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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 27, 2020 8:45 pm Post subject: Phase Tech |
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So, I recently stumbled across a reference to Gene Roddenberry's Andromeda series. Specifically, Nova Bombs. Reading this article on the Andromeda wiki mentally tied a few things together w/r/t some obscure and/or ridiculous tech in the SWU. The only thing close to a Nova Bomb in the SWU is the Resonance Torpedo fired by the Sun Crusher. Now, don't get me wrong; the Sun Crusher was the silliest Superweapon-of-the-Month club entry until the DT came along, but there are bits and pieces of the series that do make for some interesting possibilities...-The Sun Crusher uses phased armor, literally taking one layer of armor out of phase with an identical layer, and then merging them together to create a material of incredible toughness.
-Another piece of tech used by the Imperial Research team on the Maw Installation is the Metal-Crystal Phase Shifter, which could literally turn objects to powder by damaging the molecular structure. Because ot the word "phase" in the title, I'm inclined to believe that it works by taking individual molecules (or even small clumps of them) out of phase with the neighboring molecules, thus breaking the strong nuclear energy forces binding them together.
-With two different projects in the Jedi Academy trilogy involving phase tech, the article on Nova Bombs got me thinking along similar lines. Per the Andromeda Wiki, a Nova Bomb disrupts a star's equilibrium by negating its gravity, causing a runaway fusion reaction. This sounds similar in principle to the Resonance Torpedoes So, since the Maw Installation was experimenting with phasing applications, what if the Resonance Torpedoes functioned by taking large portions of a star's mass out of phase with gravity itself, thereby causing a runaway fusion reaction leading to a supernova?
There is also the Phase Force power, so the concept of Phasing is not unheard of in the SWU (I find the WotC version of the power to be hugely overpowered, but I'm not opposed to the concept if it were sufficiently nerfed).
I'm playing around with some phase tech crossover ideas from Warhammer 40K (particularly the Phase Field Generator, which is used to create temporary breaches in solid objects, primarily used for boarding and assault actions). I haven't put a huge amount of thought into how I'd use this, but I figured I'd get it in writing and put it out there. Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sat Nov 23, 2024 10:24 pm Post subject: |
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As I’ve said, in other places, I consider disruptor weapons to be a form of hyperspace weapon. It could also be considered a phasic weapon for the same reason. You fire a disruptor at an opponent, and it forces the opponent into another dimension, leaving little or no forensic evidence of the death/destruction.
The technology of the Star Wars Galaxy can move planetary sized objects through hyperspace (Death Stars, D’vouran), which suggests that it may be possible at the extreme cutting edge of technology to cause a dimensional disruption upon a section of a star. This technology is focusing more on quantity over quality because it simply needs to disrupt and not send an object to a specific location on a specific vector. _________________ Star Wars Deckplans Alliance
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 24, 2024 10:45 pm Post subject: |
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I’ve always pictured a disruptor as something along the lines of a directed anti-proton weapon. Phasing as I’m picturing it isn’t inherently destructive, but can be used for destructive purposes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sun Nov 24, 2024 11:28 pm Post subject: |
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Well, think of it like this, a hyperdrive is a very precise instrument that opens up a gateway into another dimension and carefully inserts a spacecraft through that gate. Now imagine a disruptor that is not designed to be careful or precise and inserts the target into another dimension like a deli slicer. _________________ Star Wars Deckplans Alliance
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 25, 2024 10:24 pm Post subject: |
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I like the concept, but I’d rather apply it to the SWU equivalent of a WH40K Warp Cannon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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fogger1138 Lieutenant Commander
Joined: 25 Feb 2021 Posts: 104 Location: Maine
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Posted: Wed Nov 27, 2024 2:30 pm Post subject: Re: Phase Tech |
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CRMcNeill wrote: | Per the Andromeda Wiki, a Nova Bomb disrupts a star's equilibrium by negating its gravity, causing a runaway fusion reaction. This sounds similar in principle to the Resonance Torpedoes |
That's almost exactly opposite of what would actually happen, I'd think. At least, as we currently understand physics.
CRMcNeill wrote: | So, since the Maw Installation was experimenting with phasing applications, what if the Resonance Torpedoes functioned by taking large portions of a star's mass out of phase with gravity itself, thereby causing a runaway fusion reaction leading to a supernova? |
So, infalling mass due to gravity as the core contracts is the primary cause of a supernova. If you negated gravity, outward pressure would overcome gravity by necessity and the star would expand, but not in a big explosion. This would also deny the star a critical mass of starstuff falling inward onto the iron core which is necessary for a supernova. It's the sharp infalling, hitting something super dense, and rebounding that causes a supernova explosion. (Think of dropping a tennis ball on top of a basketball - there's a bunch of video examples out there showing how that works.)
What it might do, which is just as deadly for the inhabitants of the system and a little more unique when it comes to "OMG deth weapon!", is cause the end of core fusion, causing the expansion of the star into red giant phase. Declining nuclear reactions in the core would mean less outward pressure due to fusion, and the outer parts of the star would contract, which then increases pressure and temperature until those outer layers would then begin hydrogen fusion, and cause the outer layers of the star to expand outwards due to the new pressure of fusion further out from the core.
Just my thoughts, though. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 13, 2024 5:53 pm Post subject: |
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So maybe taking molecules “out of phase” prevents fusion? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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