The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

To dodge, or Not to dodge... that is the question...
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> To dodge, or Not to dodge... that is the question... Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 04, 2005 1:35 am    Post subject: To dodge, or Not to dodge... that is the question... Reply with quote

Yet, another one, brought from the holonet...

OK. Would you give your players a chance to dodge (d6) or grant their full or partial defensive bonus (D20) if someone is shooting then when they don't know it is coming??

Eg, characters are walking through darkened area of a warehouse, and someone hidden behind then snipes the rear guy. Does he get to dodge or not?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Vartax
Lieutenant Commander
Lieutenant Commander


Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Sun Dec 04, 2005 1:47 am    Post subject: Reply with quote

If the character is unaware of the threat then the first round of combat and acording to the 2nd edition revised and expanded. page 96
"SUPRISE : When characters are suprised, their attackers can automatically take their first action before the suprised side can act. The suprised side cannot roll a defensive skills to dodge or parrt this first action.
Back to top
View user's profile Send private message AIM Address MSN Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 04, 2005 1:49 am    Post subject: Reply with quote

I know the 'official' way, i was asking more from a personal / house side...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Dec 04, 2005 1:50 am    Post subject: Reply with quote

Ditto. The sniper should roll only against the range difficulty, with any modifiers due to darkness and whatnot. If the character doesn't know he's being shot at, why would he dodge?

The only instance I can imagine where the character would be allowed to dodge would be a Jedi with Danger Sense, which means he knows he's about to suffer an attack, and thus can react accordingly. If you allow normal players the chance to dodge, there's really no point in an ambush...
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 04, 2005 1:55 am    Post subject: Reply with quote

Side question to that..

Lets say i see the enemy has a Dark Jedi (or light jedi, if running the NPCS) in it. He has his lightsaber out, and danger sense IS active... If i took a called shot to the lightsaber to take it out, would his danger sense give him warning, since it is not threatning HIM??
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Vartax
Lieutenant Commander
Lieutenant Commander


Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Sun Dec 04, 2005 1:56 am    Post subject: Reply with quote

I agree! Unless the person is somehow alerted to the danger via motion detectors, smell, sound, or anything else including the force powers, then he would not dodge. Now if the guy was attacking more than once on the next round he could dodge saying he survived the first shot.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Dec 04, 2005 1:58 am    Post subject: Reply with quote

I'd say it does. Having your lightsaber shot out of your hand is still a very dangerous situation, even if it's not inflicting direct damage at you. I'd maybe raise the power difficulty a bit, but still allow the roll.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Boomer
Captain
Captain


Joined: 14 Jul 2005
Posts: 688
Location: Terra Sol

PostPosted: Sun Dec 04, 2005 2:09 am    Post subject: Reply with quote

The first question, I allow a perception roll first for if they be surprised. If they are, than no reaction.
_________________
My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette!
Back to top
View user's profile Send private message AIM Address
KageRyu
Commodore
Commodore


Joined: 06 Jul 2005
Posts: 1391
Location: Lost in the cracks

PostPosted: Sun Dec 04, 2005 3:31 pm    Post subject: Re: To dodge, or Not to dodge... that is the question... Reply with quote

garhkal wrote:
Yet, another one, brought from the holonet...

OK. Would you give your players a chance to dodge (d6) or grant their full or partial defensive bonus (D20) if someone is shooting then when they don't know it is coming??

Eg, characters are walking through darkened area of a warehouse, and someone hidden behind then snipes the rear guy. Does he get to dodge or not?

Nope, no dodge, as he is unaware he is under attack.
Quote:
Lets say i see the enemy has a Dark Jedi (or light jedi, if running the NPCS) in it. He has his lightsaber out, and danger sense IS active... If i took a called shot to the lightsaber to take it out, would his danger sense give him warning, since it is not threatning HIM??

I'd say yes for many reasons:
1) As pointed out by others, the shot is still very close in proximity to the Jedi and can pose a significant threat to the Jedi.
2) A lightsaber is an extension of the Jedi, and are considered to be force imbued. As such, and attack on his lightsaber is akin to an attack on the Jedi, so it would trigger the danger sense.
3) Danger sense detects potential threats of danger, not just a potential "wound".
_________________
"There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra
Back to top
View user's profile Send private message Yahoo Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Dec 05, 2005 4:43 am    Post subject: Reply with quote

Interesting thoughts, on the second question...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Vartax
Lieutenant Commander
Lieutenant Commander


Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Tue Dec 06, 2005 2:34 am    Post subject: Re: To dodge, or Not to dodge... that is the question... Reply with quote

KageRyu wrote:
garhkal wrote:
Yet, another one, brought from the holonet...

OK. Would you give your players a chance to dodge (d6) or grant their full or partial defensive bonus (D20) if someone is shooting then when they don't know it is coming??

Eg, characters are walking through darkened area of a warehouse, and someone hidden behind then snipes the rear guy. Does he get to dodge or not?

Nope, no dodge, as he is unaware he is under attack.
Quote:
Lets say i see the enemy has a Dark Jedi (or light jedi, if running the NPCS) in it. He has his lightsaber out, and danger sense IS active... If i took a called shot to the lightsaber to take it out, would his danger sense give him warning, since it is not threatning HIM??

I'd say yes for many reasons:
1) As pointed out by others, the shot is still very close in proximity to the Jedi and can pose a significant threat to the Jedi.
2) A lightsaber is an extension of the Jedi, and are considered to be force imbued. As such, and attack on his lightsaber is akin to an attack on the Jedi, so it would trigger the danger sense.
3) Danger sense detects potential threats of danger, not just a potential "wound".


I agree. The guys I play will miss really bad sometime and are always hitting each other just because of proximity. That blaster bolt being such a hard shot anyway could move a little to the right or left and bam it hits the jedi
Back to top
View user's profile Send private message AIM Address MSN Messenger
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 06, 2005 4:34 am    Post subject: Reply with quote

Fare enough on the possibility of a miss striking the jedi... Though does that not open a can of worms??? eg, someone is having a hard time hitting the jedi himself, but if he takes a called shot at something close to the jedi an messes up, he gets to hit the jedi?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
TarlSS
Sub-Lieutenant
Sub-Lieutenant


Joined: 19 Aug 2005
Posts: 60

PostPosted: Tue Dec 06, 2005 9:18 am    Post subject: Reply with quote

...Yeah.
But being shot at is dangerous. It is being done by someone who would like to do things you don't want to happen to you. So it would trigger dangersense.
Back to top
View user's profile Send private message
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Tue Dec 06, 2005 9:31 am    Post subject: Re: To dodge, or Not to dodge... that is the question... Reply with quote

KageRyu wrote:
I'd say yes for many reasons:
1) As pointed out by others, the shot is still very close in proximity to the Jedi and can pose a significant threat to the Jedi.
2) A lightsaber is an extension of the Jedi, and are considered to be force imbued. As such, and attack on his lightsaber is akin to an attack on the Jedi, so it would trigger the danger sense.
3) Danger sense detects potential threats of danger, not just a potential "wound".


I have to agree with Kage on this issue. The process a Jedi goes through to construct their lightsaber to begin with (nevermind those who go several steps further by completely disassembling and REassembling their lightsabers- completely through the use of the Force) causes the lightsaber to be an extension of themselves. Since they receive penalties if they lose their lightsaber that are in place until they construct a new one, I'd say they most definitely would sense an intended attack on their lightsaber.
Back to top
View user's profile Send private message
Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Fri Dec 09, 2005 4:44 pm    Post subject: Re: To dodge, or Not to dodge... that is the question... Reply with quote

garhkal wrote:
OK. Would you give your players a chance to dodge (d6) or grant their full or partial defensive bonus (D20) if someone is shooting then when they don't know it is coming??


No. In D6, the attacker gets one round before the defender can react. In D20 the defender is flat footed. Otherwise, what does surprised mean? But I do have my own personal rule that says I will not kill a character with "Bang! You're dead!" (Unless that player routinely does this to NPCs - What you sow is what you reap.)
_________________
Know Jesus, Know Peace.
No Jesus, No Peace
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0