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Revenge of the Sith Sourcebook
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu Dec 08, 2005 9:44 pm    Post subject: Reply with quote

It looks good, I'll check the d20 original later to see how you translated it, but at first glance it looks ok.

I'd suggest that when writing down this stats you try to follow the WEG pattern, which I use in all my stats. It's little details, but which make the whole think more cohesive. Just check my stats for an example, but here are some points:
-Attributes: No ":" before the 4D.
-Skills: Only the first letter of the first skill in each line is capital, all the rest is small. Add a space after the commas.
-Force Powers: Same thing as skills.

Nitpicking, I know, but I like a viusal unity, and it's easier to format these things when you're writing them than to go through all of it later.

Keep up the good work. I'm a bit stalled on my RPG stuff due to en-of-semester college works to be handed, but next week I'll be back in the game.
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Thu Dec 08, 2005 9:55 pm    Post subject: Reply with quote

On both characters I tried to follow the conversion chart the best I could, The problem I saw with was that if I followed it entirley the character seemed a little incomplete, so I improvised a little. I will work on the visual aspect to make sure it flows better. Thanks for your input.


Thanks
Commander Cody
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu Dec 08, 2005 10:26 pm    Post subject: Reply with quote

You're right, if you only give the character the skills listed in d20, he'll be incomplete. You have to get the feel of the character and add those skills you know he should have.
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Fri Dec 09, 2005 12:44 am    Post subject: Reply with quote

I guess if the other two conversions seem to be ok, I am going to start Kit Fisto and Shaak Ti

Thanks
Commander Cody
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Fri Dec 09, 2005 11:09 am    Post subject: Reply with quote

Gry Sarth wrote:
It looks good, I'll check the d20 original later to see how you translated it, but at first glance it looks ok.

I'd suggest that when writing down this stats you try to follow the WEG pattern, which I use in all my stats. It's little details, but which make the whole think more cohesive. Just check my stats for an example, but here are some points:
-Attributes: No ":" before the 4D.
-Skills: Only the first letter of the first skill in each line is capital, all the rest is small. Add a space after the commas.
-Force Powers: Same thing as skills.

Nitpicking, I know, but I like a viusal unity, and it's easier to format these things when you're writing them than to go through all of it later.

Keep up the good work. I'm a bit stalled on my RPG stuff due to en-of-semester college works to be handed, but next week I'll be back in the game.


Gry's right. I know design and layout, and he's right on. The details are the things that will make or break the way the project's received. Don't misunderstand; we'll ALL be very glad to have the stat books. But if your new works look just like WEG's books, you'll be lauded as a hero. Just ask Gry! He's got honorary doctorates at Coruscant University, Obra-Skai College of Library Science, and The Mon Calamari University of Cosmetology. Laughing
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu Dec 15, 2005 4:20 pm    Post subject: Reply with quote

Here's Yoda. I basically took the Ep5 WEG Yoda and degraded a few of the skills I think he honed during the Clone Wars and added some from the d20 stats. Since his full arc takes 900 years, there's not a whole lot of difference in these last 25 years.

Yoda
Type: Jedi Master
DEXTERITY 2D+2
Dodge 6D+1, lightsaber 11D, melee combat 5D, melee parry 7D, vehicle blasters 3D
KNOWLEDGE 4D+1
Alien species 9D+2, bureaucracy 4D+2, culture 7D, intimidation 8D, scholar: Jedi lore 11D, languages 8D, planetary systems 5D+1, planetary systems: Coruscant 7D, survival 6D+1, willpower 12D
MECHANICAL 2D
Astrogation 3D, beast riding 3D+2
PERCEPTION 4D+1
Bargain 6D+1, command 7D+2, con 7D, gambling 5D+1, hide 8D, persuasion 8D, search 6D+1, sneak 7D+2
STRENGTH 2D+2
Stamina 5D+2
TECHNICAL 2D
First aid 3D+2, lightsaber repair 4D+2
Special Abilities:
Force Skills: Control 12D+2, sense 12D+2, alter 9D
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, emptiness, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious, resist stun, short term memory enhancement
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense Force potential, sense path
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another's healing, control another's pain, enhance another’s attribute, return another to consciousness
Control, Sense and Alter: Affect mind, control mind
Force Points: 15
Character Points: 30
Move: 6
Equipment: Short lightsaber (4D), gimer stick cane, Jedi robes
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu Dec 15, 2005 5:13 pm    Post subject: Reply with quote

And here's Dooku. This is my first Jedi direct-from-d20 conversion, and I think it turned out fine. I follows the guidelines and then filled in some pre-requisite powers and some extra skills. Although I think I should add some more skills......

Count Dooku (Darth Tyranus)
Type: Separatist leader/Sith Lord
DEXTERITY 3D
Blasters 4D, lightsaber 10D+1, melee combat 5D+2, melee parry 5D
KNOWLEDGE 3D+2
Bureaucracy 7D+2, business 5D+1, intimidation 8D+2, languages 6D, scholar: Jedi lore 8D, scholar: Sith lore 5D+2, willpower 6D+1
MECHANICAL 2D+2
Repulsorlift operation 4D+1, space transports 4D
PERCEPTION 4D
Con 7D+2, persuasion 9D, search 5D+1
STRENGTH 2D+2
Stamina 3D+1
TECHNICAL 2D
Computer programming/repair 3D+2, lightsaber repair 4D+2
Special Abilities:
Force Skills: Control 10D+1, sense 7D+2, alter 9D
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, control pain, enhance attribute, force of will
Sense: Combat sense, danger sense, life detection, life sense, receptive telepathy, sense Force
Alter: Injure/kill, telekinesis
Control and Sense: Lightsaber combat
Control and Alter: Force lightning, inflict pain
Sense and Alter: Force wind
Control, Sense and Alter: Affect mind, telekinetic kill
This character is Force-Sensitive
Force Points: 10
Dark Side Points: 12
Move: 10
Equipment: Lightsaber (5D), robes, geonosian solar sailor, vast personal wealth
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Commander Cody
Commander
Commander


Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Thu Dec 15, 2005 8:54 pm    Post subject: Reply with quote

Sorry, my daughters b-day was this weekend and trying to finish x mas shopping, hopefully by the end of the weekend I should have Kit Fisto and Shaak Ti done, by the way are my other conversions ok.


Thanks
Commander Cody
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu Dec 15, 2005 10:35 pm    Post subject: Reply with quote

Yeah, I took a better look at them and they're ok. I think I really have to give Dooku some more skills. It's hard doing powerful characters, cause they're not really supposed to be lowsy at much....
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Commander Cody
Commander
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Joined: 08 Nov 2005
Posts: 375
Location: Kamino

PostPosted: Fri Dec 16, 2005 8:15 pm    Post subject: Shaak Ti Reply with quote

I tried to use the advice of others and hopefully my version of Shaak Ti, is not just a good conversion, but easy to follow. Once again Thanks to Gry Sarth and Jedi Skler for your input.

Thanks
Commander Cody



Shaak Ti
Type: Togruta Jedi Master
DEXTERITY 4D
Brawling parry 5D+1, dodge 5D+2, lightsaber 9D+2, melee combat 6D, melee parry 4D+2
KNOWLEDGE 3D+2
Alien species 4D+2, Intimidation 6D, languages 4D, scholar: jedi lore 6D+2, survival 4D, willpower 6D
MECHANICAL 3D
Repulsorlift operation 3D
PERCEPTION 3D+2
Con 4D+1, hide 5D, investigation 4D+2, persuasion 6D, search 7D, sneak 4D+2
STRENGTH 2D
Brawling 4D, climbing/jumping 3D+1, stamina 4D
TECHNICAL 3D+1
Computer prog/repair 4D+2, first aid 5D+2, lightsaber repair 6D, security 4D
Special Abilities:
Camouflage: Togruta characters possess colorful skin patterns which help them blend in with natural surroundings. This provides them with a +2 pip bonus to hide skill.
Spatial Awareness: Using a form of passive echolocation, Togruta can sense their surroundings. If unable to see, a Togruta character can attempt a moderate search skill check. Success allows the Togruta to perceive incoming attacks and react accordingly by making defensive rolls.
Force Skills: Control 8D, sense 7D, alter 6D+1
Force Powers:
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, enhance attribute, force of will, hibernation trance, reduce injury, remain conscious
Sense: Combat sense, danger sense, life detection, life sense, magnify senses, receptive telepathy, sense force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat
Sense and Alter: Lesser force shield
Control, Sense and Alter: Affect mind, battle meditation
Force Sensitive: Yes
Force Points: 7
Character Points: 15
Move: 10
Equipment: Lightsaber (5D), jedi robes
_________________
"Commander Cody the time has come. Execute Order 66..."

"I am disinclined to acquiesce to your request."

"But why is the rum gone?!"


Last edited by Commander Cody on Thu Dec 22, 2005 11:59 pm; edited 1 time in total
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri Dec 16, 2005 9:51 pm    Post subject: Reply with quote

Very nice, very nice. And I see you followed my advice about the layout, very well done. I'm currently tackling Mace Windu...
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Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Sat Dec 17, 2005 8:31 am    Post subject: Reply with quote

Don't forget- especially if you incorporate the Lightsaber Forms rules- Mace has to have at least one DSP, since he's made his own form, but it requires a DSP to use.
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Revan
Sub-Lieutenant
Sub-Lieutenant


Joined: 04 Jul 2005
Posts: 67
Location: Unknown Regions beyond the Outer Rim

PostPosted: Sat Dec 17, 2005 7:15 pm    Post subject: Reply with quote

Jedi Skyler wrote:
Don't forget- especially if you incorporate the Lightsaber Forms rules- Mace has to have at least one DSP, since he's made his own form, but it requires a DSP to use.

If you make your own form you have to gain a DSP?
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Ejacobs
Lieutenant Commander
Lieutenant Commander


Joined: 07 Nov 2005
Posts: 183
Location: Afghanistan...Again

PostPosted: Sat Dec 17, 2005 11:45 pm    Post subject: Reply with quote

No, it is just that with the form that Mace created, it is very aggressive and causes nasty injuries, thereby making it very close to tapping into the Dark Side. Nasty for sure.

E
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Dec 18, 2005 1:15 am    Post subject: Reply with quote

Isn't this "lightsaber form" thing a d20 creation? If so, why is it then that Mace's d20 stats show no DSP?
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