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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 27, 2005 7:26 am Post subject: |
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Well, here is the official damage, as per Page 112 in the revised and expanded rules book..
Note these values are for standard gravity worlds. Add for higher gravity and reduce for lower gravity.
3-6 meters, 2d
7-12 meters, 3d
13-18 meters, 4d
19-30 meters, 5d
31-50 meters, 7d
51+ meters, 9d _________________ Confucious sayeth, don't wash cat while drunk! |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Tue Sep 27, 2005 10:55 am Post subject: |
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Double distance should mean double damage _________________ All stats 2D, except: brawling parry: versus boxing 2D+2, melee combat: swords 3D, melee parry: swords 2D+2, languages: english 2D+1, scolar: history 3D, scolar: social studies 2D+1, brawling: boxing 2D+2, computer programming/repair 2D+1. |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Tue Sep 27, 2005 11:01 am Post subject: |
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IMHO it should not...
Just because speed doesn't increase proportionally with falling distance (due to athmospheric friction) |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Sep 27, 2005 11:55 am Post subject: |
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Krapou wrote: | IMHO it should not...
Just because speed doesn't increase proportionally with falling distance (due to athmospheric friction) |
I have to agree with Krapou here. The physics have already been explained; however if you, as GM want to give double damage for double distance, that's your prerogative. Just a warning ahead of time, though: if your players are on top of their game, you're gonna be in for a heck of a fight. |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Tue Sep 27, 2005 3:30 pm Post subject: |
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Quote: | Just because speed doesn't increase proportionally with falling distance |
I did not know that.
But I still think I am going to stick with my 1 pip pr. meter rule.
I like simple, fast rules and I donīt mind that it is not totally realistic, after all it is fantasy/science fiction. _________________ All stats 2D, except: brawling parry: versus boxing 2D+2, melee combat: swords 3D, melee parry: swords 2D+2, languages: english 2D+1, scolar: history 3D, scolar: social studies 2D+1, brawling: boxing 2D+2, computer programming/repair 2D+1. |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Tue Sep 27, 2005 11:49 pm Post subject: |
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If you don't have a parachite or good surface area vs. mass, then once speed is not very proportional to height, it doesn't really matter. I just arbitrate an amount of damage I think would be appropriate:
Low: 1D
Medium: 3D
High: 5D
Dangerous: +7D |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Wed Sep 28, 2005 2:37 am Post subject: |
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Argamoth wrote: | If you don't have a parachite or good surface area vs. mass, then once speed is not very proportional to height, it doesn't really matter. I just arbitrate an amount of damage I think would be appropriate:
Low: 1D
Medium: 3D
High: 5D
Dangerous: +7D | I also agree that a simple rule is better |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sat Oct 01, 2005 11:22 am Post subject: |
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Krapou wrote: | Argamoth wrote: | If you don't have a parachite or good surface area vs. mass, then once speed is not very proportional to height, it doesn't really matter. I just arbitrate an amount of damage I think would be appropriate:
Low: 1D
Medium: 3D
High: 5D
Dangerous: +7D | I also agree that a simple rule is better |
That goes in line with the first and most important rule of graphic design... the KISS rule. Keep It Simple, Stupid! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sun Oct 23, 2005 3:17 am Post subject: |
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gollummen wrote: | Double distance should mean double damage |
In the D6 system, 1D increase is essentially double the effect. To illustrate, I point to the combined actions chart; when you take 2 people each with 3D skills combining efforts, you roll 4D, to get to 5D you need 4 people. Also, look at some vehicle and weapon writeups, when you have a single "Medium Blaster cannon" doing 3D and "Twin Linked Medium Blaster Cannons" they do 4D.
An often overlooked area of the rules that was never adequately explained. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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