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Updating X-Wing: Alliance Ship Stats
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16371
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Feb 19, 2025 10:19 am    Post subject: Reply with quote

I may have started this thread, but I don’t own it. I think we’d all benefit from you posting your version of the stats from XW:A here. If someone points out something you missed, you can always go back and edit it.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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fogger1138
Lieutenant Commander
Lieutenant Commander


Joined: 25 Feb 2021
Posts: 108
Location: Maine

PostPosted: Wed Feb 19, 2025 10:26 am    Post subject: Reply with quote

FVBonura wrote:
I don't know if starting a second X-wing Alliance thread is necessary. My post above outlines the systemic problem. WEG never corrected any of their stats, they copy/pasted them again and again, errors and all. I plan to adopt option 2 for my personal campaign but I would still like to hear what others think because I miss things. You spotted that I mistyped the maneuverability on the TIE Interceptor and that was helpful.


CRMcNeill wrote:
I may have started this thread, but I don’t own it. I think we’d all benefit from you posting your version of the stats from XW:A here. If someone points out something you missed, you can always go back and edit it.


Seconding CRMcNeill here. I'd been considering updating the speed stats for those fighters based on that chart as well, and would love to see your versions of them, FVBonura.
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Impaler
Cadet
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Joined: 25 Jan 2025
Posts: 22

PostPosted: Wed Feb 19, 2025 10:38 pm    Post subject: Reply with quote

I have likewise long wrestled with the speed differences implied by the MGLT chart and the common speed values given to X and Y wings in games which are significantly lower then the TIE's.

I reconcile it by assuming that the 100 MGLT speed claimed for rebel fighters is only AFTER they have shifted maximum power to engines and thus sacrificed some of their shields and or firepower., thus they do not need to match the 'nominal' speeds which are given. Really every rebel fighter should have high, medium, low values for any stat which is subject to power shifting.

In a New Hope trench run the TIE's have a clear speed and agility advantage initially as they over take rebel fighters easily and out manuver them. But once Luke orders the shift to full engines the TIE's apear to los that advantage and we can reasonably conclude their speeds were equal and the TIE's other then Vaders could no longer over take them.

I thus put the 'balanced' (equal nominal power to all systems) speed of X and Y wings to be the 80 and 70 MGLT respectivly. Likewise the lower agility figures common for both are going to be when engines are at nominal performance and they can gain agility when they gain speed. The Rebel fighters likely had to give up half or more of their deflector strength or laser cannon firepower to achive this though (you would assume it should have been taken it from firepower as the laser cannons have nothing to shoot at when doing the trench run but maybe this would have taken power from the targeting systems which were vital)

Now one might ask why didn't the TIE fighters defending the Death Star just ALSO accelerate. Well this is where I disagree with most video games which depict Imperial fighters also having power shifting capability (all be it only between weapons and engines). Due to the fact the TIE's seem to have failed to counter Lukes tactics, and the singular dog-fighting focus of the TIE leads me to conclude they have fully seperate weapon and engine power systems which can not share power. So a TIE fighter is always flying 100 MGLT and always pew-pewing at full strength, which is frankly a good match for what we see on screen and makes the craft simpler to build and to learn to fly.
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FVBonura
Lieutenant Commander
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Joined: 24 Nov 2005
Posts: 222
Location: Central PA

PostPosted: Fri Feb 21, 2025 4:21 pm    Post subject: Reply with quote

Impaler wrote:
Due to the fact the TIE's seem to have failed to counter Lukes tactics, and the singular dog-fighting focus of the TIE leads me to conclude they have fully separate weapon and engine power systems which can not share power. So a TIE fighter is always flying 100 MGLT and always pew-pewing at full strength, which is frankly a good match for what we see on screen and makes the craft simpler to build and to learn to fly.


Star Wars Sourcebook, First Edition, page 23 wrote:
TIE/In Now the standard fleet-based TIE fighter, this model carries a separate power generator for its laser cannons.

Jumping to conclusions is not necessary if one consults and familiarizes oneself with the source material. You are quite correct in your conclusion Impaler. Wink
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FVBonura
Lieutenant Commander
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Joined: 24 Nov 2005
Posts: 222
Location: Central PA

PostPosted: Fri Feb 21, 2025 4:26 pm    Post subject: Reply with quote

Update:

I have decided in light of everything I have read on this thread to publish a research paper on my findings and post it on my website. I ask for patience because this will take some time to organize and process my notes in a form that is easily digested by the community. I am also running a live campaign, game day is tomorrow. Also I have to pause several of my other Star Wars projects to focus on the research paper. I will endeavor to make best to speed in its completion.
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