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Quick Blast Radius Rule
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri May 03, 2024 12:51 am    Post subject: Reply with quote

Random thought: I’m thinking of having all Blast Effects count as Physical Damage, which will allow Armor to be more effective against near misses.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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