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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Mon Jan 20, 2025 5:24 pm Post subject: Hyperspace Disruptor Array (HDA) |
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I was kicking around a few ideas for a "doomsday" level weapon that would be extremely damaging, disruptive and only affect one side in a conflict. The one I think that is a good contender is:
Hyperspace Disruptor Array (HDA)
A cutting-edge weapon developed by the Imperial Remnant or other factions with deep technical resources. It’s specifically designed to disrupt and manipulate hyperspace navigation, affecting hyperspace buoys and causing severe problems with hyperspace travel. The HDA is capable of disrupting hyperspace beacons, altering their data, or even reprogramming them to create false routes or hazards.
Disrupting Hyperspace Buoys: The weapon causes immediate disruption to the operation of hyperspace buoys, scrambling their signals and causing navigational errors.
Altering Data on Hyperspace Buoys: The weapon can modify the information transmitted by hyperspace beacons, changing the data for hyperspace routes. This can lead to ships jumping to the wrong location, miscalculating their destination, or getting stranded.
Total System Shutdown: When fully activated, the disruptor can shut down all hyperspace buoys in a region, rendering hyperspace travel impossible until they are restored or reset.
Power Usage: 6-10 hours of continuous operation before needing to recharge (unless the weapon is mounted on a vessel with sufficient power capacity).
Power Supply: Can draw power from a ship’s energy grid or from an independent power source (if mounted on a station).
Sensors: The HDA utilizes advanced electronic targeting systems to detect nearby hyperspace buoys and identify their frequencies. It can interfere with or alter up to 10 separate buoys in one cycle.
Special Abilities:
Hyperspace Buoy Disruption: The Hyperspace Disruptor Array scrambles the signals sent out by hyperspace buoys, causing them to broadcast corrupted data. Ships relying on these buoys for navigation may receive false readings or fail to calculate proper hyperspace jumps.
Hyperspace Buoy Data Alteration: The HDA can also rewrite the data stored on hyperspace buoys, redirecting ships to unintended systems, or leading them into dangerous, unexplored regions of space.
Systemwide Hyperspace Interference: When the HDA is fully powered and activated, it can broadcast a wide-scale disruption to all hyperspace buoys within a sector. This effectively creates a temporary hyperspace blockade. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16333 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jan 20, 2025 5:31 pm Post subject: |
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I have difficulty seeing how this would only affect one side… _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Mon Jan 20, 2025 6:39 pm Post subject: |
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CRMcNeill wrote: | I have difficulty seeing how this would only affect one side… |
This is essentially hacking the buoys. If one side has the code or backdoor, then they are immune to its effects. Furthermore, this will not affect pre-programmed flight unless they are updated from the hyperspace buoys. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16333 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 22, 2025 9:02 pm Post subject: |
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Aren't hyperspace buoys antiquated tech, though? It's my understanding that everything has moved nav computer data onto the ships themselves. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14246 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 23, 2025 1:04 am Post subject: |
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Maybe some areas still USE hyperspace buoys, as they are new to the whole 'hyperspacing thing'.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16333 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 23, 2025 1:15 am Post subject: |
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garhkal wrote: | Maybe some areas still USE hyperspace buoys, as they are new to the whole 'hyperspacing thing'.. |
There's some mention of that for galactic backwaters and the like, but nothing that would make this an overpowering advantage on a galactic scale. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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