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MA-3PO Lieutenant Commander
Joined: 17 Apr 2005 Posts: 236 Location: Olathe, Kansas
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Posted: Sun Nov 06, 2005 5:50 pm Post subject: Using Miniatures Battle rules in the RPG |
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Has anyone ever tried using the MB rules during the RPG? I know there are several scenarios throughout the sourcebooks that allow you to insert a MB but has anyone ever tired using them all the time? They essentially simplify the regular rules.
For example: A stormtrooper with a blaster skill of 3D fires at a Rebel in the open, within short range. The difficulty of the shot is 6. The Imperial player rolls 1 die and gets a 3. Three plus the stormtrooper's skill of 3 equals the difficulty number 6, so the stormtrooper's shot hits.
One of the drawbacks/benefits is eliminating pips. However during high level games only rolling 1 die and adding the skill modifier is much more handy than the bucket'o'dice approach. Thoughts? |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Sun Nov 06, 2005 6:08 pm Post subject: |
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Haven't used it in battles, but I like the way of eliminating buckets of ds. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Sun Nov 06, 2005 11:56 pm Post subject: |
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In my online game, I am finding I rely more and more on electronic dice. To get electronic dice in an easy to use program that makes all totals with the push of the button also eliminates the buckets of dice and can allow for even more complicated rule-sets to be used in even the most complex of battles.
Thus turning Star Wars into a swift game. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Nov 07, 2005 8:24 am Post subject: |
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Boomer's right. There's already a great dice roller here on the Pit, and it goes ahead and rolls the wild die for you as well, putting in any bonuses or penalties. |
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MA-3PO Lieutenant Commander
Joined: 17 Apr 2005 Posts: 236 Location: Olathe, Kansas
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Posted: Mon Nov 07, 2005 11:04 am Post subject: |
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Jedi Skyler wrote: | Boomer's right. There's already a great dice roller here on the Pit, and it goes ahead and rolls the wild die for you as well, putting in any bonuses or penalties. | Call us weird but we think it's fun just rolling those dice. Besides, it's not always convienient to have computers at the game table. Once again, has anyone played MB? |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Nov 07, 2005 11:20 am Post subject: |
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Well, I will admit that it's always been fun for me rolling the dice, but the dice roller on here is really good for the play by post games. It's also proving fun to have the GM make ALL the rolls, and our games progress a bit more like interactive stories than games since we don't make any of our rolls this way... |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Mon Nov 07, 2005 11:21 am Post subject: |
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I tried once. Keep using the regular rules though. Habit I supposs. |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Mon Nov 07, 2005 1:49 pm Post subject: |
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Yes, I have...on several occasions.
I sometimes allow the PCs to roll their D6 stats while all the NPCs use the Miniatures Battles stats. And sometimes convert the PCs to Miniatures Battles stats. It worked well both ways.
The players liked being part of a really big battle. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Nov 21, 2005 7:53 pm Post subject: |
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I have considered it, but never actually tried it. I did try using the Star Warriors rules in RP my first few years GMing, but dropped those as they were just too cumbersome. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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