The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Revenge of the Sith Sourcebook
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools -> Revenge of the Sith Sourcebook Goto page Previous  1, 2, 3 ... 37, 38, 39 ... 72, 73, 74  Next
View previous topic :: View next topic  
Author Message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Mar 05, 2006 2:00 am    Post subject: Reply with quote

Well, I just have a feeling that soon I will be unable to produce anything for this book, so I'm trying to make up for it while I can.

Regarding the clones, I don't mean that we should simpply mix the units I mention, I just think they are a good starting point and reference to create similarly trained units. One thing we must decide, though, is which (if any) of the units will have more than 12D in attributes. Certainly any trooper with a name deserves 18D, but what about "typical" units? Rebel SpecForces all have 12D, as well as most Rebel units, except for Echo Base Trooper (13D+1) and Rebel Commando (18D). Imperial units also have 12D, except for Sand and Scout Trooper (13D), Seatrooper (13D+2), Spacetrooper (15D+2), TIE Pilot, Radtrooper and Storm Commando (17D+1), and Veteran CompForce Trooper and Royal Guard (18D). So I guess that shows that anything goes, we just have to decide on it.

As for space training, I don't believe there's anything that specific. Zero-G Stormtroopers have the Powersuit Operation skill for using their space suits, but that's about it. SpaceOps Troopers have some interesting specializations, like survival: space and melee combat: zero-g. Although I seem to remember there being a rule about a penalty for actions in zero-g, which could be negated with sufficient training, I'll see if I can track this down.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Mar 05, 2006 2:52 am    Post subject: Reply with quote

Found this so far: Imperial SpecNav Troops (The Far Orbit Project, 143) have the following Special Ability:
Zero-g Combat Training: SpecNav troops are trained in zero-g combat, and receive a +1D bonus to all dodge rolls, or any roll to attack.

Ha!! Found it!! The DarkStryder Campaign: The Kathol Rift, pg 46:

"In zero gravity, all difficulty numbers for Dexterity attribute and skill checks are increased by two. In addition, no combined actions are possible and any character trying a full dodge smashes into an obstacle for 3D stun damage. Normal dodges count as two actions. Characters trained to work or fight in zero-g conditions receive no penalties."
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Mar 05, 2006 12:04 pm    Post subject: Reply with quote

Thank You, I guess you list as a special ability as well, I will have some clones up later.


Thanks
Cody
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Mar 05, 2006 12:12 pm    Post subject: Reply with quote

We have to decide which of these to use. I personally think we should only use the SpecNav Troop's special ability and the survival: space skill. Maybe powersuit operation as well, we did see clones in space suits in the Clone Wars cartoon right?

I feel the wookiee characters I've made are too powerful. The thing is that I based them on a downplayed Chewbacca, but Chewie is a hero character, with uber-skills. So I think I'll downplay Chewbacca further, cause he's not yet a hero character, and with that I can lower the other wookiees as well. What do you think? I just don't feel too good about all those 9D, 10D skills....

Tion Medon
Type: Pau’an Port Administrator
DEXTERITY 2D
Dodge 4D, melee combat 3D, melee parry 3D+2
KNOWLEDGE 4D+2
Alien species 5D+2, bureaucracy 8D, business 7D+1, languages 6D, law enforcement 6D, planetary systems 6D+1, value 7D
MECHANICAL 2D
Beast riding 4D
PERCEPTION 4D
Bargain 7D, command 5D, persuasion 6D
STRENGTH 3D
Climbing/jumping 4D
TECHNICAL 2D+1
Computer programming/repair 4D
Special Abilities:
Low Light Vision: Pau’ans can see twice as far as a normal human in poor lighting conditions.
Force Points: 1
Character Points: 10
Move: 10
Equipment: Comlink, datapad
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Mar 05, 2006 12:57 pm    Post subject: Reply with quote

Here are my tweaked wookiees, what do you think?
There are two more Wookiees: Guanta and Lechichuk, but I'm afraid there's too little information on them to write their texts. Though it would be fun to make Guanta, he seems to be the strongest wookiee around.

Chewbacca
Type: Wookiee
DEXTERITY 2D+2
Blaster 4D, bowcaster 7D, brawling parry 5D+2, dodge 5D, grenade 4D, melee combat 6D, melee parry 6D, vehicle blaster 5D+1
KNOWLEDGE 2D
Alien Species 4D, cultures 2D+1, intimidation 7D, languages 3D, planetary systems 4D, survival 6D, value 4D
MECHANICAL 3D
Astrogation 4D, beast riding 4D, communications 3D, repulsorlift operation 6D, sensors 4D+2, space transports 3D+2, starship gunnery 4D+1, starship shields 4D
PERCEPTION 2D
Bargain 2D+1, command 4D+1, gambling 2D+2, hide 3D, search 3D, sneak 3D
STRENGTH 5D
Brawling 7D+1, climbing/jumping 6D, lifting 7D+2, stamina 8D, swimming 6D
TECHNICAL 3D+1
Bowcaster repair 5D+1, computer programming/repair 6D+1, demolition 5D, first aid 4D+1, repulsorlift repair 4D+2, security 5D, space transports repair 4D
Special Abilities:
Berserker Rage: Chewbacca gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Force Points: 2
Character Points: 8
Move: 11
Equipment: Bowcaster (4D), ammo bandolier

Salporin
Type: Wookiee Warrior
DEXTERITY 3D+2
Bowcaster 5D+1, brawling parry 7D, dodge 6D, melee combat 7D, melee combat: ryyk blades 9D, melee parry 6D+1, melee parry: ryyk blades 8D+2, vehicle blasters 4D+2
KNOWLEDGE 1D+2
Survival 4D+2, willpower 5D
MECHANICAL 2D
Beast riding 5D, repulsorlift operation 4D
PERCEPTION 2D+1
Hide 4D+2, search 5D, search: tracking 6D+2, sneak 5D+2
STRENGTH 5D+2
Brawling 8D, climbing/jumping 7D, stamina 8D
TECHNICAL 2D+2
First aid 3D+1, crafting 4D+2
Special Abilities:
Berserker Rage: Salporin gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Character Points: 10
Move: 12
Equipment: Bowcaster (4D), ryyk blades (STR+2D, max. 7D), helmet (+2 physical)

Tarfful
Type: Wookiee War Chief
DEXTERITY 3D
Bowcaster 6D, brawling parry 6D+2, dodge 6D, firearms 7D+1, grenade 4D+1, melee combat 6D, melee parry 5D
KNOWLEDGE 2D+1
Bureaucracy 4D+2, cultures 3D, intimidation 8D, languages 3D, law enforcement 4D, survival 7D, tactics 5D, willpower 5D
MECHANICAL 2D+2
Beast riding 5D, repulsorlift operation 4D
PERCEPTION 2D+1
Command 7D, hide 5D, investigation 4D+2, persuasion 5D, search 5D+1, search: tracking 6D, sneak 5D+1
STRENGTH 5D+2
Brawling 9D, climbing/jumping 6D+2, lifting 9D, stamina 9D, swimming 7D+1
TECHNICAL 2D
Bowcaster repair 4D, demolition 4D+1, firearms repair 4D, first aid 4D+2
Special Abilities:
Berserker Rage: Tarfful gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Force Points: 2
Character Points: 11
Move: 11
Equipment: Kashyyyk long gun (6D+2), ammo harness

Merumeru
Type: Wookiee Commander
DEXTERITY 3D+1
Bowcaster 6D, brawling parry 7D, dodge 6D+2, grenade 5D, melee combat 6D+2, melee parry 6D+1
KNOWLEDGE 2D+1
Intimidation 8D+2, law enforcement 4D, survival 6D, tactics 7D, willpower 5D+2
MECHANICAL 2D
Beast riding 4D, repulsorlift operation 3D+2
PERCEPTION 2D+1
Command 8D, hide 5D, gambling 5D, persuasion 4D+1, search 6D, sneak 6D
STRENGTH 5D+1
Brawling 6D+2, climbing/jumping 6D, lifting 7D, stamina 8D
TECHNICAL 2D+2
Bowcaster repair 5D, demolition 5D+2, first aid 5D
Special Abilities:
Berserker Rage: Merumeru gains +2D to Strength when brawling in berserker rage.
Climbing Claws: +2D to climbing.
Force Points: 1
Character Points: 8
Move: 12
Equipment: Bowcaster (4D), battle staff (STR+1D+2), ammo harness, helmet and buckler shield (+2 physical)
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Mar 05, 2006 11:24 pm    Post subject: Reply with quote

WoW, once again great stats. I am going to start re doing all the clone commanders including a few new ones. Thanks for the Zero-G training stuff I plan on using. Also on a side note, if you can would you post the The Rebel SpecForce Handbook in the PDF forum if you can I have lost my copy. I am going to post each clone seperatly Here's one of my personal Favorites.

Commander Cody
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 7D, blaster artillery 5D+1, brawling parry 5D+1, dodge 5D, grenade 4D, melee combat 6D, melee parry 4D+2, missile weapons 4D+1, vehicle blasters 4D
KNOWLEDGE 2D+2
Intimidation 5D+2, planetary systems 4D+1, survival 5D, tactics 7D
MECHANICAL 3D
Astrogation 4D+1, capital ship gunnery 3D+2, capital ship shields 4D, communications 5D, ground vehicle operation 4D+2, jet pack operation 4D, repulsorlift operation 5D+1, sensors 3D+1, walker operation 4D
PERCEPTION 2D+2
Command 8D+2, investigation 4D, search 3D+1, sneak 4D
STRENGTH 3D
Brawling 5D, climbing/jumping 3D+2, stamina 4D
TECHNICAL 2D
Armor repair 4D, blaster repair 5D, computer prog/repair 4D, demolitions 4D+1,
Character Points: 18
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( wrist mounted holoprojector, shoulder mounted comlink), modified jet pack ( has a move of 100 meters horizontally, 70 meters vertically. Uses Jet pack operation skill, base difficulty is easy, modified by objects, has 20 charges, can expend up to two per round. Cody has modified it to have a larger fuel tank and a hidden DC-15 pistol inside).
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"


Last edited by Commander Cody on Sun Mar 05, 2006 11:44 pm; edited 2 times in total
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Mar 05, 2006 11:39 pm    Post subject: Reply with quote

I'll upload the book as soon as possible.

I like your Cody stats very much, but I think they can still use some ironing. For example, his Missile Weapons skill is below the attribute. And I think he could have a bit of sneak and blaster repair.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Sun Mar 05, 2006 11:56 pm    Post subject: Reply with quote

The missile weapons thing was an over site on my part, I added sneak and blaster repair and aslo armor repair, since most of their armor is modified if they made it they can most likley fix it. Here is Commander Bly, I made the phase two ARC armor based on info I have gathered. I didnt really have to change the armor much from my first post, but I did change Bly. Gry thanks for your insight on the clones.

Thanks
Cody

Commander Bly
Type: Clone Trooper
DEXTERITY 3D+2
Blaster 6D, blaster artillery 5D+1, brawling parry 5D+1, dodge 5D, grenade 4D, melee combat 6D, melee parry 4D+2, missile weapons 4D, vehicle blasters 3D+2
KNOWLEDGE 2D+2
Intimidation 5D+2, planetary systems 3D, survival 4D, tactics 6D+1
MECHANICAL 3D
Astrogation 4D+1, capital ship gunnery 3D+2, capital ship shields 4D, communications 5D, ground vehicle operation 4D+2, repulsorlift operation 5D+1, sensors 3D+1, walker operation 4D
PERCEPTION 2D+2
Command 8D+1, investigation 4D+2, search 4D+1, sneak 4D
STRENGTH 3D
Brawling 3D+2, climbing/jumping 3D+1, stamina 4D
TECHNICAL 2D
Armor repair 5D+2, blaster repair 5D, computer prog/repair 3D+1, demolitions 4D+2
Character Points: 15
Move: 10
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), modified clone trooper armor ( Arc phase 2)

ARC Trooper Armor
Model: Advanced Recon Clone phase II armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +3D physical, +1D+2 energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink. MacroBinocular Plate and respirator attached to helmet
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. wrist mounted holoprojector.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Mar 06, 2006 12:00 am    Post subject: Reply with quote

Humm.. do you really think Bly's armor is any different than a standard Phase II armor with added shoulder pauldrons, skirt and macrobinoculars? Is that stated somewhere?

BTW, in my Equipment Stats book there are stats for the standard Phase II Armor, and also the Phase I ARC Trooper Armor.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Mon Mar 06, 2006 12:06 am    Post subject: Reply with quote

I found the information on Wookiepeedia, but If you already have it stated out I will use it. Here is what the wookiepeedia said: Bly and his men were proud of their ARC heritage, as shown by the modifications to their armor. In fact, Bly's armor was almost completely that of a phase two ARC's. Bly and his men wore pauldrons, bandoleers, and kama. Bly also added a pair of folding macrobinoculars to his helmet. With that being said I can use your phase II armor, I just want to do what's best for the book.
BTW: I will have Gree and Bacara up later today

Thanks
Cody
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Mar 06, 2006 12:14 am    Post subject: Reply with quote

Well, then it shouldn't really be just the Phase II armor. It's Phase II ARC armor, which is probably something of a mix between Phase I ARC Armor and Phase II Standard Armor. I'll work on it.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Admiral Zaarin
Cadet
Cadet


Joined: 08 Jan 2006
Posts: 6

PostPosted: Mon Mar 06, 2006 6:30 pm    Post subject: Reply with quote

Hi,
I think Grievous was well handled, but do you seriously think that Palpatine would have taken Anakin as his apprentice if every Jedi Master in the Council were better than him?

Anakin would have lasted more than Kit Fisto vs Palpatine IMHO Laughing

Keep on mind the Council did not always chose the most powerful to join his ranks (e.g. Dooku or even Qui Gon Jinn).
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Mar 06, 2006 6:35 pm    Post subject: Reply with quote

Well, for the most part, these Jedi Masters are d20 conversions, which is the closest thing we have to an official statement of their relative power... And also, the masters confronting Palpatine is a transvesti. Those guys surely could fight better than that. I was watching it in slow motion today, and Agen Kolar isn't even looking in the right direction when Palpatine stabs him. At the same time, Palp has his back to Saesse Tiin and yet Saesse still has his saber raised high in the air. That scene was poorly executed and shouldn't be taken as an example of how badly those Masters suck at saber fighting.
_________________
"He's Gry Sarth, of course he has the stats for them."


Last edited by Gry Sarth on Mon Mar 06, 2006 9:43 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Mar 06, 2006 6:55 pm    Post subject: Reply with quote

Did you actually read somewhere about the helmet respirator and wist holoprojector? Even Cody's holoprojector is not wrist-mounted, it's more like Qui-Gon's. Also, do you think Cody has something else in his helmet? He's got a small antena and what looks like a small sensor pod sticking out of it. Maybe it's something similar to what Boba Fett has (Sensor Pod: +2D to search) and perhaps (Broad-band Antenna: Can intercept and decode most communications made on standard frequencies.)

Phase II ARC Trooper Armor
Model: Republic Advance Recon Commando Armor, Mark II
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor Protection: +2D physical and energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1D to Perception checks in low-visibility situations, +1D+1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Armor attachment installed by Bly:
Swiveling Macrobinocular Plate: +3D to search for objects more than 100 meters away. UV nightvision grants +2D to search and attacks in darkness. May be used to improve aiming by +1D (on top of the standard +1D for aiming) with blaster or slugthrower weapons (at medium and long range) if the weapon is equipped with a laser-sight.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Mar 06, 2006 10:05 pm    Post subject: Reply with quote

I was thinking of something, in the Ep2 book, Padmé has Willpower 5D+2. Do you think we should actually reduce it to something like 4D or less in Ep3? After all, she dies because she "lost the will to live", I'd call this a major fumble in a Willpower roll.

Galactic Marine Armor
Model: Nova Corps Trooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +1D physical and energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate controlled body glove and breath mask allows operation in extreme climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, and a thermal tent.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools All times are GMT - 4 Hours
Goto page Previous  1, 2, 3 ... 37, 38, 39 ... 72, 73, 74  Next
Page 38 of 74

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0