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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Jan 17, 2006 5:46 pm Post subject: |
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In that case I don't think he would have been in more trouble than any other armored figure in Ord Mantell. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Jan 17, 2006 6:34 pm Post subject: |
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That might depend on how many New Republic sympathizers are about... or old Alliance members. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 18, 2006 3:33 am Post subject: |
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Boomer wrote: |
How would the rest of you handle a character who openly wears Storm Trooper Armor in an Urban Camo pattern. Just wears it as day to day wear.
Bounty Hunter character who has ex-stormtrooper in his background and spent more than the black market price to have this armor. |
To me, that depends on a few things..\
1) the look. Just cause he paid for the armor to have a camo pattern, does not mean it does not still look like storm trooper armor. If it is recognized as such, he is in for a world of hurt, even with his Ex stormie backround.
2) Time frame. In a NR era game, he might get away with it, even if he was in Remenant area. In a ROTE game, no way in heck..
3) Authority. If he got the armor legitly, eg transfered out of the army, at his time, and went straight into the Bounty hunters guild, i COULD possibily see the army allowing him to wear second hand armor. But the mere fact he has black market armor, will kill that off.
4) WHERE... IMo one of the biuggest parts. If he is in rememant terriotry, or is in an area tied to the remenant/has strong imperial leanings, they might cause lots of trouble for him. In a NR held area, they still might give him problems cause he might be thought of as an imperial sympathizer or spy. Out in the neutral areas, it would depend on who is in charge... _________________ Confucious sayeth, don't wash cat while drunk! |
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scott2978 Lieutenant Commander
Joined: 02 Jun 2005 Posts: 220 Location: Arizona, USA
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Posted: Wed Jan 18, 2006 7:13 pm Post subject: |
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Is Ord Mantell an Imperial planet during your game Boomer? |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Jan 19, 2006 8:51 pm Post subject: |
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This takes place a little over a year after Thrawn has died.
Ord Mantell was the FIRST planet Thrawn hit and held, grabbing a large amount of supplies and throwing the Republic off gaurd. It was let go by Thrawn and and the New Republic recovered control shortly before his death, which was difficult to maintain during his siege of Coruscant (Known in History as "The Longest Week" due to the fact that government and major commerce were virtually haulted the entire time.)
Shortly after the defeat of Thrawn, Ord Mantell went to New Republic control once again and has been running service normally as a scrap yard, as it's supposed to be.
Now, Ord Mantell has always tried hard to keep out galactic authority, especially during the time of the Empire. This was mainly due to the large pirate population that used the place as a home port.
Such is no longer the case, with the Empire gone, and the Republic in a poor position to provide galactic defense, the pirates are out pirating again.
So the militia, formerly known as the silent fist of the pirates, is in a poor shape to maintain control and make Ord Mantell look like it doesn't need outside help. But the New Republic cannot provide the outside help that Ord Mantell needs with law enforcement.
...I could go on and on.
But so far what I am hearing is not much diffrent from the way I am already running it. But I like having outside opinions to consider anything I might have missed. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Fri Jan 20, 2006 12:43 am Post subject: |
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Here is another solution to the problem. Shot them before they get in the stormtrooper armor. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Jan 21, 2006 10:23 am Post subject: |
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What what? Stormtroopers that can't shoot straight? |
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Ejacobs Lieutenant Commander
Joined: 07 Nov 2005 Posts: 183 Location: Afghanistan...Again
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Posted: Sat Jan 21, 2006 10:57 pm Post subject: |
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<crackle>"Uh...TK-1138? Your blaster fire has become uncannily accurate. What's the deal, over?"<crackle>
E |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Jan 22, 2006 9:57 am Post subject: |
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"Only Rebel Troopers are so accurate." |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Sun Jan 22, 2006 9:55 pm Post subject: |
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One, what Obi-Wan was saying on Tatooine was that the fire was too accurate and powerful for Sand People. Only storm troopers hit that well. Never said how well the storm troopers hit, and they didn;t exactly go over the scene CSI style to show us, either.
Next, on the Death Star, yes we all know they were missing on purpose.
Hoth... people died. A LOT... 'nuff said.
Endor, those tiny friggin ewoks, so hard to hit! But rebels, got Leia with a hip shot, and it was basically just her, Han, and a handful of others left. Everyone else was good and dead. I'd say that was good shooting.
And that's really all I can think of. Just to keep the record straight before we continue the jokes...
...because how the heck can they hit anything with those TINY, TINY eyeholes in the helmets. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Jan 22, 2006 10:53 pm Post subject: |
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Apparently, the Stirling SMG was infamous for it's bad sights. (It's an SMG, and, well, it's a Lead Hose. Not a precision weapon.).
And, yes, "I can't see a thing in this helmet!"
...
Oh, here's one way to counter it: "Aren't you a little short for a Stormtrooper?" "Yub Yub!" |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sun Jan 22, 2006 11:13 pm Post subject: |
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Well, if you go by the Dark Forces games, stormies are a rather gabby lot. You'd figure someone trying to pull off the stormie disguise routine wouldn't want to talk too much. So just blast the stormie who remains quite for more than two minutes. _________________ FLUFFY for President!!!!
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Darth Windu Lieutenant Commander
Joined: 01 Dec 2005 Posts: 112
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Posted: Mon Jan 23, 2006 9:19 am Post subject: |
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Same with Outcast and Academy, the stormtroopers won't shut up. _________________ The ability to type does not make you intelligent. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri Jan 27, 2006 1:25 pm Post subject: |
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Hellcat wrote: | Well, if you go by the Dark Forces games, stormies are a rather gabby lot. You'd figure someone trying to pull off the stormie disguise routine wouldn't want to talk too much. So just blast the stormie who remains quite for more than two minutes. |
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