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		| Ragnar Commander
 
  
  
 Joined: 11 Sep 2003
 Posts: 371
 Location: Vacaville, CA
 
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				|  Posted: Wed Oct 22, 2003 10:57 pm    Post subject: |   |  
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				| our MOG threw a similar sounding crystal into our game.  it ended up being installed in a super laser.  its power increased high enough to destroy planets. |  | 
	
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		| Rathe Ehtar Commander
 
  
  
 Joined: 11 Oct 2003
 Posts: 440
 Location: Vacaville, CA
 
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				|  Posted: Thu Oct 23, 2003 2:47 am    Post subject: |   |  
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				| It was only a simple energy amplifying crystal.  It's being used by a villain, not a pc, and it's one-of-a-kind.  The lasers original power was only able to take out capital ships in a single shot, that could only fire every few rounds.  Now, the weapon can destroy planest in every other round.  No big deal, right? _________________
 "I don't know about angels, but it's fear that gives men wings."  -Max Payne
 
 "I don't buy that cluck like a dog, bark like a chicken stuff."  -Col. Jack O'Neill
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		| Loc Taal Grand Master (Founder / Admin Emeritus)
 
  
 Joined: 17 Jun 2003
 Posts: 801
 
 
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				|  Posted: Thu Oct 23, 2003 5:00 pm    Post subject: |   |  
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				|  	  | Rathe Ehtar wrote: |  	  | Now, the weapon can destroy planest in every other round.  No big deal, right? | 
 Destroy planets every other round?!  The Death Star took 6 hours to fully charge!  Must be some crystal...
  _________________
 "Mind what you have learned.  Save you it can." --Yoda
 
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		| Rathe Ehtar Commander
 
  
  
 Joined: 11 Oct 2003
 Posts: 440
 Location: Vacaville, CA
 
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				|  Posted: Fri Oct 24, 2003 2:08 am    Post subject: |   |  
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				| I remember seeing the Death Star II fire its super laser more than once in the battle of endor.  now it may have been on a lower power setting. Now, the crystal was an ancient secret of a dead race.  The crystal was protected in a tomb by three small beams of light.  but those beams of light were directed at the crystal, redircted out by focusing crystals to form an impervious force field.  So yeah, some crystal.
 Now the original weapon was a weaker verson, say a prototype, of the "super laser equiped super star destroyers" whatever they were called, and required a lot of time and a lot of power to work effectivly.  So with the crystal in hand, the baddies could use, maybe, a quarter of the power necessary.
 I'm still working on the details on how this ship will effect my story in the future.
 _________________
 "I don't know about angels, but it's fear that gives men wings."  -Max Payne
 
 "I don't buy that cluck like a dog, bark like a chicken stuff."  -Col. Jack O'Neill
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		| Loc Taal Grand Master (Founder / Admin Emeritus)
 
  
 Joined: 17 Jun 2003
 Posts: 801
 
 
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				|  Posted: Fri Oct 24, 2003 10:35 am    Post subject: |   |  
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				| Yup, you're correct, Rathe.  I just looked it up and the superlaser on the second death star was much more advanced than the original one (which I had posted about).  The original death star could only fire at maximum power and took 8 hours to fully charge.  The second death star could fire it's superlaser at lower damage settings and could recharge in much less time.  The damage rating of the superlaser on the second death star is 2D-16D and it can generate 2D of damage per minute, up to the maximum of 16D damage.  However, the energy cells in the design can only produce 48D per day without severely straining the energy reactors.  (Special Edition Trilogy Sourcebook) _________________
 "Mind what you have learned.  Save you it can." --Yoda
 
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		| Urhart the Fallen Angel Lieutenant Commander
 
  
  
 Joined: 06 Oct 2003
 Posts: 203
 Location: New York City, USA
 
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				|  Posted: Wed Oct 29, 2003 4:24 pm    Post subject: |   |  
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				|   I suddenly admire all of those guys in the fleet a LOT more!
 _________________
 'God gave you grace to purge this place
 And peace all around may be your fortune
 Oh oh children of the land
 Love is still the answer take my hand
 The vision fades a voice I hear
 Listen to the madman!'
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		| Hellstorm Commander
 
  
  
 Joined: 22 Dec 2003
 Posts: 253
 Location: Montreal, Canada
 
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				|  Posted: Sun Feb 08, 2004 1:53 am    Post subject: |   |  
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				|  	  | Loc Taal wrote: |  	  |  	  | Rathe Ehtar wrote: |  	  | Now, the weapon can destroy planest in every other round.  No big deal, right? | 
 Destroy planets every other round?!  The Death Star took 6 hours to fully charge!  Must be some crystal...
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 In "Star Wars : The Essential Guide To Weapons And Technology", they state that the first Death Star needed an entire day to build up enough charge for a full power blast, but that even a low-power shot had enough destructive force to crack a planet's crust and cause incredible seismic upheaval, and that the superlaser aboard the second Death Star featured improved targeting computers for firing on capital ships.
 
 So yeah! Wow, every two rounds, that could probably wipe out any large size fleet of capital ships real easy 8)
 _________________
 Tuco: "But if you miss you had better miss very well. Whoever double-crosses me and leaves me alive, he understands nothing about Tuco."
 -The Good, The Bad And The Ugly
 
 Peter Griffin: "Embrace The Fear." -Family Guy
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		| Lord Aramus Sub-Lieutenant
 
  
  
 Joined: 26 Jun 2005
 Posts: 61
 
 
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				|  Posted: Mon Jun 27, 2005 10:21 pm    Post subject: |   |  
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				| let me ressurect this thread.  I'd like to see some varient ship designs coming from the minds here.  I'll kick it off 
 Gallofree Freighter Modified into a Mining Vessel.
 
 
  _________________
 There are alot of cool places in the world.  Alaska is one of them.
 http://www.hostexcellence.com/cgi-bin/affiliates/clickthru.cgi?id=alexvont
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		| blackjack Cadet
 
  
  
 Joined: 07 Jun 2005
 Posts: 19
 
 
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				|  Posted: Tue Jun 28, 2005 9:12 am    Post subject: |   |  
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				| ok heres a fun one get a hatchling droid and 6 merr-sonn stun grenades (they are rechargeabel) you rigg the droid so it does not take any dameg from the grenades , and so it can recharge the grenades  and send the droid in and have it set them all off at the same time .then recharge and do it one more time . what can i say there not geting up after that one  _________________
 as long as no one says they have a bad "feeling" about this we will all be fine
 (in the back ground you here i have a bad feeling about this ,on the ships com. )
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		| Ray Commodore
 
  
  
 Joined: 31 Oct 2003
 Posts: 1743
 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
 
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				|  Posted: Tue Jun 28, 2005 4:09 pm    Post subject: |   |  
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				| Good idea, BJ, and it can be used to get Mynocks off the hull before re-entry, too! 
 And Lord Aramus, I am amazed!  Simply amazed!!!
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		| Lord Aramus Sub-Lieutenant
 
  
  
 Joined: 26 Jun 2005
 Posts: 61
 
 
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				|  Posted: Tue Jun 28, 2005 8:33 pm    Post subject: |   |  
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				| I'll be starting up an outer rim campaign with my local gaming group probably at the end of the summer, so expect to see more by the time I am done. 
 I'm thinking about turning #2 war pods into asteroid mining vessels.
 _________________
 There are alot of cool places in the world.  Alaska is one of them.
 http://www.hostexcellence.com/cgi-bin/affiliates/clickthru.cgi?id=alexvont
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		| blackjack Cadet
 
  
  
 Joined: 07 Jun 2005
 Posts: 19
 
 
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				|  Posted: Sun Jul 03, 2005 8:43 pm    Post subject: |   |  
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				| ok my base ship is a mobquet medium cargo hauler  the states are in pirates & privateers on page 67 any ways why i like it as a start it has a 7d hall and you get +5 to all modifications and replacements  here is were i start moding 1. give it a 1/2 hyper drive 2. up space to 10 3.add 4 comar f-4 ion cannons does 4d oh ya have them made in to hidin popups so you might still pass at the docking ports 4.add shilds oh i think 5d just to the front for ramming   and if you dont have to dock at any regular port then try some of these other modes
 1. a sensor baffling at 2d 2.sensor mask at 2d 3.comm jammers 4. sensor jammers 5.baffeld drive 6. backup batterys i think 4 7. and never leve home with out at least 4 new transponder codes .
 
 oh that bit about bording i would say i will use a plasma punch and vent it to space frist than bord and shot every one with stun 2 befor takying the ship but that is just a thought
  by for now _________________
 as long as no one says they have a bad "feeling" about this we will all be fine
 (in the back ground you here i have a bad feeling about this ,on the ships com. )
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		| Lord Aramus Sub-Lieutenant
 
  
  
 Joined: 26 Jun 2005
 Posts: 61
 
 
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Thu Jul 21, 2005 12:50 am    Post subject: |   |  
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				|  	  | Loc Taal wrote: |  	  | LOL! "Sir, an escape pod!"
 "Hold your fire, there aren't any life for-"
 BOOM!!!
   
 I like it!
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 One of the guys i play with in sparks, has a ton of 'cargo' which he has stored 20 kilos of thermite plasticine (2d damage per kilo by the book).  So when he is in hot water, he flys close to the offending ship and dumps the cargo out, hoping it hits.... Had a lancer get destroyed that way...
 _________________
 Confucious sayeth, don't wash cat while drunk!
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