The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Planet of the Apes D6 RPG! [Kickstarter]
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Miscellanea -> Planet of the Apes D6 RPG! [Kickstarter] Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2301
Location: Seattle, WA

PostPosted: Thu Aug 21, 2025 6:28 pm    Post subject: Reply with quote

Found this official website for the game, for those that are interested in checking it out!
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2301
Location: Seattle, WA

PostPosted: Wed Aug 27, 2025 8:40 pm    Post subject: Reply with quote

Looking through my books (which arrived yesterday), and I'm really liking most of what I'm seeing.

They broke apart Experience Points and Hero Points.

Not crazy about dividing out the Attributes and Skills (so if you had DEX of 3D+1 and Acrobatics of 1D+1 you roll 4D+2).

But the way they handle the Wild Die seems like a significant improvement. At least it sounds that way on paper. I'll be curious to see how it actually plays.


_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 499

PostPosted: Thu Aug 28, 2025 8:49 pm    Post subject: Reply with quote

Interesting on the wild die - have to give that some thought.

XP & Hero Dice
One the CP being Split into XP and hero dice - my group has been running that for a bout three years - and the players love the change - it works out well.

It also gives options for other actions that can generate extra hero dice - (like the example on the wild die).

Skill Value Segmentation
We also have been keeping track of skills as an added value instead of a total - which also has been working well in playing.

(additionally - the cost for skill advancement - is based on the skill itself, not the total - which is why we did it -that an cleaner record keeping).

We have been playing this way for so long - some of the players don't recall the older ways - so all good.
_________________
SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Back to top
View user's profile Send private message
Xynar
Commander
Commander


Joined: 10 Aug 2003
Posts: 295
Location: Northwest Indiana

PostPosted: Fri Aug 29, 2025 11:50 am    Post subject: Reply with quote

I've long adjusted how I award Character Points to cover for usage in-game and as XP. It wouldn't be that difficult for me to spit into XP and Hero Dice but I also award knowing that higher skill costs will be at play.
_________________
Xynar
The Great Adventurer
Back to top
View user's profile Send private message Send e-mail
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10540
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Sep 22, 2025 6:49 pm    Post subject: The RPG of the Planet of the Apes Reply with quote

DougRed4 wrote:
Looking through my books (which arrived yesterday), and I'm really liking most of what I'm seeing.

I also received my kickstarter order back then, but haven't had the bandwidth to take a deep dive into it. I haven't opened The ANSA Files (sourcebook) or the campaign/adventure book in the box set yet, but I've perused the core book, other box set contents, and the stretch goal bonus materials. I spent a lot of time figuring out the arrangement to get all the stretch stuff into the box (to consolidate all this cool TPotA stuff into one place), and I could only do it by removing the card-spacer at the bottom and also the campaign/adventure book. So on my shelf it is now two hardback books, one softcover book, and one box set.

Upon a cursory glance, my first reaction of TRPGotPotA was overall positive. The production value is fantastic. I just love high quality color RPG books with good art, and this one is D6 on top of that. Seeing the WEG logo on a new high quality D6 game based on another beloved childhood franchise almost brought a tear to me eye.

I have looked at it more than the Carbon Grey PFD. TRPGotPotA continues the use of D6MV (the Magnetic Press variant of D6). There are six core attributes with six skills each. Some of the skills seem to have a tad bit more explanation than the prior game, but there still seems to be a lack of detail about how to use some skills. Other aspects of the system have more crunch than skills do.

Quote:
They broke apart Experience Points and Hero Points.

I'm not sure what these are 'broke apart' from, because Hero Points do not work like Character Points do. Now I have long had Skill Points and Character Points in my game, if that is what you are referring to. In my game, SPs are the experience points based on the adventure, and they can only be spent on improving skills as in 1e. CPs are the bonus points for good roleplaying and they can be spent as SPs, or to improve other stats and boost rolls in-play as they can in 2e. Hero Points seem more like Force Points (or "Fate Points" as FPs are in my game).

Quote:
Not crazy about dividing out the Attributes and Skills (so if you had DEX of 3D+1 and Acrobatics of 1D+1 you roll 4D+2).

I'm not crazy about it either, for multiple reasons.

First, their system has all improved skills start at 1D, and since that is added to the attribute, the gradients equivalent to having a skill at only 1 or 2 pips above the attribute are lost. That may be fine for char gen, but after play begins, I find it is an abruptly sudden spike in a skill value after the very first time a skill is improved above the attribute. SWD6 is more natural in its skill progression.

I like high costs for character improvement to slow down improvement to high skill levels. This system speeds up improvement.

And it is a munchkin's dream from a point-cost perspective. Improving a skill that's 2D over a high attribute being just as cheap as improving a skill that's 2D over a low attribute means that players are incented by the system to only improve skills on high attributes. Although I generally don't game with min-maxers, I prefer game systems to not even have this sort of temptation inherent in the system.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Miscellanea All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0