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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 30, 2022 10:31 pm Post subject: Antagonizer-Class Corvette (Concept Discussion) |
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The discussion about teleportation in the Terminator crossover topic got me thinking about something. I was discussing how a teleporter could be used as a plot device to explain why an enemy boss villain could escape seemingly certain death and return to trouble the PC heroes again and again. The concept works particularly well with a Dark Side Force Adept, as some facets of the ship best function with a Force User.
Here's the basic description of what I'm thinking:-A Corvette, in the 120-150 meter range, stealth-coated black, appropriately ominous dagger shape.
-Fast (Space 7, x1/2 Hyperdrive), which allows it to keep up with or outrun pretty much anything the PCs will be using.
-Minimal or no organic crew. Instead, the ship is operated by a brainwashed Force Sensitive who is hard-wired into the ship's systems. This hybrid being is still capable of using Force powers like Telepathy, Danger Sense, Instinctive Astrogation, Track Hyperspace Trail and other useful low-level powers.
-Teleporter. Used to insert/extract the villain from orbit, especially if he's in eminent danger of death. Can also be used to board space stations or ships if their shields are down.
-Cloaking Device, which insures that the ship is effectively undetectable. In summary, a ship that combines some of the more advanced tech ideas I've come up with into a single platform that will have the PCs tearing their hair out trying to figure out how the boss villain always seems to be one step ahead of them, or always manages to survive seemingly certain death.
And because it's a ship specifically made for the story's antagonist, it's called the Antagonizer-Class.
Anyway, just wanted to get that out there. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Feb 12, 2023 12:14 am; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Dec 31, 2022 2:44 am Post subject: |
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What happens, if the pcs some how get aboard? _________________ Confucious sayeth, don't wash cat while drunk! |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Sat Dec 31, 2022 6:54 am Post subject: |
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garhkal wrote: | What happens, if the pcs some how get aboard? |
A) It triggers the auto-destruct, killing the entire party. GAME OVER.
B) They get trapped & jettisoned into space. GAME OVER.
C) They get beamed into solid rock. GAME OVER.
D) They get their atoms scattered across the galaxy. GAME OVER.
E) All of the above. GAME OVER.
F) Something Else... _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 31, 2022 2:04 pm Post subject: |
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garhkal wrote: | What happens, if the pcs some how get aboard? |
If you as the GM allow this to happen, then the consequences are on you.
Inquisitor1138 wrote: | A) It triggers the auto-destruct, killing the entire party. GAME OVER.
B) They get trapped & jettisoned into space. GAME OVER.
C) They get beamed into solid rock. GAME OVER.
D) They get their atoms scattered across the galaxy. GAME OVER.
E) All of the above. GAME OVER.
F) Something Else... |
Exactly. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 612 Location: Hoth. Or Ilum...
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Posted: Tue Jan 10, 2023 10:30 pm Post subject: i had some disturbing ideas... |
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i had some disturbing ideas...
Dark Thought One:
The ship's main computer is a supercomputer (Mandalorian, Gree, Kwa, Rakata or other exotic manufacture). But that isn't the strangest thing...
Instead of direct linkage(s) to the other computer systems the ship has, there is a massive 'network', acting as a buffer, connecting the main computer to the other computers. After successful comp p/r & investigation rolls, the PCs/Party discover the 'network' is a massive RESTRAINING BOLT on steroids. The supercomputer houses an advanced A.I. that is enslaved...
The A.I. could be your galaxy's William Wallace. Or humanoid killer Murder Hobot...
Dark Thought Two:
More than one was built, and now one has Gone Rogue... _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Wed Jan 11, 2023 12:45 am Post subject: Re: i had some disturbing ideas... |
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Inquisitor1138 wrote: | i had some disturbing ideas...
Dark Thought Two:
More than one was built, and now one has Gone Rogue... |
This reminds me of the Dark Fleet (an A.I.-controlled space fleet that went rogue) from the Lost Fleet novels by Jack Campbell.
The teleporters are Star Trek, the brainwashed hybrid cyborg is totally Battlestar Galactica (reimagined), and the rogue A.I. is (in addition to the above) also Terminator-esque.
Yeah, this campaign would be one hell of a crossover. I love it! _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 11, 2023 7:15 pm Post subject: |
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The problem with a networked AI is two-fold: 1) networking is pretty rare in the SWU, especially when it comes to putting a droid consciousness in charge of a lot of military equipment, and 2) I already have the Cylon Hybrid crossover wired into the ship as its AI, which allows the "AI" to make use of Force powers, as well as commune via Projective/Receptive Telepathy with both the Sith Agent using the ship and their Force using superiors. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Argentsaber Lieutenant Commander
Joined: 07 Oct 2017 Posts: 127
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Posted: Fri Mar 24, 2023 1:03 pm Post subject: |
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This reminds me a LOT of the Babylon 5 Shadow Ships. I highly suggest that series for ideas along this line of thinking.. particularly "Ship of Tears" (Episode 14 in season 3). It's nearly the same thing, a powerful telepath cybernetically altered to function as kind of an odd CPU for a starship (admittedly a much bigger one). _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
G'Kar, Survivors (Babylon 5) |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 24, 2023 11:52 pm Post subject: |
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There are similarities, certainly, but big differences in function. The Shadows were using telepaths defensively to counter the telepaths of the younger races. It was demonstrated in a previous episode that telepaths could “jam” Shadow vessels by using telepathy to affect their human “pilots”. This concept is more about allowing a Force user to directly interface with the CPU of his personal ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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