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How many cubic meters for each 'ton' of cargo space?
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Mamatried
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PostPosted: Sun Mar 09, 2025 7:15 am    Post subject: Reply with quote

I see this more as a space than a weight issue.

I have taken the A-24 Sleuth as the example here.
The ship is listed with 2 Metric ton capacity.

If we say that a cargo crate is 1m3 then the ship can fit 2 of them. These are the base bulk cargo on board, and all food supplies, spare parts and other parts are parts of consumables.
A empty ship can have 20 tons of consumables and 0 tons of cargo listing and being statted as a 0 load.

However the same ship is also fully loaded if the same two crates are empty, meaning that we have taken up the cargo space, though with empty crates and a "0" weight, but still no more room....the space does not allow this.

Now we are on a run where we have 2 crates of metal allowys, each crate wighs 3 tons, for a total of 6 Metric tons, or 3x the listed load of the ship.
Now we have the same 2 crates, the same 2 MT space filled with 6 ton, of course this should give some penalties on the affected ship systems, more engine power needed, ship is harder to manuver etc etc, it may be slower etc etc.
However the cargo alotment of 2 metric tons has not been exceeded so the crew has no skill roll penalties, the only penalties is on the actual ship stats.

now they decide to bring along another crate, same size, but it is empty, now the ship is overloaded, the added crate does not normally fit and must be stored in the crew areas, this makes it a distraction, needs to pushed aside, stepped over etc et , and the crew suffers in effectively running the ship, reciving penalties on their skills.

Is there a maximum to be fitted, yes...2 metric tons of space, and the wight..while not irellevant it still takes second seat.
What would be maximum then`? I would say as long as it fits.
2 crates each 1m3 in size fits in the ship no matter the wight, however any wight above the ship's 2 ton listing comes with penalties.

I base this on a earth container ship, holding 1000 containers all empty is still a fully loaded ship. The same ship is equally fully loaded with each container full of cargo.
penalties depending on how much the wight is or how much cargo space is exceeded or both .

Heavy load with no speace exceeded - penalty to ship consumables, speed, maneuver.

Cargo space exceeded, even with empty fright crates is penalties to ship crew operation, as the added crates are in the way (constantly)


So to me it is space over wight and 2 different types of penalties given, of course both can be applied.

the ship is heavy, and has taken on extra cargo now both the ship stats and the crew rolls are penalized.
Ship is heavy but no cargo space exceeded then only the ship stats suffer
ship is light but the cargo space is exceeded will now penalize crew operation
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FVBonura
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PostPosted: Sun Mar 09, 2025 10:29 am    Post subject: Reply with quote

The average Load on a ship like the A-24 Sleuth would be 10 one-meter cubes at 200 kg each for a total of 2,000 kg or 2 metric tons. Most loads are air, because of voids and packing materials. A a skid of metal ingots is a rarity and if you are planning to move that much ore/bullion, you need a bigger ship.

Bottom line: if you don't exceed 2mt, and your load is balanced, you can fill the internal volume of the ship as long as you don't mind losing access to the engine room and other vital areas on the ship.
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Mamatried
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Joined: 16 Dec 2017
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Location: Norway

PostPosted: Sun Mar 09, 2025 11:09 am    Post subject: Reply with quote

FVBonura wrote:
The average Load on a ship like the A-24 Sleuth would be 10 one-meter cubes at 200 kg each for a total of 2,000 kg or 2 metric tons. Most loads are air, because of voids and packing materials. A a skid of metal ingots is a rarity and if you are planning to move that much ore/bullion, you need a bigger ship.

Bottom line: if you don't exceed 2mt, and your load is balanced, you can fill the internal volume of the ship as long as you don't mind losing access to the engine room and other vital areas on the ship.



I am not sure I understand what you mean.
the Sluth has 2 metric tons of cargo space, meaning in this case 2m3 (1m3= 1Mt)

if I have 2 crates of 1 ton each, I am within the load, if thses have 10 tons each for 20 tons they still FIT in the cargo space of the vessel.
making it a space and not wieight issue. the individual crates that needs to be stored takes up a certain space, this space is the excat smae no matter how heavy the crates are.

The 1 ton crate and the 10 ton crate both take the exact same space, they do however impact how the ship is loaded and how it will peroform, but it takes the exact same space.

So I will say that Space is what determines how many unuts can be loeaded, as in a unit being a fright containier, not each screw inside them.

So I can fit 2 units in my 2 ton ship, unless thses units are More than 2 tons combined I will nt suffer any penalties.

I however shvoved two crates of two tons eaches, for a total of 4 tons. it is still fits it is still the exact same space, only differnent densitiy.
so it is not a packed ship more than if it was normally loaded, and equally packed if the crates were empty.

SO to me I have 2 crates that wigh 100kg combined, my ship can laod 2 MT (hence metric) then my ship is fully loaded, and can not load more....becuse these 2 crates have a space equal of 2 MT but of course a lower densisity.

Now if I increase wight on any of thses crates I have not added any space, only desitity of the space already occupied.

so again I go back to the earth container ship.
it can take 100 000 tons, and each container is 10 tons empty, I can now fit 1000 containers, empty. I can still fit these 1000 full containers, but the ship may be over loeaded and will sink, fail to perform, but the space of the cargo is unchanged.

so this is what I am thinking, we can fit 2 tons (for the sluth) of cargo in the form of 2 metric units, or 2 cubic, now this means we can fit 2 cubic no matter the weight, however all weight above 2 tons will be penalized.

now we can co and say we can fit 3 high and 7 wide and 8 deep, sure, but we can still those nommatter their weight.

So to me it is how much space can you fit into your ship, then any weight abive specs will result in a loss of perfformance.

I can fit a basketball into the trunk of a car, but also a solid steel ball of the exact sma e size, it will not change anything for the people in the car, the space is the same but the latter is or mey be so heavy that it will make the car slower.......

if a cargo space is 55 tons and the "room" is long and narrow then it will till fit 50 MT ot cubics, but may not be able to fit 50x 1m3 crates.
I may be able to fit 1/2 and the rest are sheves and other forms of storage, again leaving space as the determing factor.

as to cargo and consumables, these are not the same and one does not affect the other, a fully loaded ship has maxed out consumables and maxed out its cargo space and laod, and is only overlaoded when the weight increases.

consumables are spares, food, etc etc...cargo is all the things hauled
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Impaler
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PostPosted: Mon Mar 10, 2025 2:58 pm    Post subject: Reply with quote

Given that the A-24 Sleuth is a light scout and blockade running ship that would have no buisness hauling dense things like metals or ore I think we cam be confident that it has internal volume for storage well over 2 cubic meters as the likeliest cargo would be things like high tech components, medical supplies etc which are well below 1 MT/m^3

Ultimalty all real world freight vessels have both volume and weight constraints each of which must be respected, but game stats are one or the other, never both. Volume constraints can kinda be stretched by filling passenger spaces with cargo, starting first with empty cabins and then spilling over into common areas and passegeways. Given that most StarWars light freighters seem to have internal layouts that resemble glorifed space-Winabego's rather then say for example the passenger/cargo space ratio seen in a Semi-Truck you really could get some significant extra cargo into a ship by doing so. I think may sources state standard passenger count/cargo conversion metrics.

Mass constraints seem like they would be even looser as unless your piling up enough super dence material to structurally compromise the payload bay floor it seems the cargo weight should be of minimal impact give the vehicle speed and climb rates seen in StarWars. I think it's reasonable to say that vessels can hold their entire rated cargo mass before any speed/agility compromises are felt. Overloading on mass should then perhapse follow a standard formula of some kind, maybe each 25% over costs 1 speed and manuver rating with a cap of double the rated weight.
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