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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 03, 2015 12:13 am Post subject: Vehicle Stat Template |
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In a similar vein to the Spaceship Stat Template, here is the template I use for Vehicle Stats. Somebody Sticky this, please?
[img][/img]
[b][i]{Name}[/i]-Class {Vehicle Type}[/b]
[b]Craft:[/b] {Manufacturer}'s [i]{Name}[/i]-Class
[b]Type:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b] {Vehicle Type} Operation: [i]{Name}[/i]
[b]Crew:[/b]
[b]Crew Skill:[/b]
[i]Sensors[/i]
[i]Vehicle Blasters[/i]
[i]{Vehicle Type} Operation[/i]
[b]Passengers:[/b]
[b]Cargo Capacity:[/b]
[b]Cover:[/b]
[b]Cost:[/b]
[b]Maneuverability:[/b]
[b]Move:[/b]
[b]Altitude Range:[/b]
[b]Body:[/b]
[b]Sensors:[/b]
[i]Passive[/i]
[i]Scan[/i]
[i]Search[/i]
[i]Focus[/i]
[b]Weapons:[/b]
[u]{Weapon Type}[/u]
[i]Fire Arc:[/i]
[i]Crew:[/i]
[i]Skill:[/i]
[i]Fire Control:[/i]
[i]Range:[/i]
[i]Damage:[/i]
[b]Capsule:[/b]
Note: This template reflects my recent decision to start giving ground vehicles sensors similar to starfighter and capital scale ships. You may delete if needed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Mon Mar 21, 2016 1:45 am; edited 3 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 03, 2015 12:14 am Post subject: |
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It ends up looking like this:
[img][/img]
{Name}-Class {Vehicle Type}
Craft: {Manufacturer}'s {Name}-Class
Type:
Scale:
Length:
Skill: {Vehicle Type} Operation: {Name}
Crew:
Crew Skill:
Sensors
Vehicle Blasters
{Vehicle Type} Operation
Cargo Capacity:
Cover:
Cost:
Maneuverability:
Move:
Body:
Sensors:
Passive
Scan
Search
Focus
Weapons:
{Weapon Type}
Fire Arc:
Skill:
Fire Control:
Range:
Damage:
Capsule: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 03, 2015 1:57 am Post subject: |
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No problem. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Nov 08, 2022 6:07 pm Post subject: Revised & Expanded |
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Revised & Expanded CRMcNeill's version. As most vehicles do not have hangars simply delete that section for most. I include it for the gargantuan mobile fortresses Imperials & criminals are fond of...
Thank you, CRMcNeill, for including the Sensors! Ironic the RAW didn't have them, given how many vehicles did in fact have them.
Code: | [img][/img]
[b][color=darkred][size=18][i]{Name}[/i]-Class {Vehicle Type}[/size][/b][/color]
[b]Craft:[/b] {Manufacturer}'s [i]{Name}[/i]-Class
[b]Type:[/b]
[b]Affiliation:[/b]
[b]Era:[/b]
[b]Source:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b] {Vehicle Type} Operation: [i]{Name}[/i]
[b]Crew:[/b]
[b]Crew Skill:[/b]
[color=white]--[/color][i]Sensors[/i]
[color=white]--[/color][i]Vehicle Blasters[/i]
[color=white]--[/color][i]{Vehicle Type} Operation[/i]
[b]Passengers:[/b]
[b]Cargo Capacity:[/b]
[b]Cover:[/b]
[b]Cost:[/b]
[b]Maneuverability:[/b]
[b]Move:[/b]
[b]Altitude Range:[/b]
[b]Body:[/b]
[b]Sensors:[/b]
[i][color=white]--[/color]Passive:[/i]
[i][color=white]--[/color]Scan:[/i]
[i][color=white]--[/color]Search:[/i]
[i][color=white]--[/color]Focus:[/i]
[b]Weapons[/b]
[b][color=white]__[/color]# {weapon type}[/b]
[i][color=white]___[/color]Fire Arc:[/i]
[i][color=white]___[/color]Crew:[/i]
[i][color=white]___[/color]Skill:[/i]
[i][color=white]___[/color]Scale:[/i]
[i][color=white]___[/color]Fire Control:[/i]
[i][color=white]___[/color]Space Range:[/i]
[i][color=white]___[/color]Atmosphere Range:[/i]
[i][color=white]___[/color]Damage:[/i]
[b]Hangar Bays:[/b]
[i][color=white]__[/color]Starship Complement:[/i]
[i][color=white]__[/color]Support Complement:[/i]
[i][color=white]__[/color]Ground Assault Complement:[/i]
[b]Game Notes:[/b]
[b]Capsule:[/b] |
[img][/img]
{Name}-Class {Vehicle Type}
Craft: {Manufacturer}'s {Name}-Class
Type:
Affiliation:
Era:
Source:
Scale:
Length:
Skill: {Vehicle Type} Operation: {Name}
Crew:
Crew Skill:
--Sensors
--Vehicle Blasters
--{Vehicle Type} Operation
Passengers:
Cargo Capacity:
Cover:
Cost:
Maneuverability:
Move:
Altitude Range:
Body:
Sensors:
--Passive:
--Scan:
--Search:
--Focus:
Weapons
__# {weapon type}
___Fire Arc:
___Crew:
___Skill:
___Scale:
___Fire Control:
___Space Range:
___Atmosphere Range:
___Damage:
Hangar Bays:
__Starship Complement:
__Support Complement:
__Ground Assault Complement:
Game Notes:
Capsule:
Enjoy!
Last edited by Inquisitor1138 on Tue Jan 02, 2024 7:41 pm; edited 6 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Nov 08, 2022 9:11 pm Post subject: |
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That is a very ingenious way to do indents. I'll definitely be using that in the future.
The way I'm leaning with the Hangar stuff is to have one section directly under Crew Skills titled Transport Capacity, with Passengers, Cargo and Fighters (if any) listed as subcategories underneath it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Tue Nov 08, 2022 9:36 pm Post subject: |
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CRMcNeill wrote: | That is a very ingenious way to do indents. I'll definitely be using that in the future.
The way I'm leaning with the Hangar stuff is to have one section directly under Crew Skills titled Transport Capacity, with Passengers, Cargo and Fighters (if any) listed as subcategories underneath it. |
Hmnn... interesting! I look forward to seeing some write-ups in that format!
I think it was Whill who made the suggestion for the indents in the Ships' Templates thread/sticky. |
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Dr. Bidlo Commander
Joined: 24 Nov 2021 Posts: 440 Location: Arizona, USA
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Posted: Tue Nov 08, 2022 10:32 pm Post subject: |
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The indents are really worth it.
I started including pilots under Passengers similar to troops, for example:
Passengers: 25, 40 (troops), 12 (pilots)
I also put three extra entries after Cargo Capacity for Starfighters, Support Craft, and Ground Support. I am interested to see what you come up with though. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Nov 08, 2022 11:58 pm Post subject: |
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Inquisitor1138 wrote: | CRMcNeill wrote: | That is a very ingenious way to do indents. I'll definitely be using that in the future. |
I think it was Whill who made the suggestion for the indents in the Ships' Templates thread/sticky. |
...Yep.
Dr. Bidlo wrote: | The indents are really worth it. |
Glad you guys liked that. _________________ *
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