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New Community Files
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jtanzer
Lieutenant Commander
Lieutenant Commander


Joined: 01 Mar 2023
Posts: 118

PostPosted: Thu Apr 13, 2023 4:44 pm    Post subject: New Community Files Reply with quote

Re: G+ Community Files Rework...


Here's the link for the new Community Files Google Drive:
https://drive.google.com/drive/folders/1k0RHGM-uz2RKLx_crB6umrvPUmn2CZ5Q?usp=share_link

I will be adding in the files from the old Drive as time allows. If you want to add your own files, that's fine, however I will ask you to follow WEG formatting. It makes life easier on all of us. Also I will ask you to note in the file header what Edition (1E or 2E) you're using. That way I can add the appropriate sub-divisions as needed.
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Fri Apr 14, 2023 9:30 pm    Post subject: Reply with quote

I admire your dedication and enthusiasm. And crowdsourcing part of this is really the only way you can tackle it. Props to you, friend.
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jtanzer
Lieutenant Commander
Lieutenant Commander


Joined: 01 Mar 2023
Posts: 118

PostPosted: Wed Apr 19, 2023 11:01 pm    Post subject: A folder (or ten) a day... Reply with quote

...keeps the Admin away. I've moved *most* of the non-ship files over. I'm going to (try to) complete 1 folder/day. I've already migrated the Attack Ships, Bulk Freighters, and Carriers folders. The larger folders, such as the Corvette, are going to done last.
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jtanzer
Lieutenant Commander
Lieutenant Commander


Joined: 01 Mar 2023
Posts: 118

PostPosted: Mon May 08, 2023 8:45 pm    Post subject: Reply with quote

The old files are finally all moved over. They're arranged by faction first, and type second. Some stuff, such as the adventures, NPCs and other GM tools are housed in a separate folder that I'll get around to sorting as time allows.
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pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 441

PostPosted: Mon May 08, 2023 10:32 pm    Post subject: Reply with quote

jtanzer wrote:
The old files are finally all moved over. They're arranged by faction first, and type second. Some stuff, such as the adventures, NPCs and other GM tools are housed in a separate folder that I'll get around to sorting as time allows.

thanks for your efforts!!!!
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Working on massive House Rules document - pretty much a new book. Will post soon....
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10434
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon May 08, 2023 11:13 pm    Post subject: Reply with quote

jtanzer wrote:
The old files are finally all moved over. They're arranged by faction first, and type second. Some stuff, such as the adventures, NPCs and other GM tools are housed in a separate folder that I'll get around to sorting as time allows.

I haven't had a chance to explore it, but yes, thanks for your efforts!
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Sat Aug 26, 2023 10:07 am    Post subject: Reply with quote

I think the idea of introducing morale is pretty interesting. I think one of the things we do a little too often in RPGs is make every combat a fight to the death. While it's unlikely that Stormtroopers are going to give up at the first sign of resistance, wild animals, a hot-headed street brute, or a small gang of bandits are not going to be so committed to the fight. I think this is an interesting system. I think I'd probably give it a shot when the tide of a battle seems to shift.
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pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 441

PostPosted: Sat Aug 26, 2023 2:52 pm    Post subject: Reply with quote

cheshire wrote:
I think the idea of introducing morale is pretty interesting. I think one of the things we do a little too often in RPGs is make every combat a fight to the death. While it's unlikely that Stormtroopers are going to give up at the first sign of resistance, wild animals, a hot-headed street brute, or a small gang of bandits are not going to be so committed to the fight. I think this is an interesting system. I think I'd probably give it a shot when the tide of a battle seems to shift.


Did not know there were morale rules in there somewhere!
Now I have to look.

IN my games - once npc's start getting wounded - based on the situations I start rolling for morale. Now, this is a subjective thing - I look at he situation, the npc'goals etc. And take into account the intimidation or leadership of the NPC leaders....

But your point is a good one - in my house rules overhaul (doing a massive house rules overhaul of d6) I should actually quantify some LIGHT morale guidelines for npcs (I do have fear stuff for pc's but that is pretty light too...).

thanks for your comment....
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Aug 26, 2023 6:54 pm    Post subject: Reply with quote

I did something along those lines for psychological effects a while ago, but it could use some more detail on practical application. I’ll have to give the Morale rules a look…

EDIT: Looked, but couldn’t find said rules in any of the obvious places. Link?
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jtanzer
Lieutenant Commander
Lieutenant Commander


Joined: 01 Mar 2023
Posts: 118

PostPosted: Sun Aug 27, 2023 4:28 pm    Post subject: Reply with quote

I decided to take the ships down as I'm not happy with them, particularly in regards to the sensors. When I created them I pulled the sensor stats from existing ships, however WEG didn't have a statline editor, which resulted in multiple instances of redundant conflicting statblocks (I'm looking at you Imperial Customs Frigate) in addition to ..... a certain amount of confusion as to what exactly constituted certain classes of ship (i.e. light crusiers having less firepower than some frigates). As a result I'm going to resume my SQL studies (with a concurrent drop in Rancor Pit activity) with a possible sidetrip into AI to *try* to bring some amount of coherency to the chaos that is WEG SW ship stats.

I'll continue to upload stuff and manage the Drive as often as I'm able, but since I'm planning on putting in 8-12 hr worknights (my regular job is a 12-hr night-shift grind-fest Rolling Eyes), activity is very likely to limited at best.
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