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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Oct 10, 2023 4:53 pm Post subject: TIE Lander |
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I've seen two writeups, TIE lander (Length: 8.1 meters) & TIE/l Lander (7.8 meters). Passengers: 120 (troops) or 18, respectively.
TIE lander & TIE lander Legends do not give any size, but make the bold claim that it carries 1 company. depending on the OB being used, we're looking at 144 or 200 troopers.
i'm thinking ≈20-24 is the most that can fit, with minimal gear. More gear means fewer troops.
Early models definitely had no Shields, but competent commanders (Thrawn, Tagge, et al) will insist on them. Some will have hyperdrives for elite forces & special operations. _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
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DB 2.0 Lieutenant Commander
Joined: 03 Sep 2012 Posts: 208
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Posted: Tue Oct 10, 2023 11:44 pm Post subject: |
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IIRC the 120 troops may be a miss print a TIE Boarding Craft and Troop shuttle can only carry 12 and the extra pod on the Lander looks like it can only displace an extra 50% over a normal TIE Shuttle and the executive shuttle only has space for four. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 11, 2023 12:05 am Post subject: |
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The TIE Lander is hideous, which would be acceptable if its design suited its mission, which it doesn’t. A far better design would be a much larger transport pod underneath a smaller TIE cockpit ball. Such an arrangement would maximize its transport capacity, as well as facilitating the transport of light vehicles, not just a squad of troops.
It occurs to me that EC Henry’s Tractor Pod with TIE wings looks a lot like the above concept. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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pakman Commander
Joined: 20 Jul 2021 Posts: 441
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Posted: Wed Oct 11, 2023 12:11 pm Post subject: |
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CRMcNeill wrote: | The TIE Lander is hideous, which would be acceptable if its design suited its mission, which it doesn’t. A far better design would be a much larger transport pod underneath a smaller TIE cockpit ball. Such an arrangement would maximize its transport capacity, as well as facilitating the transport of light vehicles, not just a squad of troops.
It occurs to me that EC Henry’s Tractor Pod with TIE wings looks a lot like the above concept. |
I would have to agree with CRM here....that and - well, not only are the troop capactiy silly - but 20 tons of cargo as well?
Inquisitor1138 wrote: |
TIE lander & TIE lander Legends do not give any size, but make the bold claim that it carries 1 company. depending on the OB being used, we're looking at 144 or 200 troopers. |
This is because some of the time- the people who are good writers at coming up with story, plot, character arcs - are not as equally knowledgeable in military terms, tactics, manufacturing, engineering, military strategy, logistics etc.
I mean....um...anyway...
Sooo....
I am redoing all the stats for ships in my game (yes, I know - that is a lot of work and foolish) - but it is reasons like this. The base stats for most ships are (in my opinon - as a former engineerer who now works in transportation and logistics) - just ...silly.
I love our old game - but the proliferation of "lets make a bazillion variations of the tie fighter hull....".
For a troop transport I use;
Imperial Troop Transport
It looks cool, has canon references and there are a few 3d prints out there if you want to print one for your game.
Cool Images and 3d file for transport <print it at what ever scale works for your minis....(his are legion, and big in the images).
However - if someone wants to use a tie bomber frame - sure - we have seen that used as a small squad transport as well (I think in rogue one, and in Andor?). For Stats - take a tiebomber - remove the bombs, add "carries a squad of 12 troopers". Or what ever makes sense to you.
Easy peasy.
Oh, and if you want to 3d print a tie bomber (transport version or whatever) here is my favorite vendor who has a tie bomber that is cheap, and easy to print.
Tie Bomber 3d Model
What ever works for your game.... _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon....
Last edited by pakman on Wed Oct 11, 2023 1:50 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 11, 2023 1:02 pm Post subject: |
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A TIE Bomber-sized troop transport is only viable when operating from ships too small to have enough deck space to carry something bigger. A Sienar Fleet Systems knock-off of EC Henry’s Tractor Tug makes a bit more sense in that the forward pod can be swapped out for other mission modules. That way, you don’t just have a dedicated lander fuselage sitting around on the off-chance you need to set down a couple squads of troops somewhere. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Argentsaber Lieutenant Commander
Joined: 07 Oct 2017 Posts: 127
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Posted: Sat Nov 18, 2023 2:02 pm Post subject: |
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CRMcNeill wrote: | A TIE Bomber-sized troop transport is only viable when operating from ships too small to have enough deck space to carry something bigger. A Sienar Fleet Systems knock-off of EC Henry’s Tractor Tug makes a bit more sense in that the forward pod can be swapped out for other mission modules. That way, you don’t just have a dedicated lander fuselage sitting around on the off-chance you need to set down a couple squads of troops somewhere. |
I think exchangeable ordinance pods on the twin hull TIE variants are something I am going to use a lot more now that you've put it that way. It does seem like exactly the kind of thinking you'd get from a totalitarian regime, and it fits the design ethic common to the post Yavin navy with the strike-class and modular task force cruisers. _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
G'Kar, Survivors (Babylon 5) |
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