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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Mar 22, 2006 11:16 pm Post subject: Scouting |
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Ok, got a question. Is there any scouting or trail blazing skill? I'm sure someone will probably tell me that this fits under search, but I think it covers more than search. Things like identfing enemy units, size and shape of an enemy force, blazing or locating a trail for your forces, identfying threats from the area itself, identifying possible benifical elements, etc. _________________ FLUFFY for President!!!!
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Mar 23, 2006 12:26 am Post subject: |
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Tracking
Survival
Search
Navigation
...and there are some others. But those are the most used. Not sure about any skill specifically for identifying threats. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 23, 2006 4:07 am Post subject: |
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I know survival and search both have tracking specialties. Not sure what to use for the threat id, other than toss in tactics... _________________ Confucious sayeth, don't wash cat while drunk! |
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Tejma_Muhog Ensign
Joined: 21 Mar 2006 Posts: 48
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Posted: Thu Mar 23, 2006 9:21 am Post subject: |
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There are official skills for tracking and navigation? Just stand-alone skills? In which book?
I'd been combining "survival: (relevant terrain type)" and "search: tracking" in these situations. Although I really should work in navigation somewhere, since all I've got IMCs now is astrogation... _________________ Train yourself to let go of everything you fear to lose. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 24, 2006 2:24 am Post subject: |
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Like i said, search and/or survival cover tracking. Not seen a navigation skill though./. _________________ Confucious sayeth, don't wash cat while drunk! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Mar 24, 2006 12:46 pm Post subject: |
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I would definitely add Tactics into that mix. Also, perhaps creating a new skill or set of skills/specializations revolving around unit identification. This would cover several areas: Ground vehicles, air vehicles, space vehicles, various troop class recognition, knowledge of unit colors/insignias, etc. Things of that nature, basically.
Also, I would heavily stress Communications and Sensors as highly desirable, if not necessary skills. This would enable a scout to intercept enemy transmissions and possibly decode and re-encrypt them for transmission to command.
Of course, there are going to be specializations or bonuses for survival and Hide/Sneak/Search in whatever terrain they grew up in or were trained in. Scouts won't necessarily need skills in Demolitions or specialized combat operations like that, since their job is to see without being seen. They might opt to get some sniper training in, thereby broadening their possible combat roles, but beyond that when generating a Scout character they'll want to really beef up on their Knowledge and Perception skills. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 25, 2006 3:14 am Post subject: |
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And sniper types would also be better at determining other aspects of enemy threat level, like possible entrance/exit points, weak spots, etc. _________________ Confucious sayeth, don't wash cat while drunk! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sat Mar 25, 2006 11:55 am Post subject: |
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Now yer talkin'! |
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adamlumina93 Lieutenant
Joined: 07 Nov 2005 Posts: 87
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Posted: Sat Mar 25, 2006 12:00 pm Post subject: |
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I know this goes completely against the rule books but I would have to say maybe scholar with a specialzation in military procedure and/ or equipment to determine threat levels. I never have liked the books definition of scholar anyways. I think that skill can show your general knowledge in a specific subject not just how well you can "booklearn" which is the books definition. By using the books description any experienced player is never going to spend time improving the skill because it flat out has no use in the game. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Sun Mar 26, 2006 12:08 am Post subject: |
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For me, scholar is all about how you use it, as it is knowledge skill that just plain gives you knowledge. As a GM, think about when knowledge would be useful. As a player, think about that too.
The real problem is that most people do not really stretch their minds when it comes to the uses of skills. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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cyborgxxi Cadet
Joined: 15 Nov 2005 Posts: 11
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Posted: Sun Apr 09, 2006 1:08 pm Post subject: |
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Wow, this is pretty much like military scouting!! In our game, we don't really use those kind of skills except when looting dead bodies (at special times) for loot. But nowadays, we are inserted into points on bases and such... so we don't really get to use those Perception skills.
Right now, our Rebel Special Forces squad is in a Star Destroyer... trying to kill everything inside and blow it up.
Don't know how Navigation and Tracking's gonna be used in this adventure |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Apr 09, 2006 4:06 pm Post subject: |
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You're going to need navigation in the Star Destroyer just to figure out the maps.
Or slice a Mouse Droid. |
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