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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Tue Dec 10, 2024 2:20 am Post subject: |
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Whill wrote: | I'm baffled by those saying going slower shouldn't be any easier. By the existing mechanic, adding more time lowers difficulty and subtracting time adds difficulty. For those saying it shouldn't be easier to go slower, have you house ruled away the RAW about increasing or decreasing the duration of hyperspace journeys? What was your reasoning? |
I agree that any action that’s rushed has a greater potential for error and thus an increased difficulty. As Han Solo made the calculations to jump to Alderaan, he was rushing, but if you will note, all he really did was select his present position the location he was traveling to, and calculating for the amount of Galactic spin and it’s respective distortion to the course. Yes, I know what it says on the rules as written, but I am more prone to allow movie footage to override the rules as written.
Having said that, slower hyper speeds may provide an increase in precision, which technically might reduce the difficulty. This has to be balanced by the fact that a faster hyperdrive will get to its destination with less Galactic spin and thus less compensation necessary to compute the jump. There are many factors that are affecting the Astrogation roll, both positive and negative and I see there are trade-offs. The faster hyperdrive has less galactic spin to compensate for and the slower hyperdrive has a wider window to achieve precision. Ultimately, I think it’s a wash. _________________ Star Wars Deckplans Alliance
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Dec 15, 2024 8:23 pm Post subject: |
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FVBonura wrote: | Whill wrote: | I'm baffled by those saying going slower shouldn't be any easier. By the existing mechanic, adding more time lowers difficulty and subtracting time adds difficulty. For those saying it shouldn't be easier to go slower, have you house ruled away the RAW about increasing or decreasing the duration of hyperspace journeys? What was your reasoning? |
I agree that any action that’s rushed has a greater potential for error and thus an increased difficulty. As Han Solo made the calculations to jump to Alderaan, he was rushing, but if you will note, all he really did was select his present position the location he was traveling to, and calculating for the amount of Galactic spin and it’s respective distortion to the course. Yes, I know what it says on the rules as written, but I am more prone to allow movie footage to override the rules as written.
Having said that, slower hyper speeds may provide an increase in precision, which technically might reduce the difficulty. This has to be balanced by the fact that a faster hyperdrive will get to its destination with less Galactic spin and thus less compensation necessary to compute the jump. There are many factors that are affecting the Astrogation roll, both positive and negative and I see there are trade-offs. The faster hyperdrive has less galactic spin to compensate for and the slower hyperdrive has a wider window to achieve precision. Ultimately, I think it’s a wash. |
A few things...
(1) In your game, have you house ruled away characters being able to reduce the astrogation difficulty roll by increasing journey duration (for the reasoning provided)?
(2) Galactic spin varies depending on where in the galaxy you are traveling and the path taken. Sometimes you'd be going with the spin and sometimes against. The spin speed depends on how close to or far away from the core you are.
(3) But #2 doesn't matter much anyway because galactic spin is peanuts compared to the FTL speeds of hyperspace travel in Star Wars. Our solar system in our typical spiral galaxy has a galactic spin speed of about 210 km/s. Ships traveling through hyperspace move thousands of times the speed of light. Navicomputers can easily calculate where any system is at any moment. So I feel the speed vectors from galactic spin would be negligible to hyperspace travel, not having any signifiant impact to duration considerations. All systems in a galaxy move very slowly in their galactic orbit compared to hyperspace travel. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Dec 16, 2024 1:20 am Post subject: |
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I'd say spin would be 'faster' the closer you get to the core, than on the outerrim. _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Mon Dec 16, 2024 4:05 pm Post subject: |
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Whill wrote: | (1) In your game, have you house ruled away characters being able to reduce the astrogation difficulty roll by increasing journey duration (for the reasoning provided)?
(2) Galactic spin varies depending on where in the galaxy you are traveling and the path taken. Sometimes you'd be going with the spin and sometimes against. The spin speed depends on how close to or far away from the core you are.
(3) But #2 doesn't matter much anyway because galactic spin is peanuts compared to the FTL speeds of hyperspace travel in Star Wars. Our solar system in our typical spiral galaxy has a galactic spin speed of about 210 km/s. Ships traveling through hyperspace move thousands of times the speed of light. Navicomputers can easily calculate where any system is at any moment. So I feel the speed vectors from galactic spin would be negligible to hyperspace travel, not having any signifiant impact to duration considerations. All systems in a galaxy move very slowly in their galactic orbit compared to hyperspace travel. |
1. Yes in my campaign the farther you’re traveling the more difficult the roll.
2. Also if you’re traveling towards the core or are traveling towards the rim, it’s also more difficult due to the change in spin speed predicated on Galactic radius from the core.
3. Because I interpret hyperspace as the ethereal plane, the better you roll, the closer you are plotting your trip down the center and fastest part of the hyperlane. Thus I consider the change in spin speed and the distance traveled to affect the roll. Clearly there are some decisions to be made when calculating hyperspace jumps, that droids are not particularly trusted to perform, as seen in the original trilogy. There needs to be a justification why biological pilots prefer to perform the task.
Remember we’re also harmonizing not just with real space and the obstacles it presents but we are also calculating for hyperspace which has its own gravitic obstacles that may or may not necessarily mirror real space. _________________ Star Wars Deckplans Alliance
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