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D6 Stats for Fractalsponge Projects
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Whill
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PostPosted: Fri Jun 23, 2023 12:55 am    Post subject: Reply with quote

Yora wrote:
Well done model.

But the design makes me think "morbidly obese Star Destroyer".

Yeah, I'm not a fan of this one. There are too many engine thrust nozzles. The aft is just too busy looking with all that.
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CRMcNeill
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PostPosted: Mon Jun 26, 2023 2:57 pm    Post subject: Reply with quote

There’s a re-write in the works for the TIE Phantom. Fractal has finished his version (adding wingtip blaster cannon), and the discussion leading up to it has added some details. His version is called the TIE Seeker, which is a fast heavy fighter, equipped with a SLAM and heavy gun armament for engaging enemy fighters and light transports. The TIE Phantom will retain the same armament, but swap the SLAM’s speed for the cloak. I will also be incorporating a concept where the cloak can only operate for short periods (ala the Long Distance Movement rules), so it can’t just sit with the cloak active for long periods, and the crew has to be selective in how it’s used.
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PostPosted: Sat Jul 01, 2023 1:07 am    Post subject: Reply with quote

Also, for those of you who want more specific details on Fractal’s various ships, here’s a fan-maintained spreadsheet that covers what is known about them.

EDIT: Added this link to the first post.
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Last edited by CRMcNeill on Fri Sep 15, 2023 5:26 pm; edited 1 time in total
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Inquisitor1138
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PostPosted: Tue Sep 12, 2023 2:26 pm    Post subject: Iterations; 'Always Two, there are...' Reply with quote

Scots Dragon wrote:
It's not quite a fractalsponge project, but I threw together some stats for E.C. Henry and Angelo Karderinis' Incursor-class, based heavily upon the Cantwell Star Destroyer design and explained here.

Incursor-class Assault Cruiser
Craft: Kuat Drive Yards’ Incursor-class Assault Cruiser
Affiliation: Galactic Empire / General
Era: Dark Times onwards
Source: E.C. Henry and Angelo Karderinis
Type: Assault cruiser
Scale: Frigate (+10D)
Length: 620 metres
Skill: Capital ship piloting: KDY Incursor-class

Space: 7

Good writeup! I've been working on on my own, for the Incursor-class & its half-size older sibling, the Invictus-class Recon Cruiser. I hope to have them done & ready to share soon. Anywho, as with the Venator & the retconned Imperator/Imperial SDs, mine are Space: 7, Atmosphere Speed: 340; 975 kmh, as is most of my Imperial fleet.
Thanks for sharing! I'm sure it'll help me nail down some details i hadn't settled yet.
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PostPosted: Tue Sep 12, 2023 3:46 pm    Post subject: Re: Intersector and Dominator Reply with quote

CRMcNeill wrote:
Inquisitor1138 wrote:
On another note, i see CRMcNeill's "To-Do List" includes the "Dominator-Class Interdiction Star Destroyer" as that has now been rendered by FractalSponge.

The problem with these stats (and the main reason I haven't posted my own version) is that the gravity well projectors on Fractal's version are individually much larger and more powerful than those on an Interdictor. In fact, the individual projectors on the Dominator may actually mass more than an entire Interdictor. As such, I'm not entirely sure how I would stat them out.

Pre-Fractal, my headcanon for the Dominator was more Victory-sized, with Interdictor-sized projectors.

i'm glad i'm re-reading these posts & taking notes! I'll keep this in mind as i try to finish my revised & expanded stats! I'll probably address it in Game Notes, as my core writeup assumes the gravity well projectors on the Dominator-class are the same as on the Immobilizer 418. I'll do option A, thicker hull & extra shields, & option B, way more powerful projectors.
Ironic, the Canon Dominator from Rebels is closer to what CRMcNeill envisioned, barely larger than the Victory...
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PostPosted: Wed Sep 13, 2023 3:59 pm    Post subject: Invictus Recon Cruiser Reply with quote

-wip-
[img]{image url}[/img]

Invictus Recon Cruiser
Craft: Kuat Drive Yards' Invictus-class Recon Cruiser (also built at shipyards of Kylix Engineering, Octooine Engineering Corporation & Sigiltech Systems)
Type: Recon Cruiser
Affiliation: Galactic Republic, Galactic Empire
Era: (21 BBY-9 ABY) Clone Wars, Rise of the Empire, Imperial, Rebelion, New Republic
Source: Colin Cantwell, E.C. Henry & my imagination
Scale: Capital
Length: 310 meters
Skill: Capital ship piloting: Invictus-class Recon Cruiser
Crew: 7,132, gunners: 74; skeleton: 970/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 1,880 (troops)
Cargo Capacity: 6,975 metric tons
Consumables: 14 months or 1.1625 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Backup Hyperdrive: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere Speed: 365; 1,050 kmh
Hull: 5D
Shields: 2D+1
Sensors:
--Passive: 50/1D
--Scan: 100/3D
--Search: 200/4D
--Focus: 6/4D+2
Weapons
__2 Heavy Turbolaser Cannons
___Fire Arc: 1 Fore/Front+port/left+aft/back, 1 Fore/Front+starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 7D
__4 Dual Turbolasers
___Fire Arc: 1 Fore/Front+port/left, 1 port/left+aft/back, 1 Fore/Front+starboard/right, 1 starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 6D
__12 Turbolaser Batteries
___Fire Arc: 4 Fore/Front, 4 port/left, 4 starboard/right
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__12 Ion Cannons
___Fire Arc: 4 Fore/Front, 3 port/left, 3 starboard/right, 2 aft/back
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 7D
__2 Tractor Beam Projectors
___Fire Arc: Fore/Front
___Crew: 4
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 5D
Hangar Bays:
__Starship Complement: Standard configuration was typically 36 starfighters & various support craft
__Support Complement: 8-10 LAAT gunships
__Ground Assault Complement: 4 AT-TE/AT-AT & 8 AT-RT/AT-RT walkers,

Game Notes:

Capsule: Designed by Lira Wessex, daughter of the man who designed the Victory-class Star Destroyer, the
((fluff incoming))
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PostPosted: Wed Sep 13, 2023 4:01 pm    Post subject: Incursor Assault Cruiser Reply with quote

[img]{image url}[/img]

Incursor Assault Cruiser
Craft: Kuat Drive Yards' Incursor-class Assault Cruiser (also built at shipyards of Kylix Engineering, Octooine Engineering Corporation & Sigiltech Systems)
Type: Assault Cruiser
Affiliation: Galactic Republic, Galactic Empire
Era: (20 BBY-9 ABY) Clone Wars, Rise of the Empire, Imperial, Rebelion, New Republic
Source: Colin Cantwell, E.C. Henry & my imagination
Scale: Capital
Length: 620 meters
Skill: Capital ship piloting: Incursor-class Assault Cruiser
Crew: 14,264, gunners: 130; skeleton: 1,940/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 3,760 (troops)
Cargo Capacity: 13,950 metric tons
Consumables: 28 months or 2.325 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Backup Hyperdrive: x7, or rarely x6
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere Speed: 340; 975 kmh
Hull: 6D
Shields: 2D+2
Sensors:
--Passive: 50/1D
--Scan: 100/3D
--Search: 200/4D
--Focus: 6/4D+2
Weapons
__2 Heavy Turbolaser Cannons
___Fire Arc: 1 Fore/Front+port/left+aft/back, 1 Fore/Front+starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 8D
__4 Dual Turbolasers
___Fire Arc: 1 Fore/Front+port/left, 1 port/left+aft/back, 1 Fore/Front+starboard/right, 1 starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 7D
__24 Turbolaser Batteries
___Fire Arc: 8 Fore/Front, 8 port/left, 8 starboard/right
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__24 Ion Cannons
___Fire Arc: 8 Fore/Front, 6 port/left, 6 starboard/right, 4 aft/back
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 7D
__4 Tractor Beam Projectors
___Fire Arc: 2 Fore/Front, 1 port/left, 1 starboard/right
___Crew: 4
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 5D
Hangar Bays:
__Starship Complement: Standard configuration was typically 72 starfighters & various support craft
__Support Complement: 16-20 LAAT gunships
__Ground Assault Complement: 8 AT-TE/AT-AT & 16 AT-RT/AT-RT walkers,

Game Notes:

Capsule: Designed by Lira Wessex, daughter of the man who designed the Victory-class Star Destroyer, the
_________________
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The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
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CRMcNeill
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PostPosted: Wed Sep 13, 2023 6:17 pm    Post subject: Reply with quote

Since this is the Fractalsponge D6 page, it’s customary to include a link to the Fractalsponge gallery where he posted it. I’ve never heard of either of these.
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Inquisitor1138
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PostPosted: Wed Sep 13, 2023 7:28 pm    Post subject: Reply with quote

CRMcNeill wrote:
Since this is the Fractalsponge D6 page, it’s customary to include a link to the Fractalsponge gallery where he posted it. I’ve never heard of either of these.

They aren't Fractalsponge's, they're E.C. Henry's and Angelo Karderinis'.
Incursor-class Assault Cruiser.

CRMcNeill wrote:

Other People's Projects:
Vigil-Class Heavy Corvette (crazydanny1)
Assertor-Class Star Dreadnought (evilnerf)
Praetor II-Class Battlecruiser (evilnerf)
Secutor-Class Star Destroyer (evilnerf)
TIE Mangler (Leonna Makk)
Incursor-Class Assault Cruiser (art by EC Henry, stats by Scots Dragon)
Dominator-Class Star Destroyer (Inquisitor1138)


Should E.C. Henry's works be spun off to a separate thread? Whatever you & Whill agree on is fine by me.
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PostPosted: Wed Sep 13, 2023 10:02 pm    Post subject: Reply with quote

Okay, I remember. The Incursor is something of a grey area because Fractalsponge did his own (much larger) version of that ship: the Procurator-Class Star Battlecruiser. I’m not a big fan of either design; while I recognize the historical significance, I think it looks a bit too gawky and top-heavy with the overly large command tower. YMMV. That being said, it’s in the same spirit as Scots Dragon’s earlier post. I still think you should provide either a still image of the EC Henry version or put the video link in the “Image” entry on the stat.
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Last edited by CRMcNeill on Fri Mar 22, 2024 4:36 pm; edited 2 times in total
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PostPosted: Thu Sep 14, 2023 7:26 am    Post subject: Reply with quote

Ok, there is an image i've made which i'm attempting to save (computer is a problem); if i am successful i'll use imgur & link it. Otherewise i'll use the video link.
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PostPosted: Thu Sep 14, 2023 8:57 am    Post subject: Length 2,500 meters[1] Fallacy or Failacy? Reply with quote

The Essential Guide to Warfare (EGTW) page 167 has Procurator Legends length: 2,500 meters
Fractalsponge disagrees with it, & has stated his Procurator is "~3.4km".

What are your 2¢?
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Mamatried
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PostPosted: Thu Sep 14, 2023 9:18 am    Post subject: Reply with quote

Giving this one a try, i may have some issue with crew nd weapons etc.

Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
Skill: Captal Ship Operation-Impellor-Class Fleet Carrier
Crew: 75 750 ( 35 200@ +10) & 1325 Gunners
Crew Skill:Astrogation 4D, Gunnery 5D+2, Piloting 6D
Shields 5D, Sensors 5D
Passengers: 9200 (One Stormtrooper Legion)
Small Craft Complement:
360 Starfighters (2 Starfighter Wings, 1 Interceptor Wing, 1 Bomber Wing, 1 Special Tactics Wing)
144 Auxilliary Support craft, including shuttles, blastboats, landing craft etc.
Cargo Capacity: 250 000 Tons
Consumables: 3 Years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kph
Hull: 6D
Shields: 4D

Sensors:
Passive 75/1D
Scan 150/3D
Search 250/4D
Focus 6/5D

Weapons:

25 Heavy Turbolaser Batteries
Fire Arc: 10 Front, 5 Left, 5 Right, 5 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
Space: 3-15/35/75
Orbital: 6km-30km/70km/150km
Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 8D

25 Heavy Ion Cannon
Fire Arc: 10 Front, 5 Left, 5 Right, 5 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
Space: 1-10/25/50
Orbital: 2km-20km/50km/100km
Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D Ion

100 Turbolaser Batteries
Fire Arc: 20 Front, 30 Left, 30 Right, 20 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 2-10/25/50
Orbital: 4km-20km/50km/100km
Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D

50 Ion Cannon
Fire Arc: 10 Front, 15 Left, 15 Right, 10 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 1-7/17/35
Orbital: 2km-14km/34km/70km
Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)

100 Laser Batteries
Fire Arc: 25 Front, 25 Left, 25 Right, 25 Rear
Scale: Starship (+6D)
Crew: 2
Skill: Starship Gunnery
Fire Control: 3D
Range:
Space: 1-3/12/25
Orbital: 2km-6km/24km/50km
Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D

50 Missile Launchers
Fire Arc: 20 Front, 10 Left, 10 Right, 10 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
Space: 1-8/20/40
Orbital: 2km-16km/20km/80km
Atmosphere: 100m-800m/2km/4km
Rate of Fire: 1/2
Damage: 8D

50 Tractor Beam Projectors
Fire Arc: 15 Front, 15 Left, 15 Right, 5 Rear
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 1-5/15/30
Orbital: 2km-10km/30km/60km
Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 6D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
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PostPosted: Thu Sep 14, 2023 4:12 pm    Post subject: Impellor-class Fleet Carrier Reply with quote

Mamatried wrote:
Giving this one a try, i may have some issue with crew nd weapons etc.

Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
-snip-


Hmn, interesting choice; why 5500 Meters instead of Fractal's 3,550 meters?
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Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
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Mamatried
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PostPosted: Thu Sep 14, 2023 6:20 pm    Post subject: Re: Impellor-class Fleet Carrier Reply with quote

Inquisitor1138 wrote:
Mamatried wrote:
Giving this one a try, i may have some issue with crew nd weapons etc.

Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
-snip-


Hmn, interesting choice; why 5500 Meters instead of Fractal's 3,550 meters?



I basically felt that it was too small, I found the basic design, if a full "arrow" would be more like the belator, is why I did the 5500 meter lenght. I know the Wookiepedia says 3200ISH meter, but then again woookiepedia says many things

this was of course a suggestion and the ship was not seen next to or comared to any other in the fractalsponge pictures
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