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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 04, 2022 10:29 pm Post subject: |
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garhkal wrote: | I wonder, what skynet's (or an AI like that) Computer prog/repair and (A) computer engineering skill level would be!! |
Considering what droid tech is like in the SWU, it'd likely be above average, but not necessarily spectacularly so. But since it was originally built as a "defense network" AI, I'd probably make it a tactical genius, operating in secret via intermediaries and Infiltrator models equipped for etiquette and protocol. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Oct 05, 2022 12:48 am Post subject: |
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Well, in terminator lore (Terminator 3), it took over damn near every computer in the world, when it was 'unleashed'.. and even the best hackers couldn't stop it... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 05, 2022 12:17 pm Post subject: |
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garhkal wrote: | Well, in terminator lore (Terminator 3), it took over damn near every computer in the world, when it was 'unleashed'.. and even the best hackers couldn't stop it... |
Terminator 3 lore has some conflicts, though. If you look at earlier lore, the breakthrough that allowed for SkyNet to be developed was hardware-based, developed from the CPU of the Terminator from T1. T3 changed SkyNet by making it software based, almost like a sentient computer virus. Honestly, T3 was where the film franchise went off the rails for me. I rather like Terminator: Salvation, but I select from everything else based on whether it fits or conflicts with the first two films.
Plus, the SWU doesn't have anything near the modern world's level of computer networking, so any SkyNet analog would almost certainly have to be a mainframe-scale droid brain in a bunker somewhere, not a software-based program in a network. So, yeah, it almost certainly has excellent Computer Programming skills, but the analogy doesn't carry across the boundaries between the setting. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Oct 05, 2022 5:47 pm Post subject: |
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CRMcNeill wrote: | ...T3 was where the film franchise went off the rails for me. |
I agree completely.
Quote: | I rather like Terminator: Salvation, but I select from everything else based on whether it fits or conflicts with the first two films. |
I have mixed feelings about Salvation. Overall I enjoyed it and it was part of my permanent collection. The thing I liked most about it others hated, and it is a technique that has been used since, especially in Star Wars, and that was the Digital Arnold. I loved that scene when he stepped out of the chamber, and you knew it wasn't really him - and I loved it because it marked a passage of something in my lifetime from science fiction into reality (in The Running Man they used a "Traveling Matte" in movie dialogue to map Arnold onto a stunt double to fake his death to the audiance, at the time this was pure sci-fi...) _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 05, 2022 9:12 pm Post subject: |
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KageRyu wrote: | I have mixed feelings about Salvation. Overall I enjoyed it and it was part of my permanent collection. The thing I liked most about it others hated, and it is a technique that has been used since, especially in Star Wars, and that was the Digital Arnold. I loved that scene when he stepped out of the chamber, and you knew it wasn't really him - and I loved it because it marked a passage of something in my lifetime from science fiction into reality (in The Running Man they used a "Traveling Matte" in movie dialogue to map Arnold onto a stunt double to fake his death to the audience, at the time this was pure sci-fi...) |
Interesting. I recall being really impressed with how much the T800 in Salvation resembled Arnold from the original, but hadn't really looked into how exactly they'd done it. That's a very cool connection. For me, Salvation works in that none of it (so far as I can tell) conflicts with the first two films. Marcus Wright is, IMO, believable insofar as being an experimental infiltrator variant (that would ultimately be discarded by SkyNet due to compliance issues), plus we get to see plenty of non-humanoid, mission-specific machines like the harvester and the moto-terminator. Yeah, the plot was somewhat muddled, and it doesn't really fit into the established story arc of the first two films, but it doesn't conflict with them enough to be truly objectionable, like the others. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Oct 06, 2022 1:56 am Post subject: |
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One of the favorite terminators i saw in salvation, was that snake in the water... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Oct 06, 2022 10:39 am Post subject: |
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garhkal wrote: | One of the favorite terminators i saw in salvation, was that snake in the water... |
Yup. Definitely good candidates for a fight in a moat or the sewers when the PC group tries to sneak into the AI's main base. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 11, 2022 1:37 am Post subject: |
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Another thought...
While time travel is tough sell for the SWU as a whole (the last season of Rebels notwithstanding), there are some other tech options that could potentially have a similar aesthetic. Short version: I'm picturing a cloaked corvette or frigate, crewed entirely by Terminator-type droids, equipped with a teleporter from my WH40K stat crossover. So, the cloaked ship sneaks into range of a planet where one of the SkyNet analog's targets is, then teleports a single Terminator down to the target's general vicinity, then a standard Terminator scenario ensues. The teleporter ship itself could either move on to a new destination or remain in-system to monitor and report back the results, with orders to self-destruct if discovered and capture is imminent.
The tech isn't quite the same (the teleporter allows for the transport of personal equipment, so the subjects wouldn't have to arrive in the nude), but it's the closest thing in my headcanon and stats that allows a Terminator to simply appear out of thin air on a planet's surface in a manner similar to the films. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Oct 11, 2022 2:25 pm Post subject: |
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Never really been a fan of teleportational tech for SW.. In other genre's it may make sense, but not for Star wars... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 11, 2022 3:59 pm Post subject: |
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garhkal wrote: | Never really been a fan of teleportational tech for SW.. In other genre's it may make sense, but not for Star wars... |
I agree that ubiquitous, convenient teleportation tech (akin to Star Trek) is not a good fit for the SWU. However, there are indications in the EU that it's possible in specific roles.
In the case of my WH40K Teleporter Crossover, it's very uncomfortable (actually inflicts Stun Damage to those using it) and has a very real chance of either disintegrating the subject or horribly disfiguring them in some way.
I see teleportation being based on wormhole tech, creating tunnels from point to point that bypass intervening space/time and shoving a bubble of realspace through to the other side. It exists alongside hyperdrives as a manner of FTL travel, but is too niche to truly replace it. The only real FTL application would be discovering natural wormholes and using Babylon 5-Style Jump Gates to force ships through, with the proviso that it can only be used to travel to a specific location. Artificial wormhole generation (as used in teleporters) could target specific locations, but would only be usable at short ranges (i.e. from planetary orbit to surface, or vice versa, or similar ranges). I'm also keeping wormhole jump drives on the back burner for advanced races like Eldar and Necrons for my WH40K crossover concept. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Oct 12, 2022 2:58 am Post subject: |
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Well, teleport via say a stargate, that's fixed from one place to another, THAT I might see.. Teleport ala star trek, or this sort of pad, is a little straining my "its SW" buttons.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 12, 2022 8:30 am Post subject: |
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garhkal wrote: | Well, teleport via say a stargate, that's fixed from one place to another, THAT I might see.. Teleport ala star trek, or this sort of pad, is a little straining my "its SW" buttons.. |
Well, again, this isn't Trek style teleport, because it's nowhere near as safe or convenient. A WH40K style teleporter is really only usable for emergencies or combat, so it won't be anywhere near as ubiquitous or useful as Trek transporters. As far as general society in the SWU, teleporters would be rare, clunky and not hugely reliable, while other, more advanced societies (like Eldar or Necrons in my WH40K crossover concept) would have access to more capable versions.
As an aside, how do you see your Stargate crossover working without the teleport capability of the Asgard or the Ancients? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Wed Oct 12, 2022 9:25 am Post subject: |
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A stargate like teleportation system of sorts I can see without the ancients and the Asgards.
Could this teleporting be limited and ancient, like Rakatan technology?
Maybe teleporting, not instant, but super duper hyperspeed like x 0,00000000000000000000000000000001, and only between worlds with these gates. maybe as something to explore and investigate, maybe some gates long forgotten, maybe even underground, and other things making a "jump" though them both risky and an adventure by itself.
it can be buryed underground on some worlds, and hidden away on others, this will let this terminator "time travel" or teleport if you will. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Oct 12, 2022 3:26 pm Post subject: |
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CRMcNeill wrote: |
As an aside, how do you see your Stargate crossover working without the teleport capability of the Asgard or the Ancients? |
I'd just have the gate system.. no teleporter pads. No asgard beams. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Oct 16, 2022 9:23 pm Post subject: |
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garhkal wrote: | I'd just have the gate system.. no teleporter pads. No asgard beams. |
I prefer to keep my options open, with advanced teleportation tech being one of the potential tools in the bag of tricks used by advanced alien species. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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