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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Nov 13, 2003 2:25 pm Post subject: Starting off Characters |
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I was just wondering if you GMs out there had a basic rule for when your players start new characters, do you go with the 7 skill dice, and 5 cp? or do you give them more... or less? _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Nov 13, 2003 2:52 pm Post subject: |
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12D stats, and7D skills, generaly speaking.
Though sometimes I slide them a few more. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Brandon Ensign
Joined: 12 Aug 2003 Posts: 29 Location: Waterloo
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Posted: Thu Nov 13, 2003 3:23 pm Post subject: |
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Initially I stick with the 7D/5cp rule, but I encourage players to go into detail about their character's history and back story, and if they come up with something interesting that translates into some skill use, I'll throw them a +1 or +2 to get the skill out there. I try not to go overboard though, each character probably has only one "extra" granted. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Nov 13, 2003 3:26 pm Post subject: |
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I've had 3 games that i've started recently... (started new ones because of some of my players not showing... and I don't want them to fall too much behind...)
the first was a SpecForce Urban warfare game where each character started out with 14 or 15D for skills, and 10 cp
the next was a vetran bounty hunter game, where the characters got 20D and 20cp...
and my most recent is a jedi game, where they get 10D for skills, and 15cp
I haven't ever really started with the 7D, 5cp as a player, or a GM... _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Thu Nov 13, 2003 4:14 pm Post subject: |
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i thought our MOG made us start with 7/5 for one of the games that we probably don't play anymore...like the smuggler game or didn't you make us start the gangster game at base. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Nov 13, 2003 4:52 pm Post subject: |
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no, gangster you guys started slightly above, and we got 10 for the smuggler _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Thu Nov 13, 2003 9:25 pm Post subject: |
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Our group almost always used the standard 7/5 rule. I can only think of one time when the GM gave us more. _________________ "Mind what you have learned. Save you it can." --Yoda
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Nov 13, 2003 10:47 pm Post subject: |
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Does the "7/5" rule mean 7D stats and 5D skills?
Because if thats the case that seems a bit rough. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Nov 13, 2003 10:48 pm Post subject: |
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no... 7/5 rule means they get their standard player character race's attributes (which is 6 higher than average) with 7D skill dice and 5 character points _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Nov 13, 2003 10:50 pm Post subject: |
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Oh, in that case I pretty much adhear to that. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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roguesquad Lieutenant
Joined: 04 Oct 2003 Posts: 78 Location: Winnipeg, Manitoba, Canada
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Posted: Fri Nov 14, 2003 2:04 am Post subject: |
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I have stuck to the basic rules on starting with 7/5. But here's a question along same lines. What do you do for starting characters who have a basic of 11 Dice, (plus the six), and you have other characters with start of 13 Dice(plus the six) Does that seem unbalanced, or an unfair advantage? It shouldn't affect roleplaying, but it could affect combat. _________________ Great is the Lord and most worthy of praise; his greatness no one can fathom. Psalm 145:3 |
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Fri Nov 14, 2003 2:22 am Post subject: |
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It seems those species that get more than the standard 12 attribute dice are the "warriror races", like the Coynites and the Noghri (16D instead of the normal 12D???). I'm not a big fan of species that get more attribute dice, because it makes them more powerful than other characters. _________________ "Mind what you have learned. Save you it can." --Yoda
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Fri Nov 14, 2003 2:24 am Post subject: |
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I never liked the Noghri in the first place so restricting them comes pretty easy.
I just don't like he idea of "warrior species", it's intrinsically unbalanced. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Fri Nov 14, 2003 3:12 am Post subject: |
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ummm, I've played both sides of the coin and i really don't see much of a difference from a role-playing perspective
but roll-wise, yeah, the species that average higher than 12D usually do have an advantage when it comes to combat and stuff... I personally don't have anything against the noghri... i only restrict my players from playing them because i don't think they could do the role well enough that's the only reason i restrict them... _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Fri Nov 14, 2003 11:17 am Post subject: |
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I agree. If a player wants to play one of these species, then I think they should have to play them how they're described in the book. There are usually "restrictions" that offset the higher attributes (code of honor, dedication to their homeworld/species, etc). There shouldn't be many "rogue" members of these species wandering the galaxy. _________________ "Mind what you have learned. Save you it can." --Yoda
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