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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 26, 2023 2:57 pm Post subject: |
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There’s a re-write in the works for the TIE Phantom. Fractal has finished his version (adding wingtip blaster cannon), and the discussion leading up to it has added some details. His version is called the TIE Seeker, which is a fast heavy fighter, equipped with a SLAM and heavy gun armament for engaging enemy fighters and light transports. The TIE Phantom will retain the same armament, but swap the SLAM’s speed for the cloak. I will also be incorporating a concept where the cloak can only operate for short periods (ala the Long Distance Movement rules), so it can’t just sit with the cloak active for long periods, and the crew has to be selective in how it’s used. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 01, 2023 1:07 am Post subject: |
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Also, for those of you who want more specific details on Fractal’s various ships, here’s a fan-maintained spreadsheet that covers what is known about them.
EDIT: Added this link to the first post. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Sep 15, 2023 5:26 pm; edited 1 time in total |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Sep 12, 2023 2:26 pm Post subject: Iterations; 'Always Two, there are...' |
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Scots Dragon wrote: | It's not quite a fractalsponge project, but I threw together some stats for E.C. Henry and Angelo Karderinis' Incursor-class, based heavily upon the Cantwell Star Destroyer design and explained here.
Incursor-class Assault Cruiser
Craft: Kuat Drive Yards’ Incursor-class Assault Cruiser
Affiliation: Galactic Empire / General
Era: Dark Times onwards
Source: E.C. Henry and Angelo Karderinis
Type: Assault cruiser
Scale: Frigate (+10D)
Length: 620 metres
Skill: Capital ship piloting: KDY Incursor-class
Space: 7
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Good writeup! I've been working on on my own, for the Incursor-class & its half-size older sibling, the Invictus-class Recon Cruiser. I hope to have them done & ready to share soon. Anywho, as with the Venator & the retconned Imperator/Imperial SDs, mine are Space: 7, Atmosphere Speed: 340; 975 kmh, as is most of my Imperial fleet.
Thanks for sharing! I'm sure it'll help me nail down some details i hadn't settled yet. _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
Last edited by Inquisitor1138 on Tue Sep 12, 2023 3:48 pm; edited 1 time in total |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Sep 12, 2023 3:46 pm Post subject: Re: Intersector and Dominator |
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CRMcNeill wrote: | Inquisitor1138 wrote: | On another note, i see CRMcNeill's "To-Do List" includes the "Dominator-Class Interdiction Star Destroyer" as that has now been rendered by FractalSponge. |
The problem with these stats (and the main reason I haven't posted my own version) is that the gravity well projectors on Fractal's version are individually much larger and more powerful than those on an Interdictor. In fact, the individual projectors on the Dominator may actually mass more than an entire Interdictor. As such, I'm not entirely sure how I would stat them out.
Pre-Fractal, my headcanon for the Dominator was more Victory-sized, with Interdictor-sized projectors. |
i'm glad i'm re-reading these posts & taking notes! I'll keep this in mind as i try to finish my revised & expanded stats! I'll probably address it in Game Notes, as my core writeup assumes the gravity well projectors on the Dominator-class are the same as on the Immobilizer 418. I'll do option A, thicker hull & extra shields, & option B, way more powerful projectors.
Ironic, the Canon Dominator from Rebels is closer to what CRMcNeill envisioned, barely larger than the Victory... _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Wed Sep 13, 2023 3:59 pm Post subject: Invictus Recon Cruiser |
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-wip-
[img]{image url}[/img]
Invictus Recon Cruiser
Craft: Kuat Drive Yards' Invictus-class Recon Cruiser (also built at shipyards of Kylix Engineering, Octooine Engineering Corporation & Sigiltech Systems)
Type: Recon Cruiser
Affiliation: Galactic Republic, Galactic Empire
Era: (21 BBY-9 ABY) Clone Wars, Rise of the Empire, Imperial, Rebelion, New Republic
Source: Colin Cantwell, E.C. Henry & my imagination
Scale: Capital
Length: 310 meters
Skill: Capital ship piloting: Invictus-class Recon Cruiser
Crew: 7,132, gunners: 74; skeleton: 970/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 1,880 (troops)
Cargo Capacity: 6,975 metric tons
Consumables: 14 months or 1.1625 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Backup Hyperdrive: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere Speed: 365; 1,050 kmh
Hull: 5D
Shields: 2D+1
Sensors:
--Passive: 50/1D
--Scan: 100/3D
--Search: 200/4D
--Focus: 6/4D+2
Weapons
__2 Heavy Turbolaser Cannons
___Fire Arc: 1 Fore/Front+port/left+aft/back, 1 Fore/Front+starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 7D
__4 Dual Turbolasers
___Fire Arc: 1 Fore/Front+port/left, 1 port/left+aft/back, 1 Fore/Front+starboard/right, 1 starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 6D
__12 Turbolaser Batteries
___Fire Arc: 4 Fore/Front, 4 port/left, 4 starboard/right
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__12 Ion Cannons
___Fire Arc: 4 Fore/Front, 3 port/left, 3 starboard/right, 2 aft/back
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 7D
__2 Tractor Beam Projectors
___Fire Arc: Fore/Front
___Crew: 4
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 5D
Hangar Bays:
__Starship Complement: Standard configuration was typically 36 starfighters & various support craft
__Support Complement: 8-10 LAAT gunships
__Ground Assault Complement: 4 AT-TE/AT-AT & 8 AT-RT/AT-RT walkers,
Game Notes:
Capsule: Designed by Lira Wessex, daughter of the man who designed the Victory-class Star Destroyer, the
((fluff incoming)) _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Wed Sep 13, 2023 4:01 pm Post subject: Incursor Assault Cruiser |
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[img]{image url}[/img]
Incursor Assault Cruiser
Craft: Kuat Drive Yards' Incursor-class Assault Cruiser (also built at shipyards of Kylix Engineering, Octooine Engineering Corporation & Sigiltech Systems)
Type: Assault Cruiser
Affiliation: Galactic Republic, Galactic Empire
Era: (20 BBY-9 ABY) Clone Wars, Rise of the Empire, Imperial, Rebelion, New Republic
Source: Colin Cantwell, E.C. Henry & my imagination
Scale: Capital
Length: 620 meters
Skill: Capital ship piloting: Incursor-class Assault Cruiser
Crew: 14,264, gunners: 130; skeleton: 1,940/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 3,760 (troops)
Cargo Capacity: 13,950 metric tons
Consumables: 28 months or 2.325 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Backup Hyperdrive: x7, or rarely x6
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere Speed: 340; 975 kmh
Hull: 6D
Shields: 2D+2
Sensors:
--Passive: 50/1D
--Scan: 100/3D
--Search: 200/4D
--Focus: 6/4D+2
Weapons
__2 Heavy Turbolaser Cannons
___Fire Arc: 1 Fore/Front+port/left+aft/back, 1 Fore/Front+starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 8D
__4 Dual Turbolasers
___Fire Arc: 1 Fore/Front+port/left, 1 port/left+aft/back, 1 Fore/Front+starboard/right, 1 starboard/right+aft/back
___Crew: 3
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 7D
__24 Turbolaser Batteries
___Fire Arc: 8 Fore/Front, 8 port/left, 8 starboard/right
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 5D
__24 Ion Cannons
___Fire Arc: 8 Fore/Front, 6 port/left, 6 starboard/right, 4 aft/back
___Crew: 2
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 2D+2
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 7D
__4 Tractor Beam Projectors
___Fire Arc: 2 Fore/Front, 1 port/left, 1 starboard/right
___Crew: 4
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 5D
Hangar Bays:
__Starship Complement: Standard configuration was typically 72 starfighters & various support craft
__Support Complement: 16-20 LAAT gunships
__Ground Assault Complement: 8 AT-TE/AT-AT & 16 AT-RT/AT-RT walkers,
Game Notes:
Capsule: Designed by Lira Wessex, daughter of the man who designed the Victory-class Star Destroyer, the _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 13, 2023 6:17 pm Post subject: |
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Since this is the Fractalsponge D6 page, it’s customary to include a link to the Fractalsponge gallery where he posted it. I’ve never heard of either of these. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Wed Sep 13, 2023 7:28 pm Post subject: |
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CRMcNeill wrote: | Since this is the Fractalsponge D6 page, it’s customary to include a link to the Fractalsponge gallery where he posted it. I’ve never heard of either of these. |
They aren't Fractalsponge's, they're E.C. Henry's and Angelo Karderinis'.
Incursor-class Assault Cruiser.
Should E.C. Henry's works be spun off to a separate thread? Whatever you & Whill agree on is fine by me. _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 13, 2023 10:02 pm Post subject: |
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Okay, I remember. The Incursor is something of a grey area because Fractalsponge did his own (much larger) version of that ship: the Procurator-Class Star Battlecruiser. I’m not a big fan of either design; while I recognize the historical significance, I think it looks a bit too gawky and top-heavy with the overly large command tower. YMMV. That being said, it’s in the same spirit as Scots Dragon’s earlier post. I still think you should provide either a still image of the EC Henry version or put the video link in the “Image” entry on the stat. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Mar 22, 2024 4:36 pm; edited 2 times in total |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Thu Sep 14, 2023 7:26 am Post subject: |
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Ok, there is an image i've made which i'm attempting to save (computer is a problem); if i am successful i'll use imgur & link it. Otherewise i'll use the video link. _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Thu Sep 14, 2023 8:57 am Post subject: Length 2,500 meters[1] Fallacy or Failacy? |
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The Essential Guide to Warfare (EGTW) page 167 has Procurator Legends length: 2,500 meters
Fractalsponge disagrees with it, & has stated his Procurator is "~3.4km".
What are your 2¢? _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Thu Sep 14, 2023 9:18 am Post subject: |
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Giving this one a try, i may have some issue with crew nd weapons etc.
Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
Skill: Captal Ship Operation-Impellor-Class Fleet Carrier
Crew: 75 750 ( 35 200@ +10) & 1325 Gunners
Crew Skill:Astrogation 4D, Gunnery 5D+2, Piloting 6D
Shields 5D, Sensors 5D
Passengers: 9200 (One Stormtrooper Legion)
Small Craft Complement:
360 Starfighters (2 Starfighter Wings, 1 Interceptor Wing, 1 Bomber Wing, 1 Special Tactics Wing)
144 Auxilliary Support craft, including shuttles, blastboats, landing craft etc.
Cargo Capacity: 250 000 Tons
Consumables: 3 Years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kph
Hull: 6D
Shields: 4D
Sensors:
Passive 75/1D
Scan 150/3D
Search 250/4D
Focus 6/5D
Weapons:
25 Heavy Turbolaser Batteries
Fire Arc: 10 Front, 5 Left, 5 Right, 5 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
Space: 3-15/35/75
Orbital: 6km-30km/70km/150km
Atmosphere: 300m-1.5km/3.5km/7.5km
Rate of Fire: 1/2
Damage: 8D
25 Heavy Ion Cannon
Fire Arc: 10 Front, 5 Left, 5 Right, 5 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
Space: 1-10/25/50
Orbital: 2km-20km/50km/100km
Atmosphere: 100m-1km/2.5km/5km
Rate of Fire: 1/2
Damage: 6D Ion
100 Turbolaser Batteries
Fire Arc: 20 Front, 30 Left, 30 Right, 20 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 2-10/25/50
Orbital: 4km-20km/50km/100km
Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 6D
50 Ion Cannon
Fire Arc: 10 Front, 15 Left, 15 Right, 10 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 1-7/17/35
Orbital: 2km-14km/34km/70km
Atmosphere: 100m-700m/1.7km/3.5km
Rate of Fire: 1
Damage: 4D (ionization)
100 Laser Batteries
Fire Arc: 25 Front, 25 Left, 25 Right, 25 Rear
Scale: Starship (+6D)
Crew: 2
Skill: Starship Gunnery
Fire Control: 3D
Range:
Space: 1-3/12/25
Orbital: 2km-6km/24km/50km
Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D
50 Missile Launchers
Fire Arc: 20 Front, 10 Left, 10 Right, 10 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
Space: 1-8/20/40
Orbital: 2km-16km/20km/80km
Atmosphere: 100m-800m/2km/4km
Rate of Fire: 1/2
Damage: 8D
50 Tractor Beam Projectors
Fire Arc: 15 Front, 15 Left, 15 Right, 5 Rear
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
Space: 1-5/15/30
Orbital: 2km-10km/30km/60km
Atmosphere: 100m-500m/1.5km/3km
Rate of Fire: 1 (Full Round)
Damage: 6D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used. |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Thu Sep 14, 2023 4:12 pm Post subject: Impellor-class Fleet Carrier |
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Mamatried wrote: | Giving this one a try, i may have some issue with crew nd weapons etc.
Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
-snip- |
Hmn, interesting choice; why 5500 Meters instead of Fractal's 3,550 meters? _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Thu Sep 14, 2023 6:20 pm Post subject: Re: Impellor-class Fleet Carrier |
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Inquisitor1138 wrote: | Mamatried wrote: | Giving this one a try, i may have some issue with crew nd weapons etc.
Craft: Impellor-class Fleet Carrier
Type: Assault Fleet Carrier
Scale: Dreadnaught
Length: 5500 Meters
-snip- |
Hmn, interesting choice; why 5500 Meters instead of Fractal's 3,550 meters? |
I basically felt that it was too small, I found the basic design, if a full "arrow" would be more like the belator, is why I did the 5500 meter lenght. I know the Wookiepedia says 3200ISH meter, but then again woookiepedia says many things
this was of course a suggestion and the ship was not seen next to or comared to any other in the fractalsponge pictures |
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