View previous topic :: View next topic |
Author |
Message |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Dec 27, 2021 12:56 pm Post subject: |
|
|
MrNexx wrote: | I like the TIE Extended idea. Would that be an add-on for any fighter, would the TIE Extended be a separate class (like you'd have a TIE-In-E) |
I see it as an option selected during construction, that a certain number of TIEs will be fitted out with the extended cockpit and will be identical in function to the standard cockpit variants. I'm picturing a reduction of -1 to Space and -2 to Maneuverability as the trade-off, which fits with the few appearances of hyperdrive-equipped TIEs in the EU. They're still very much going to be in the minority, though, due to Imperial starfighter doctrine.
Another TIE option I stumbled across over on Fractal's page is the missile-equipped TIE cockpit. It's technically a modification of the wing roots on either side of the cockpit, but it could just as easily be fit onto any standard TIE. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Dec 27, 2021 1:32 pm Post subject: |
|
|
RyanDarkstar wrote: | Sorry I'm a little late to the TIE Extended conversation, but I wanted to share EC Henry's take: TIE Vigilant. |
Good catch. I knew he'd done that video, but I never actually watched it. My only real problem with the TIE Vigilant is that it falls afoul of Henry's tendency to make his ships ultra-rare or one-off platforms that aren't likely to be encountered in common service. A hyperdrive-equipped TIE has a lot more potential uses than just a heavily armed escort fighter. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Xynar Commander


Joined: 10 Aug 2003 Posts: 283 Location: Northwest Indiana
|
Posted: Fri Jan 07, 2022 11:40 pm Post subject: |
|
|
I'm using the ring as the current Imperial Mcguffin for story. It can easily work as a test bed that the Rebels need to stop from going into production. _________________ Xynar
The Great Adventurer |
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16371 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Thu Jan 27, 2022 2:07 am Post subject: |
|
|
TIE Extended Range (Upgrade)
The TIE Extended Range is an optional upgrade that can be applied to any 2nd-generation standard TIE model (including the Interceptor). Typified by a boxy extension on the rear of the cockpit, the /ex equips that model of fighter with a x2 hyperdrive and additional consumables, at the cost of some performance. This option must be selected during construction of the TIE, and can not simply be bolted onto existing TIE in the hangar. Because of the Empire's preference for non-hyperspace capable craft supporting Army or Navy operations, this is not a common modification, but can be seen in certain applications, such as reconnaissance or special missions.
Model: TIE Extended Range Variant
Cost (Availability): 10% of base TIE model
Hyperdrive Multiplier: x2
Navcomputer: Limited (5 jumps)
Consumables: 5 days
Maneuverability: -2
Space: -1
Atmosphere: - One Step
So, for example, if one were to apply this modification to a TIE/sr, its performance would be modified as follows:Maneuverability: 2D+1 (1D+1 in Atmosphere)
Space: 9 (4D+2) (Velocity: 2D+1)
Atmosphere: 400; 1,150 kph _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
Xynar Commander


Joined: 10 Aug 2003 Posts: 283 Location: Northwest Indiana
|
Posted: Tue Feb 11, 2025 10:52 am Post subject: |
|
|
Using EC Henry's model, this is what I cooked up for my campaign.
TIE Hyperdrive Ring
Craft: Arakyd Industries TIE series Hyperspace Booster
Type: Hyperdrive Docking Ring
Scale: Starfighter
Length: 2.5 Meters
Hyperdrive Multiplier: x1
Nav Computer: Uses Attached Vessels Nav data
Space: 0
Hull: 1D+1 _________________ Xynar
The Great Adventurer |
|
Back to top |
|
 |
FVBonura Lieutenant Commander


Joined: 24 Nov 2005 Posts: 222 Location: Central PA
|
Posted: Tue Feb 11, 2025 12:48 pm Post subject: Re: Hyperdrive rings for TIE line crafts |
|
|
Mamatried wrote: | We have the hyperdrive rings from the old republic and the clone wars, allowing the fighters hyperdrive capabilities.
I wonder could something like this be adapted to the TIE line, and basically "work the same" allowing to limit the need for any new stats |
I recommend adapting a hyperdrive from a Cloakshape Fighter because it has its own mini power core.
Jaina Solo jerry-rigged a hyperdrive to a TIE fighter in the Young Jedi Knights novels so it can be done. _________________ Star Wars Deckplans Alliance
Star Wars Prequel Commentary |
|
Back to top |
|
 |
Impaler Cadet


Joined: 25 Jan 2025 Posts: 22
|
Posted: Tue Feb 11, 2025 2:20 pm Post subject: |
|
|
My Hyperdrive ring would actually be a small ship which would give the TIE pilots the long term life-support, rest and pilot swapping needed for any real patrol. It would carry several TIE fighters at a time and be cheap and duable maybe even having some light weapons of it's own for added defence.
I think you can see where I am going with this. Once the Gozanti-carrier was introduced to cannon the in-univese rational for a hyperdrive ring/booster etc for a TIE disapears. The Imperial Gozanti has a cost of just 200k while a TIE/ln is 60k, meaning that the 4 TIE's cost more then their carrier, and given that miniturized hyperdrives seem to be the biggest cost drivers of Rebel fighters I do not think you could provide 4 hyperdrive rings for less then the Gozanti costs.
Yes it dose have a far slower class 3 vs the class 1 that we would assume a ring could provide. But this is really of no importance in a patrol senario. Also if you view hyperspace travel as taking days between systems then you certainly need the carrier to rest/replenish the TIE pilots (space suits gonna get real uncomfotable in 5 days), conversly if you think hyperspace takes you anywhere in the galaxy in minutes then spending 3x as many minutes is really inconsiquential. (I am firmly in the former position btw).
Lastly we have the factor of now requiring 4 TIE's at a time minimum rather then one. But this would be seen as a benifit by Imperials. They do not want a lone TIE pilot out their EVER, that fosters too much independence of action and thought (thoughts of defection especially). A squadron leader giving commands and a ship that the TIE and pilot are dependent upon at all times is the desired level of control so anything like a hyperdrive ring for a one-man fighter would never even be allowed, let alone developed by the Empire. |
|
Back to top |
|
 |
|