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therritn Ensign
Joined: 14 Nov 2004 Posts: 32
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Posted: Wed Oct 26, 2005 11:24 pm Post subject: Armor loadout and weight |
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I know this subject has probably been brought up in some way or another, but about how many attachments can be added to armor without any DEX penalty? I know that Boba Fett carries a lot of stuff on his armor without any DEX penalty, and I was wondering if there was a basic rule of thumb for attachments taking into account weight restrictions and whether or not STR enhancing armors figure into the equation. |
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Allst Beamem Lieutenant Commander
Joined: 09 Apr 2005 Posts: 131 Location: Memphis, TN USA
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Posted: Wed Oct 26, 2005 11:44 pm Post subject: |
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I would think, as a rule of thumb, any added armor value would add a dex penalty. when it comes to add-ons your just going to have to use common since if the add on adds some kind of bulk then there might be a dex penalty.
just my thoughts
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Oct 27, 2005 12:08 am Post subject: |
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I don't think simple wrist lasers, fire projectors, gauntlet knives, dart shooters and the like should incur a dexterity penalty. Added armor plates, certainly; but as far as gear, I would only add a dex penalty to something like a bulky shoulder-mounted missile launcher. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Thu Oct 27, 2005 8:46 am Post subject: |
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In our campaign anytime +1 was added to armour's STR it automatically added -1 to the wearer's DEX. To remove that DEX penalty required expending more Character Points, an armour repair roll, and some credits.
As for adding items, we generally added a -1 DEX penalty when the the armour was "full of stuff". That might mean 3 small things or 1 big/heavy thing.
I can't think of any "official" rule for this - just common sense. How many things the Director thought he could have mounted on him before he started having problems. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Thu Oct 27, 2005 5:18 pm Post subject: |
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I do not believe there are any Official Rules, though a few things are mentioned in Galaxy Guide 10:Bounty Hunters, it far from covers the topic. I think what it comes down to is making some common sense rules and decisions. When modifying armor with gadgets ask yourself a few of the following questions:
• Will this attachment be able to be molded or fit into the armor easily?
• Will this attachment be able to share space with other attachments?
• Is this attachment heavy?
• Will this attachment hinder movement in some way?
• Does this attachment make sense with Star Wars technology?
In this way you can get a feel of where and how the modifications are made, and how encumbering they might be. Small weapons could be easily concealed in arm guards, larger weapons would be visible and external. Obviously, a Blaster Riffle won't fit in a glove. Small items, like special lenses, com links, enhanced optics, weapons smaller than a blaster pistol (knifes, hold out blasters, etc...), respirators, limited oxygen supply, chronometers, lumens, datapads, I would not alter Dex penalty as such items are sufficient lightweight even in numbers. For medium weight equipment (anything bigger than a blaster pistol, smaller than a backpack) I would say add -1 to dex penalty. For heavy equipment (backpack and larger sized items like flight packs, full life support equipment, small power generators, etc...) add -2 to -1D to Dex penalties. Of course, these dex penalties can be bought of by further modifying and re-working the armor and the equipment. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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