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"Cost: Not available for sale"
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jmanski
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Joined: 06 Mar 2005
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Location: Kansas

PostPosted: Sun Jun 19, 2016 10:05 am    Post subject: Reply with quote

But those scanners aren't perfect and they can be fooled.
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ForbinProject
Commander
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Joined: 16 May 2016
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PostPosted: Mon Jun 20, 2016 12:09 am    Post subject: Reply with quote

garhkal wrote:
Yes it does happen every day. BUT unlike SW, we don't have scanners and such that can let us search FOR those 'energy signatures of the weapons' while sitting cushily in space etc, avoiding the issue of 'violating the sovereign space of another country.


Yeah they have scanners in SW but as the HHGTTG says, "Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space."
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ForbinProject
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Joined: 16 May 2016
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PostPosted: Mon Jun 20, 2016 12:18 am    Post subject: Reply with quote

Rusharn wrote:
Personally for the larger star ships I would like to have cost if only to know what the economic impact is when x capital ship is destroyed and how the cost of constructing say and MC80 star cruiser compares to the costs of constructing an Imperial I class star destroyer, so when they start getting destroyed you can gauge what type of resources are needed to replace losses.


I don't know if this will help but I was looking on the wookipedia and saw some prices listed for some of those big ships.

MC-80 Star Cruiser's - 104 million
Nebulon-B Frigates - 8.5 million
Imperial II Star Destroyers - 145 million
Victory II Star Destroyer - 50 million
Interdictor-class Star Destroyer - 175 million
Immobilizer 418 cruiser - 52.24 million
Executor Super Star Destroyer - 1,143,350,000 billion
Death Star - over 1,000,000,000,000
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10434
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Jun 22, 2016 12:42 am    Post subject: Reply with quote

Thanks for sharing those prices, Forbin.

I really can't believe this is still an issue. It's a fictional universe with fictional money and a fictional economy with fictional equipment, weapons and vehicles. Contracted game author item prices are not superior to end user GM-created ones. When there is a published price, game authors just winged it and made up some price. GMs can just as easily wing it and make something up when the contracted game authors didn't.

Just make something up.
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ForbinProject
Commander
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Joined: 16 May 2016
Posts: 318

PostPosted: Wed Jun 22, 2016 4:06 pm    Post subject: Reply with quote

Whill wrote:
Thanks for sharing those prices, Forbin.

I really can't believe this is still an issue. It's a fictional universe with fictional money and a fictional economy with fictional equipment, weapons and vehicles. Contracted game author item prices are not superior to end user GM-created ones. When there is a published price, game authors just winged it and made up some price. GMs can just as easily wing it and make something up when the contracted game authors didn't.

Just make something up.


You make a lot of sense, but sometimes the game author prices make you wonder about the prices of things they didn't list.

For example when looking up those prices I posted I started thinking about the Modular Task Force Cruiser, the prices of the modules, and what the prices of individual items should be.

Quote:
Inquisition Module
Crew: 100 Inquisitors, 3,660 CompForce/observation staff, 10,000 interrogation droids
Cost: 425,000 credits
Capsule: This module is the most recent addition and it is used for punitive actions against insurgents and rebellious worlds. Aboard the module's cavernous cargo holds are:
15,000 pre-fabricated disintegration chambers
two garrison bases
an Orbital Data Net Eraser unit
probes with sterilization spores
five cluster bombs with magnepulse bombs (see page 67 of the Imperial Sourcebook)
and a complete orbital nightcloak system.


Now for while I've been thinking pre-fab garrison bases were a lot more expensive than this Inquisition Module indicates. Now I'm thinking 50k tops for both military grade bases because the other items in the module have got to cost the lionshare of the 425,000 and that also includes the price of the container module the stuff is packed in.

Players could probably afford a civilian version with weaker weapons or completely unarmed. If unarmed they'd have to supply their own weapons.

If they own or have access to a bulk freighter they could set up a base on an uninhabited planet/moon/asteroid or put two together and have a cheap space station.


Oh and if players doing privateering/piracy could capture an MTFC carrying a hospital module they could make a bundle selling the Bacta tanks on the black market. I think the D20 system says the tanks cost 3,000 credits each, so selling the 2,750 the hospital module carries would net over 8 million credits.
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Volar the Healer
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Joined: 04 Aug 2003
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Location: Arizona, USA

PostPosted: Tue Jul 12, 2016 12:47 pm    Post subject: Re: "Cost: Not available for sale" Reply with quote

ForbinProject wrote:
"On modern Earth, governments have said weapons, radioactive materials, ingredients that can be used in chemical and bio-weapons, and many other things are "unavailable for sale" and it still goes missing, gets stolen and ends up for sale on various black markets. Only a GM has the ability to enforce the statement, "Because "X" says so."


Agreed. But no common price can be given. Even something as simple as a full auto rifle - restricted almost everywhere on our planet - is sold for wildly different prices depending on what part of the world it's sold ($45-$4,000). And sometimes, they're not sold, but traded for commodites. So, we're back to the original question, where no common price can be given.

Only the Director can determine a price based upon who is buying and what they can, or are willing, to pay and only the Director can enforce "not available for sale". The director must decide what is appropriate for his campaign.
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Tue Jul 12, 2016 1:59 pm    Post subject: Re: "Cost: Not available for sale" Reply with quote

Volar the Healer wrote:

Agreed. But no common price can be given. Even something as simple as a full auto rifle - restricted almost everywhere on our planet - is sold for wildly different prices depending on what part of the world it's sold ($45-$4,000). And sometimes, they're not sold, but traded for commodites. So, we're back to the original question, where no common price can be given.


Heck, just look at the vast disparity in prices for LEGAL items (HOUSES!!!!!!) in the USA alone... Where you are purchasing one can easily add 2 to 3 digits to the pricetag!
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dic1
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Joined: 19 Aug 2012
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PostPosted: Thu Jul 21, 2016 11:34 pm    Post subject: Reply with quote

I've always taken "Not Available For Sale" to mean if the original owner / organization / race see you with the item they will do everything to get it back.
Who wants to be caught by a wookie for flashing a bowcaster around. Embarassed
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FVBonura
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Joined: 24 Nov 2005
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PostPosted: Mon Dec 02, 2024 9:17 am    Post subject: Re: "Cost: Not available for sale" Reply with quote

MrNexx wrote:
Let me just say that this is one of the least attractive things I see in the books. I can understand that you don't want people bartering Star Destroyers and all, but it would be nice to have a ballpark for what some things are worth. "Oh, I can't buy a bowcaster? What prevents someone from killing a wookie and selling a bowcaster, then?"

I agree 100%, "not available for sale" translates to not enough time to calculate due to time constraints. The problem is why I spent the last decade solving for price using linear regression on a spreadsheet. I am basically done for weapons and I am willing to share my data. I am also looking for some peer review to double check my work.

Weapons Study 2022 - Alpha - SWRPG - D6.ods
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