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The Str 7D Esoomian
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Dr. Bidlo
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PostPosted: Wed Aug 02, 2023 10:43 pm    Post subject: Reply with quote

Blaster-proof? No, Krrsantan was thermal detonator-proof. That was just over the top... however, the way Mando soaks shots with his armor does fairly accurately portray how PC can shrug blaster shots even with 3D strength and a Character Point or two using the RAW. That is why I too use the house rule adapted from 1E.

I mainly just try to look at examples from the shows and think in game terms. I am not necessarily trying to argue a point that the rules have to be one way or another. At the end of the day, I adjust the game I run to my players so it is fun for them, but the threat of death is never far away.
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pakman
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PostPosted: Wed Aug 02, 2023 10:58 pm    Post subject: Reply with quote

Dr. Bidlo wrote:

At the end of the day, I adjust the game I run to my players so it is fun for them, but the threat of death is never far away.


Absolutely love that phrase.

I have to say - we need this printed in every gm guide, dm guide, gamemastering section - whatever- - everywhere.
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Whill
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PostPosted: Wed Aug 02, 2023 11:40 pm    Post subject: Reply with quote

Dr. Bidlo wrote:
Blaster-proof? No, Krrsantan was thermal detonator-proof. That was just over the top...

Agreed.

Quote:
however, the way Mando soaks shots with his armor does fairly accurately portray how PC can shrug blaster shots even with 3D strength and a Character Point or two using the RAW.

Not really. The super-armor protects Mando. In the game, armor adds to the character's natural strength to resist damage roll. Strong armor thus creates the 'blaster-proof wookiee' phenomena (for lesser-strength species) through technological means.

And a GM who interprets PCs using CPs to boost damage resistance rolls as just standing there and soaking blaster bolts is unimaginative. I always interpret the dice roll results as something that makes more sense and works for my sense of verisimilitude. Blaster damage only resulting in a stun, whether CPs were used or not, is often reinterpreted as a near miss.

Quote:
That is why I too use the house rule adapted from 1E.

Is that the fact that stun is a minimum damage in 1e? I had that for a while but eventually just implemented an optional rule that for most blaster damage results, stun in the minimum result. I realized that soaking blaster bolts was what I had the biggest issue with.

Quote:
At the end of the day, I adjust the game I run to my players so it is fun for them

Sure, but the game also has to be fun for me too and one way it isn't is if what happens offends my sense of verisimilitude. My fun is equally as important as player fun. My goal is for everyone at the table to equally have fun. It's everyone's job to work toward that goal, but obviously I have the most important role in that. So if I can have rules that work for me and everyone else still has fun, then it is win-win and mission accomplished. I'm blessed to have a very high success rate this endeavor.

Quote:
the threat of death is never far away.

Indeed. My game is overall slightly deadlier than RAW, which is why it is important to avoid getting hit in the first place than to resist damage.
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Esoomian
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PostPosted: Thu Aug 03, 2023 12:28 am    Post subject: Reply with quote

Whill wrote:
Dr. Bidlo wrote:
Blaster-proof? No, Krrsantan was thermal detonator-proof. That was just over the top...

Agreed.


I tend to view most forms of Star Wars media as exaggerated retelling of what actually happened, not letting the truth get in the way of a good story. The main beats happened but exactly how they happened may not be what we see on screen. In the Book of Boba Fett the raging wookiee could have taken 2-3 blaster shots for sure, maybe they even spent character points to twist and make sure they took the blast in their armour scraps.


Whill wrote:

Quote:
That is why I too use the house rule adapted from 1E.

Is that the fact that stun is a minimum damage in 1e? I had that for a while but eventually just implemented an optional rule that for most blaster damage results, stun in the minimum result. I realized that soaking blaster bolts was what I had the biggest issue with.


If a character wants to be a tank by either working towards building/finding amazing armour or playing an alien species that can have a high max strength (and thereby sacrificing many other attributes) then I have no problem with them shrugging off hits with no immediate consequence. However in a world with an organized, galactic empire then word is going to get around and measures will be taken.
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garhkal
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PostPosted: Thu Aug 03, 2023 2:16 am    Post subject: Reply with quote

Whill wrote:

Quote:
the threat of death is never far away.

Indeed. My game is overall slightly deadlier than RAW, which is why it is important to avoid getting hit in the first place than to resist damage.


As i used to say, don't get hit, won't have to soak!

Esoomian wrote:
If a character wants to be a tank by either working towards building/finding amazing armour or playing an alien species that can have a high max strength (and thereby sacrificing many other attributes) then I have no problem with them shrugging off hits with no immediate consequence. However in a world with an organized, galactic empire then word is going to get around and measures will be taken.


But any counter measures they take, can often OVERWHELM everyone else.. Such as one group i ran for where the two "Tanks", could literally stand there and get a full on E-web shot to the chest, and with an ave roll vs ave roll, come away with barely a stun (5d+2 str, 3d+2 armor after being fully modified up). BUT if that same E-web shot anyone else in the party, unless they popped a force point or spent max CP, they'd likely be dead, or mortally wounded..
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Esoomian
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PostPosted: Thu Aug 03, 2023 10:20 pm    Post subject: Reply with quote

garhkal wrote:
Esoomian wrote:
If a character wants to be a tank by either working towards building/finding amazing armour or playing an alien species that can have a high max strength (and thereby sacrificing many other attributes) then I have no problem with them shrugging off hits with no immediate consequence. However in a world with an organized, galactic empire then word is going to get around and measures will be taken.


But any counter measures they take, can often OVERWHELM everyone else.. Such as one group i ran for where the two "Tanks", could literally stand there and get a full on E-web shot to the chest, and with an ave roll vs ave roll, come away with barely a stun (5d+2 str, 3d+2 armor after being fully modified up). BUT if that same E-web shot anyone else in the party, unless they popped a force point or spent max CP, they'd likely be dead, or mortally wounded..


That is the point though isn't it? Just because someone is playing a tank doesn't mean they can magically be the target of all hits. Sure the biggest threat might draw a lot of fire but smart enemies might try to force a surrender or a retreat by targeting weaker party members.

To me the smart play would be to stun as many of the weaker members as possible. so that the tanks have to stop fighting and drag their unconscious allies away. Killing the weak party members just enrages the stronger ones but stunning or threatening them changes priorities fast.

I guess my point is that even if someone is built to tank hits that doesn't mean they can always succeed in the missions and a one trick pony needs help from everyone else whenever shocking resilience isn't going to get the job done alone.
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garhkal
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PostPosted: Thu Aug 03, 2023 11:55 pm    Post subject: Reply with quote

That is standard military protocol. Wound one or two troops, so it occupies 2-4 others, in having to take care of them..
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Dr. Bidlo
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PostPosted: Tue Aug 08, 2023 8:48 pm    Post subject: Reply with quote

I had to go back to the 1E rulebook to verify, but yes, any hit with a damage roll less than the Strength roll resulted in a Stun (or -1D shields/controls ionized). Of could, the loophole is that four x-wings could disable a star destroyer in quick order, but that is why I like the house rule that the if the Strength roll doubles the damage roll, it is ignored. I mostly use this, but kind of pick and choose whether non-damaging hits Stun the players based on the scene and what they need to or are trying to do. Let's call it GM's discretion.

The quote feature was getting unwieldy for me, but I do hear and respect your points, Whill. I also agree that the game should be - must be - fun fir the GM as well. After all, it is a heck of a lot of work to plan and run a game, so we wouldn't do it if we didn't enjoy it.
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CRMcNeill
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PostPosted: Tue Aug 08, 2023 11:11 pm    Post subject: Reply with quote

Reminds me of what I was getting at here. The idea being that, on a successful hit, with the Damage roll failing by 10 or less, the character suffers a temporary effect (either knocked down entirely or just slightly off balance), but no lasting damage. At the time, I had geared it mainly for characters on foot, but a general rule applied to vehicles and starships would be appropriate.
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Dr. Bidlo
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PostPosted: Wed Aug 09, 2023 9:10 am    Post subject: Reply with quote

CRMcNeill wrote:
Reminds me of what I was getting at here. The idea being that, on a successful hit, with the Damage roll failing by 10 or less, the character suffers a temporary effect (either knocked down entirely or just slightly off balance), but no lasting damage. At the time, I had geared it mainly for characters on foot, but a general rule applied to vehicles and starships would be appropriate.


Yes, that. I had forgotten where that house rule of yours had gone. Thanks.
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CRMcNeill
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PostPosted: Wed Aug 09, 2023 11:11 am    Post subject: Reply with quote

Dr. Bidlo wrote:
Yes, that. I had forgotten where that house rule of yours had gone. Thanks.

No problem. I think the general premise is sound, but is in need of a rewrite. I did an update here, which forces an Agility/Running check (with attendant MAPs). I'm thinking this makes a good middle ground between being completely unaffected and being knocked to the ground and unable to perform any actions for the rest of the round.

Two things I want to do on the update are to apply the rule to the Stunned result on the RAW Damage Chart, and to come up with a separate rule for vehicles and starships.
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Dr. Bidlo
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PostPosted: Wed Aug 09, 2023 6:24 pm    Post subject: Reply with quote

CRMcNeill wrote:
Dr. Bidlo wrote:
Yes, that. I had forgotten where that house rule of yours had gone. Thanks.

No problem. I think the general premise is sound, but is in need of a rewrite. I did an update here, which forces an Agility/Running check (with attendant MAPs). I'm thinking this makes a good middle ground between being completely unaffected and being knocked to the ground and unable to perform any actions for the rest of the round.

Two things I want to do on the update are to apply the rule to the Stunned result on the RAW Damage Chart, and to come up with a separate rule for vehicles and starships.


I would like to see that. Squishy bodies should react to even glancing hits differently than vehicles.
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