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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2269 Location: Seattle, WA
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Posted: Mon Mar 04, 2024 5:18 pm Post subject: Programming Droids |
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In my recent game my players wanted to program their astromech droid, and purchased the appropriate SkillWare. I found some basic information in the Cynabar's Fantastic Technology: Droids book for how much it should cost and more or less handwaved things at the table regarding the time involved. Upon closer examination, though, it takes WAY more time than I would have guessed.
Based on the type of droid (Second Degree) and the difficulty (Difficult), that book is saying it should take 36 hours.
I'm thinking of making such programming take significantly less. Even half seems way too much. I'm thinking of having it take 1/3rd the calculated time, which would still mean 12 hours in this case (enough to delay the party significantly).
What do you think? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Mar 04, 2024 5:32 pm Post subject: |
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I would say 36 hours is a steal. Especially given the sophistication of droids in Star Wars. Programming complex tasks on machinery is a time consuming task. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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pakman Commander
Joined: 20 Jul 2021 Posts: 426
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Posted: Mon Mar 04, 2024 9:40 pm Post subject: |
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I would agree it should not be easy.
If you want, make the higher the skill check reduce the time.
Maybe for every 5 points (or 4 whatever) - reduce the time a couple of hours. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Mar 05, 2024 12:14 am Post subject: Re: Programming Droids |
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DougRed4 wrote: | I'm thinking of making such programming take significantly less. Even half seems way too much. I'm thinking of having it take 1/3rd the calculated time, which would still mean 12 hours in this case (enough to delay the party significantly). |
A couple of suggestions, they could significantly reduce time by having more people work on the programming, increase the difficulty to reduce time, perhaps have a static number with X dice every time the droid has to do the new thing, maybe a level of difficulty can be reduced by adding in a quirk that could make things difficult, perhaps when the droid is making a roll have the wild die be negative on a 1-2 instead of a 1 ... _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14133 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 05, 2024 1:00 am Post subject: |
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I forget where the rule is, but you can halve the time at doubling the difficulty..
As for having multiple people join in, how many could realistically get in on programming a droid? 1 or 2 others?? _________________ Confucious sayeth, don't wash cat while drunk! |
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