in that a way. I don't know just a thought.

Thanks
Cody
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Gry Sarth
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PostPosted: Thu Apr 13, 2006 11:28 pm    Post subject: Reply with quote

Yes, if a character seems interesting enough, we can get creative and develop him.

As for the Clone Wars book. I think we'll do it, eventually. In this book, however, I think we should include some information of what the character did during the Clone Wars, we just don't have to be very specific, describing battles and such, just a general idea of what that character was up to during the conflict.

Indeed, let's scrap the Lars, and let's include the Naberries. They appear in the funeral, and they are in all those Ep2 deleted scenes, they deserve mention.
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Commander Cody
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PostPosted: Thu Apr 13, 2006 11:39 pm    Post subject: Reply with quote

After I finish the remaining characters this weekend I will work up a sample bio for one of the Jedi that had a lot of involment in the Clone Wars, most likely Luminara Unduli or Barriss. I will mention the Clone Wars and then we can go from there by adding more or we subtracting from it, but that will at least give us guide line to go by.

Thanks
Cody
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Commander Cody
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PostPosted: Fri Apr 14, 2006 11:38 pm    Post subject: Reply with quote

Here are a few Senators:

Thanks
Cody


Terr Taneel
Type: Republic Senator
DEXTERITY 2D+2
Dodge 3D+1
KNOWLEDGE 3D+2
Bureaucracy 5D, business 5D, cultures 4D+2, languages 4D+1, planetary systems: Senex Sector 4D+2, scholar: galactic politics 4D, value 4D, willpower 4D
MECHANICAL 2D+2
PERCEPTION 3D+2
Bargain 4D+1, con 4D, persuasion 5D+2
STRENGTH 2D
TECHNICAL 3D+1
Computer programming/repair 4D
Force Points: 2
Move: 10

Sweitt Concorkill
Type: Republic Senator
DEXTERITY 2D+2
Blaster 3D, dodge 3D+2
KNOWLEDGE 3D+1
Bureaucracy 7D, business 5D, cultures 6D, languages 4D+2, planetary systems: Sembla 6D, scholar: galactic politics 5D+1, value 6D+1
MECHANICAL 2D+2
PERCEPTION 3D+1
Bargain 4D+2, con 3D+2, persuasion 4D
STRENGTH 2D+2
Brawling 3D
TECHNICAL 3D+1
Computer programming/repair 5D+1
Special Abilities:
Amphibious: Vurks can survive underwater for up to 8
hours without needing to breathe normal air.
Adaptable: As nomads, the Vurk learn to adapt to a variety
of environments quickly and efficiently. At the time of
character creation only, the Vurk gets 2D for every 1D he
places in the survival skill and its specializations.
360 Degree Vision: Vurks have the ability to see everything
around them due to the placement and rotation of their
eyes. This gives them an edge in combat in that they are not
easily surprised nor blindsided. They gain a +2D bonus to
their initiative rolls when being attacked by surprise.
Force Points: 2
Move: 10


Zo Howler
Type: Republic Senator
DEXTERITY 2D+2
Blaster 3D, dodge 3D+1
KNOWLEDGE 3D+1
Bureaucracy 4D+1, business 5D, cultures 6D, languages 3D+2, planetary systems: Raioballo Sector 5D+1, planetary systems: Gravlex Med 5D, scholar: galactic politics 5D, value 4D+2
MECHANICAL 2D+2
PERCEPTION 3D+1
Bargain 4D, con 4D+1, persuasion 5D
STRENGTH 2D+2
Brawling 3D
TECHNICAL 3D+1
Computer programming/repair 5D+1
Special Abilities:
Blindsight: Anx have exceptionally poor eyesight, and
instead use sense organs along their crests, knees, and
elbows to “smell” the world around them.
Communication at a Distance: Anx speak in a booming,
low-frequency language that other Anx can hear up to five
kilometers away.
Increased Hand-to-Hand Damage: Due to their physiology,
Anx characters add +1D to their Strength score when rolling
their hand-to-hand damage.
Force Points: 2
Move: 10

Horox Ryyder
Type: Republic Senator
DEXTERITY 2D+2
Blaster 3D, dodge 4D
KNOWLEDGE 3D+1
Bureaucracy 8D+1, business 5D, cultures 6D, languages 4D+2, planetary systems: Gravlex Med 6D , scholar: galactic politics 9D, value 6D+1
MECHANICAL 2D+2
PERCEPTION 3D+1
Bargain 6D+2, con 4D+2, persuasion 7D+1
STRENGTH 2D+2
Brawling 3D
TECHNICAL 3D+1
Computer programming/repair 5D+1
Special Abilities:
Blindsight: Anx have exceptionally poor eyesight, and
instead use sense organs along their crests, knees, and
elbows to “smell” the world around them.
Communication at a Distance: Anx speak in a booming,
low-frequency language that other Anx can hear up to five
kilometers away.
Increased Hand-to-Hand Damage: Due to their physiology,
Anx characters add +1D to their Strength score when rolling
their hand-to-hand damage.
Force Points: 2
Move: 10

Eeusu Estornii (Zeuolin Senator)
Type: Republic Senator
DEXTERITY 2D+2
Dodge 3D
KNOWLEDGE 3D+2
Bureaucracy 5D+2, cultures 5D, languages 4D+1, planetary systems: Ord Zeuol 5D+1, scholar: galactic politics 6D+2, value 4D+2
MECHANICAL 2D+2
PERCEPTION 3D+2
Bargain 4D, con 4D+1, persuasion 5D+2
STRENGTH 2D
TECHNICAL 3D+1
Computer programming/repair 4D
Force Points: 1
Move: 10
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"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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Commander Cody
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PostPosted: Sat Apr 15, 2006 11:56 pm    Post subject: Reply with quote

Here are a few more characters, plus I added two that are mentioned in the book.

Thanks
Cody

Jurokk
Type: Jedi Master (Gatemaster of the Jedi Temple)
DEXTERITY 3D+1
Blaster 4D, brawling parry 7D, dodge 5D, lightsaber 9D, melee combat 8D+1, melee parry 7D
KNOWLEDGE 3D+2
Alien species 6D, intimidation 6D+2, languages 4D+1, scholar: jedi lore 5D, scholar: lightsaber combat 7D, survival 4D, willpower 5D+2
MECHANICAL 2D
Repulsorlift operation 4D
PERCEPTION 3D+1
Investigation 5D, persuasion 6D+1, search 5D+1, sneak 3D
STRENGTH 3D
Brawling 8D, climbing/jumping 5D+2, stamina 5D+2
TECHNICAL 2D+1
Lightsaber repair 5D+1
Force Skills: Control 7D, sense 5D+2, alter 4D+1
Force Powers:
Control: Absorb/dissipate, accelerate healing, concentration, control pain, enhance attribute, force of will, hibernation trance
Sense: Combat sense, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense Force
Alter: Telekinesis
Control and Sense: Lightsaber combat, projective telepathy
Sense and Alter: Lesser force shield
Control, Sense and Alter: Affect mind
This character is Force-Sensitive
Force Points: 8
Character Points: 15
Move: 10
Equipment: Lightsaber (5D), Jedi robes


Garm Bel Iblis
Type: Republic Senator
DEXTERITY 3D
Blaster 3D+2, dodge 4D+2
KNOWLEDGE 4D
Alien species 6D, bureaucracy 7D, business 6D+1, cultures 6D, languages 5D+1, law enforcement 5D, planetary systems: Corellia 6D, scholar: galactic politics 7D, streetwise 5D, value 4D+2, willpower 5D+1
MECHANICAL 3D
Repulsorlift operation 4D+1
PERCEPTION 4D
Bargain 6D+2, con 5D, gambling 6D, investigation 5D, persuasion 6D, persuasion: debate 7D, search 4D+2
STRENGTH 2D
Brawling 3D, climbing/jumping 2D+1
TECHNICAL 2D
Computer programming/repair 2D+1, first aid 3D+1, security 3D
Character Points: 16
Force Points: 2
Move: 10

Veedaaz Awmetth
Type: Republic Senator
DEXTERITY 2D+2
Blaster 3D+2, dodge 3D+1
KNOWLEDGE 3D+2
Alien species 4D+1, bureaucracy 5D+2, cultures 5D, languages 4D+2, planetary systems: Vensensor sector 5D, scholar: galactic politics 6D+1, value 4D, willpower 5D
MECHANICAL 2D+2
PERCEPTION 3D+2
Bargain 4D, con 4D, persuasion 5D+2
STRENGTH 2D
TECHNICAL 3D+1
Computer programming/repair 4D+1
Special Abilities:
Bite: Does STR+1D damage
Force Points: 1
Move: 10

Silya Shessaun (Thesme Sector Senator)
Type: Republic Senator
DEXTERITY 2D+2
dodge 3D+1
KNOWLEDGE 3D+2
Bureaucracy 4D+1, cultures 5D, languages 4D+1, planetary systems: Thesme Sector 5D+1, scholar: galactic politics 5D+1, value 4D
MECHANICAL 2D+2
PERCEPTION 3D+2
Bargain 4D, con 4D+1, persuasion 4D+2
STRENGTH 2D
TECHNICAL 3D+1
Computer programming/repair 3D+2
Force Points: 1
Move: 10


Rute Gunray
Type: Neimoidian Aide
DEXTERITY 3D
Dodge 5D
KNOWLEDGE 3D+2
Business 7D+2, scholar: republic law 8D, scholar: trade federation bylaws 9D, value 7D+1
MECHANICAL 3D
PERCEPTION 3D+2
Con 7D, persuasion 8D+1
STRENGTH 2D
TECHNICAL 2D+1
Computer programming/repair 4D+2
Force Points: 1
Dark Side Points: 7
Move: 10


Lampay Fay
Type: Pau’an Aide
DEXTERITY 2D+2
Dodge 4D
KNOWLEDGE 3D+2
Alien species 4D+2, bureaucracy 6D, business 5D, languages 4D+2, law enforcement 5D+1, planetary systems 5D, value 4D+2
MECHANICAL 2D
Beast riding 3D+1
PERCEPTION 3D+2
Bargain 5D, persuasion 4D+2
STRENGTH 2D+2
Climbing/jumping 3D
TECHNICAL 3D
Computer programming/repair 4D+2, security 5D
Special Abilities:
Low Light Vision: Pau’ans can see twice as far as a normal human in poor lighting conditions.
Force Points: 1
Character Points: 6
Move: 10


Zyn Javeb
Type: Pau’an Aide
DEXTERITY 2D+2
Dodge 3D
KNOWLEDGE 3D+1
Alien species 3D+2, bureaucracy 4D, business 4D+1, languages 4D, law enforcement 3D+2, planetary systems 4D, value 5D+2
MECHANICAL 2D+1
Beast riding 3D
PERCEPTION 3D+2
Bargain 4D, persuasion 5D
STRENGTH 2D+1
Climbing/jumping 3D
TECHNICAL 3D+1
Computer programming/repair 3D+2, security 4D
Special Abilities:
Low Light Vision: Pau’ans can see twice as far as a normal human in poor lighting conditions.
Force Points: 1
Character Points: 4
Move: 10
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Commander Cody
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PostPosted: Tue Apr 18, 2006 7:19 pm    Post subject: Reply with quote

Here are the rest of the stats, there are a few I left off from the main list, but there really wasnt enough info to work with. I was thinking I would come up with the couple of alien stats we needed and then move on from there, should we start character bio's or go ahead and do the planet stats and text. What do you think?

Thanks
Cody

Jobal Naberrie
Type: housewife
DEXTERITY 2D
KNOWLEDGE 3D
Cultures: Naboo 4D, value 3D+1, willpower 3D+2
MECHANICAL 1D+2
PERCEPTION 3D
Bargain 4D, persuasion 5D+2
STRENGTH 1D+2
TECHNICAL 2D
Force Points: 2
Move: 10


Sola Naberrie
Type: Housewife
DEXTERITY 2D
KNOWLEDGE 3D
Cultures: Naboo 3D+2, value 3D+1, willpower 4D
MECHANICAL 1D+2
PERCEPTION 3D
Bargain 4D, persuasion 3D+2
STRENGTH 1D+2
TECHNICAL 2D
Force Points: 2
Move: 10

Ruwee Naberrie
Type: Teacher
DEXTERITY 3D
Dodge 3D+2
KNOWLEDGE 3D+1
Alien species 4D, cultures: Naboo 4D, scholar: academic 4D+2, value 3D+2, willpower 4D+1
MECHANICAL 2D+2
Repulsorlift operation 3D+2
PERCEPTION 3D
Bargain 4D+2, persuasion 3D+2
STRENGTH 3D
Climbing/lifting 3D+2
TECHNICAL 2D+1
Computer prog/repair 4D
Force Points: 2
Move: 10

Pooja Naberrie
Type: Kid
DEXTERITY 2D
Running 2D+2
KNOWLEDGE 2D
Scholar: elementary education 3D
MECHANICAL 1D+2
PERCEPTION 2D
Hide 2D+1, search 2D+1, sneak 2D+2
STRENGTH 1D+2
Climbing/jumping 2D, swimming 2D
TECHNICAL 1D+2
Force Points: 1
Move: 10


Ryoo Naberrie
Type: Kid
DEXTERITY 2D
Running 2D+2
KNOWLEDGE 2D
Scholar: elementary education 3D
MECHANICAL 1D+2
PERCEPTION 2D
Hide 2D+1, search 2D+1, sneak 2D+2
STRENGTH 1D+2
Climbing/jumping 2D, swimming 2D
TECHNICAL 1D+2
Force Points: 1
Move: 10


Motée
Type: Naboo Handmaiden
DEXTERITY 3D+2
Blaster 4D+1, dodge 5D+1, melee weapons 4D+1
KNOWLEDGE 3D
Cultures: Naboo 4D, languages 3D+2, willpower 4D+2
MECHANICAL 3D+1
PERCEPTION 3D
Con 5D+2, con: disguise 6D, hide 4D+1, search 5D+2, sneak 4D+2
STRENGTH 2D
Brawling 2D+2
TECHNICAL 3D
Computer prog/repair 4D
Character Points: 6
Move: 10
Equipment: Comlink, datapad, two doses of glie poison (paralysis and sleep), handmaiden robes, Naboo royal pistol, vibrodagger

Ellé
Type: Naboo Handmaiden
DEXTERITY 2D+2
Blaster 3D+2, dodge 4D+2, melee combat 3D+2
KNOWLEDGE 3D+1
Cultures: Naboo 5D, value 4D+2, willpower 5D
MECHANICAL 3D
PERCEPTION 4D
Con 5D, con: disguise 5D+2, hide 5D, persuasion 5D+2, search 6D, sneak 5D+1
STRENGTH 2D
Brawling 4D
TECHNICAL 3D
Computer programming/repair 4D+1
Character Points: 6
Move: 10
Equipment: Comlink, datapad, two doses of glie poison (paralysis and sleep), handmaiden robes, Naboo royal pistol, vibrodagger
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Gry Sarth
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PostPosted: Tue Apr 18, 2006 8:13 pm    Post subject: Reply with quote

I think character bios might be best, while they are still sort of fresh in out minds. However, I really have no time to devote to this project right now, so it's really up to you.

Great stats, btw.
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Commander Cody
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Location: Kamino

PostPosted: Tue Apr 18, 2006 8:29 pm    Post subject: Reply with quote

That sounds great I will continue with character bio's next. Once again thanks for all your help and advice it is greatly appreciated

Thanks
Cody
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Tue Apr 18, 2006 9:39 pm    Post subject: Reply with quote

I have a question, What death of Shaak Ti should we use. I was thinking of chosing the one of out of the book where Anakin ask when entering the temple "Where is Shaak Ti". Then you have the deleted scene. So what I was thinking is that we can in the main bio include the way the book descibed it and then in a side note include her secondary passing.

Thanks
Cody
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
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View user's profile Send private message
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