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jtanzer Lieutenant Commander
Joined: 01 Mar 2023 Posts: 118
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Posted: Wed Jun 07, 2023 3:25 am Post subject: |
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I appreciate the talking-to. I have the unfortunate habit of getting passionate and not thinking more. I know I failed in my duty to the Jedi Code, and I will spend time meditating on my failure.
Edit:
Here's another stat block I came up for a project I'm working on. It's a derivative of the CBL (Composite Beam Laser) that's less finicky at the cost of being less powerful. For those who are wondering, I use Vehicle scale as the default since I come from 1e, which doesn't have separate scales for speeders and walkers.
Beam Cannon
Scale: Vehicle
Body Strength: 2D
Crew: 2 (1 min)
Fire Control: 3D
Damage: 2D (+4D against unshielded targets or targets that fail their shield roll) _________________ The best villians are the ones the PCs create. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 07, 2023 1:39 pm Post subject: |
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Why give it extra damage against unshielded targets? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jtanzer Lieutenant Commander
Joined: 01 Mar 2023 Posts: 118
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Posted: Wed Jun 07, 2023 3:31 pm Post subject: |
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My thought was that it sort of melts or burrows into armor, similar to a HEAT warhead, rather than relying on the flash-heating of conventional energy weapons. However, because it's still an energy weapon, if it hits a shield it's effectiveness is reduced. _________________ The best villians are the ones the PCs create. |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Wed Jun 07, 2023 5:36 pm Post subject: |
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Regular blaster bolts did melt through armor metal also with ease.
However, a higher fire control for beam lasers, IMHO, represents nicely the explosive effect seen on screen as well as cutting several enemies in one sweep just as in this scene of Geonosis assault. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 07, 2023 8:18 pm Post subject: |
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My solution would be to give CBLs a very high Auto-Fire rating, specifically 4D(5D). That way, the gunner has several options: focused beam attack (Auto-Fire is applied to Damage), cone saturation pattern (Auto-Fire applies to Fire Control), or a linear sweep across multiple targets (Auto-Fire offsets MAPs for making multiple attacks).
I’m thinking Starship (+6D) Scale for both the LAAT and the CBL, but with Damage 3D. Still hits hard enough to devastate something Character-Scale like a Droideka, but the gunner would really have to work to damage something serious. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jtanzer Lieutenant Commander
Joined: 01 Mar 2023 Posts: 118
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Posted: Fri Jun 09, 2023 9:31 pm Post subject: |
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My impression from watching the films was that the 'sweep' was a consequence of the vehicle's motion, not the weapon. _________________ The best villians are the ones the PCs create. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jun 09, 2023 10:19 pm Post subject: |
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jtanzer wrote: | My impression from watching the films was that the 'sweep' was a consequence of the vehicle's motion, not the weapon. |
The beam has a long duration, so it can be an effect of both. Vehicle movement was never factored into Fire Control, so having the effect be intrinsic to the weapon itself means you don’t need to come up with a house rule specifically for it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jtanzer Lieutenant Commander
Joined: 01 Mar 2023 Posts: 118
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Posted: Sun Jun 11, 2023 12:52 am Post subject: |
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CRMcNeill wrote: | The beam has a long duration, so it can be an effect of both. Vehicle movement was never factored into Fire Control, so having the effect be intrinsic to the weapon itself means you don’t need to come up with a house rule specifically for it. |
Seems reasonable. I probably won't use the Autofire rules for it, as I have
my own set. _________________ The best villians are the ones the PCs create. |
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