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Sunbeam Blasters?
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Ragnar
Commander
Commander


Joined: 11 Sep 2003
Posts: 371
Location: Vacaville, CA

PostPosted: Mon Nov 10, 2003 4:14 pm    Post subject: Reply with quote

I like having a powerful character as long as the GM can keep it interesting. My MOG has done a good job of this with Ragnar. Even though I continue to become more skilled I am still challenged... mostly for my own survival, but still challenged. 8)
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Urhart the Fallen Angel
Lieutenant Commander
Lieutenant Commander


Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Tue Nov 11, 2003 6:13 pm    Post subject: Reply with quote

While my characters are all diffinately skilled, there is still the problem that very few of my weapons are strong enough to take out something like and esmoonian or a giant monster. My GM likes to do that to my characters.
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And peace all around may be your fortune
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Love is still the answer take my hand
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Rathe Ehtar
Commander
Commander


Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Tue Nov 11, 2003 6:19 pm    Post subject: Reply with quote

No where does it say that Stormtroopers have to be the base skill level. I have seen a few veteran squads and have made my own. As MOG, just advance the Stormtroopers to the skill level of the players and you can keep the game challenging. You can show that the Empire is taking the players actions more seriously by throwing more experience troops at them.
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 11, 2003 6:42 pm    Post subject: Reply with quote

Yes very few weapons are powerful enough to take out an Esoomian Very Happy

However my GM keeps threatening a continental Star destroyer strike to take me out if I got out of control Sad
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Urhart the Fallen Angel
Lieutenant Commander
Lieutenant Commander


Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Tue Nov 11, 2003 6:53 pm    Post subject: Reply with quote

lol! That sounds unpleasant! For a long time there was a Victory class Star Destroyer that our rebel grop had to deal with, but we took care of it without taking any casualties (fiered a couple capital ships staight at it Twisted Evil ).
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'God gave you grace to purge this place
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer take my hand
The vision fades a voice I hear
Listen to the madman!'
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 11, 2003 7:09 pm    Post subject: Reply with quote

What's a few billion friendly fire victims to the empire?
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Ragnar
Commander
Commander


Joined: 11 Sep 2003
Posts: 371
Location: Vacaville, CA

PostPosted: Tue Nov 11, 2003 7:30 pm    Post subject: Reply with quote

if power weapons are what you are looking for, then start with a heavy blaster pistol of your choice, and start modifying it to its max. if you use the T6 Thunderer then you can potentially have an 8D or 8D+1 weapon when it is a maximum. If there is a normal species that you can't kill with that then you shouldn't be trying to kill it.
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 11, 2003 7:41 pm    Post subject: Reply with quote

Those blasters could cause the expenditure of character points... or a quick trip to Mr armourer to get some armour resized to fit an Esoomian
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Nov 11, 2003 8:31 pm    Post subject: Reply with quote

I once had an Esoomian character that had a custom suit of Coynite Battle Armor. It cost an arm and a leg, but 9D to resist all damage was well worth the credits. Shocked
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 11, 2003 8:40 pm    Post subject: Reply with quote

Someone else has played an Esoomian?!?

Happy day. Laughing

At the moment I have lots of money but as an illegal (quarenteened species) need to be very carful on how/where I spend it
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Nov 11, 2003 8:49 pm    Post subject: Reply with quote

I only played him once or twice, so I never really got into the character much at all. Sad
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Nov 11, 2003 8:58 pm    Post subject: Reply with quote

Thats sad.

I'm having a ball with mine. Very Happy
What were your Esoomians min/max?
Why did he only get one or two game sessions?
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Volo Enrunk
Lieutenant Commander
Lieutenant Commander


Joined: 24 Nov 2003
Posts: 104
Location: emporia kansas

PostPosted: Mon Nov 24, 2003 8:41 pm    Post subject: Reply with quote

esoomians make great bouncers at bars let me tell you even the wookiee's stay in line i pair them up as the muscle for twi'lek trade guilds.
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Volo Enrunk
Lieutenant Commander
Lieutenant Commander


Joined: 24 Nov 2003
Posts: 104
Location: emporia kansas

PostPosted: Mon Nov 24, 2003 8:43 pm    Post subject: Reply with quote

as far as not having powerfull enough stormtroopers, in i belive its Last Command sourcebook there are some imperial secret agents a solo agent and a team agent. i find that a group of solo agents makes a pretty good squad of storm troopers. i mean after all there were clone vats....
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