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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Sat Jan 04, 2025 12:45 pm Post subject: Blaster Duel - Set to Stun |
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In many ways Star Wars is a Western set in space. Dueling is a major part of western story telling. There should be more duels in Star Wars, especially with practically all blasters having a stun setting. This would make it possible to settle disputes with a blaster without killing or even causing long term harm to your opponent. There is absolutely no reason for this to be illegal, and lots of reasons for it to be legal.
Obviously anyone who duels on kill is a murderer with all the legal ramifications, but on stun, it's just a safe way to settle a fight.
I'm spitballing here, I just realized this as I was working on something else, so your input is desired. I've got half a dozen more thoughts on the subject but they haven't coalesced into anything more than nebulous concepts.
I put this in Adventures because I wasn't sure where else to put it, and it could be fodder for a fun campaign, maybe a solo adventure. It's more of a setting thing, but it really should be pervasive across the galaxy, settling disputes with stun duels.
Thoughts? |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Sat Jan 04, 2025 12:46 pm Post subject: |
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Shockboxing is similar to this. See half formed, nebulous thoughts.
Discuss |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 04, 2025 4:55 pm Post subject: |
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Well quick draw was created for just that reason! _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 04, 2025 5:19 pm Post subject: |
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Depends greatly on the culture. Honor cultures may dictate duels to death if the offense is sufficiently grave. In the Fringe culture, the possibility of dying in a shoot out is likely a major deterrent to initiating a duel in the first place.
If you’re looking for more details on formal duels and dueling codes, there’s a sidebar in Pirates & Privateers about formal dueling in pirate crews. There is also the Wikipedia article on Duels.
@Whill, regarding not knowing exactly where to post this, perhaps you could change the title of this category to Adventures, Campaigns & Worldbuilding, or create a separate category for Worldbuilding. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 05, 2025 1:05 am Post subject: |
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Also many duals may be fought with other weapons, not blasters.. Such as rapiers. Fisty cuffs. _________________ Confucious sayeth, don't wash cat while drunk! |
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pakman Commander
Joined: 20 Jul 2021 Posts: 443
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Posted: Sun Jan 05, 2025 7:33 pm Post subject: |
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I could even see more formalized duals in "civilized" systems.
(see tapaini sector etc. if they did not want to use light foils).
I overall found the long dueling rules (not sure which was the source book) to be a bit too much.
In my game I just use a modified version of the Haste rule.
Haste
Any character who is aware they are about to enter combat and
able to act, may use Haste prior to rolling Initiative.
The character gains a +1D to their Initiative roll, up to the Die
code of their Dexterity Attribute. However, during the first
round of combat, they suffer a matching penalty to all Actions
(treated as a starting Multi-action penalty). See the Determine
Initiative section in the Rules chapter for more details.
I am also toying with an advanced skill technique (My advanced skills have techniques under them - similar to how martial arts is structured) but I have not worked out a dueling one yet. I will be following this thread to see if it provides any inspiration. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jan 05, 2025 9:27 pm Post subject: Re: Blaster Duel - Set to Stun |
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CRMcNeill wrote: | @Whill, regarding not knowing exactly where to post this, perhaps you could change the title of this category to Adventures, Campaigns & Worldbuilding, or create a separate category for Worldbuilding. |
Sure there is some overlap in these forum categories, but world-building is generally covered by the existing Planets, Locations, Eras, and Settings forum. I supposed I could add the term "world building" to the forum description. But my first thought is that the OP's suggestion of dueling being normal in this game's setting would be appropriate in that forum.
Kytross wrote: | In many ways Star Wars is a Western set in space. Dueling is a major part of western story telling. There should be more duels in Star Wars, especially with practically all blasters having a stun setting. This would make it possible to settle disputes with a blaster without killing or even causing long term harm to your opponent. There is absolutely no reason for this to be illegal, and lots of reasons for it to be legal.
Obviously anyone who duels on kill is a murderer with all the legal ramifications, but on stun, it's just a safe way to settle a fight.
I'm spitballing here, I just realized this as I was working on something else, so your input is desired. I've got half a dozen more thoughts on the subject but they haven't coalesced into anything more than nebulous concepts.
I put this in Adventures because I wasn't sure where else to put it, and it could be fodder for a fun campaign, maybe a solo adventure. It's more of a setting thing, but it really should be pervasive across the galaxy, settling disputes with stun duels.
Thoughts? |
My first thought is that dueling probably wouldn't be something that is officially allowed under most planet's laws unless there was a cultural basis for it as CRM referred to. Dueling is more likely going to be something that there may be a tolerance for, that law enforcers may just look the other way.
The fact that stun doesn't permanently have any effect on the character being a basis for this suggestion is a level of meta-thinking I am a bit uncomfortable with. Getting stunned shouldn't feel good, and in-universe characters shouldn't want to risk even getting stunned, even though it is obviously better than the normal damage setting.
Another factor for me is, my damage system is a bit truer to the EU in how the stun setting works. Having stun aftereffects when waking up from stun is a possibility, as well as getting an actual wound with the stun. (And since we hardly ever see the stun setting used, I have it so the normal damage is still tactically superior to stun.)
And regarding duels in general, it really only works in cultures with an honor system for it because how else could any character feel confident that the other character will follow the rules of the duel and not just shoot early? _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 06, 2025 2:42 am Post subject: |
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Wasn't there something in one of the novels, where a character who got repeatedly stunned (OR was it receiving a massive hit from a cap scale ion cannon, i forget), suffered nerve damage?? _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 147 Location: Central PA
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 06, 2025 6:03 pm Post subject: |
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Hey you pesky varmind, this town is only big enough for one of us.. Now draw! _________________ Confucious sayeth, don't wash cat while drunk! |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Mon Jan 06, 2025 7:28 pm Post subject: |
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Hehehe, pesky Varmind, I love it.
Garhkal, in Truce at Bakura Luke has to recover from the electricity attacks from the Emperor immediately after the battle of Endor. I forget what the exact damage was, but it could have been nerve damage.
FV, they also play a significant role in the original Han Solo trilogy of books, Han Solo and the Corporate Sector.
You always make great points Whill.
Quote: | The fact that stun doesn't permanently have any effect on the character being a basis for this suggestion is a level of meta-thinking I am a bit uncomfortable with. Getting stunned shouldn't feel good, and in-universe characters shouldn't want to risk even getting stunned, even though it is obviously better than the normal damage setting.
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I was thinking about duels to satisfaction. Dueling to satisfaction was one of the three common types of duels: death, first blood, and satisfaction. A duel to satisfaction often didn't draw blood, it was a duel fought until both parties felt their honor had been satisfied, that they had both shown their willingness to fight.
Quote: | And regarding duels in general, it really only works in cultures with an honor system for it because how else could any character feel confident that the other character will follow the rules of the duel and not just shoot early? |
That's why duels have witnesses, to make sure things are fair. And yes, a general sense of honor and integrity is needed.
I don't know, it was a long day at work. I'm not sure how much sense this is making. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 07, 2025 1:17 am Post subject: |
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Kytross wrote: | Hehehe, pesky Varmind, I love it.
Garhkal, in Truce at Bakura Luke has to recover from the electricity attacks from the Emperor immediately after the battle of Endor. I forget what the exact damage was, but it could have been nerve damage.
FV, they also play a significant role in the original Han Solo trilogy of books, Han Solo and the Corporate Sector. |
It was one of the other novels.. IIRC mara Jade had ejected right into the path of an cap ships ion gun blast.. and got some nerve damage though iirc it was also temporary... _________________ Confucious sayeth, don't wash cat while drunk! |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 805
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Posted: Thu Jan 09, 2025 8:38 pm Post subject: |
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Dark Force Rising, the battle of the Katanna Fleet. Jade got to swim in bacta, lucky girl.
I wanna swim in bacta. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jan 10, 2025 1:18 am Post subject: |
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Knew i remembered it.. Just kept blanking on which book. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 10, 2025 2:54 pm Post subject: |
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That’s not what happened, though. Her ejection seat took an ion blast -
and she lost all power, including to comms and life support. She was then concussed by debris from an exploding TIE fighter. When they found her, she was also suffering from dangerously low oxygen levels, which in turn caused some neural damage that took some time to repair (see The Last Command). There’s no mention of ionization causing that damage.
Not that ion cannon shouldn’t have some physical effect, even if by dint of sheer kinetic impact from subatomic particles at high c-fractional velocities. My current theory has them inflicting Normal Damage at either -2D or -4D of their listed Ionization damage (I haven’t decided which yet). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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